forked from Makuna/NeoPixelBus
209 lines
5.0 KiB
C++
209 lines
5.0 KiB
C++
/*-------------------------------------------------------------------------
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NeoPixelFeatures provides feature classes to describe color order and
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color depth for NeoPixelBus template class
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#pragma once
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class Neo3Elements
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{
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public:
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static const size_t PixelSize = 3;
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static uint8_t* getPixelAddress(uint8_t* pPixels, uint16_t indexPixel)
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{
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return pPixels + indexPixel * PixelSize;
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}
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typedef RgbColor ColorObject;
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};
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class Neo4Elements
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{
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public:
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static const size_t PixelSize = 4;
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static uint8_t* getPixelAddress(uint8_t* pPixels, uint16_t indexPixel)
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{
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return pPixels + indexPixel * PixelSize;
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}
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typedef RgbwColor ColorObject;
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};
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class NeoGrbFeature : public Neo3Elements
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{
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public:
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static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
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{
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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*p++ = color.G;
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*p++ = color.R;
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*p = color.B;
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}
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static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
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{
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ColorObject color;
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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color.G = *p++;
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color.R = *p++;
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color.B = *p;
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return color;
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}
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};
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class NeoGrbwFeature : public Neo4Elements
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{
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public:
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static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
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{
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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*p++ = color.G;
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*p++ = color.R;
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*p++ = color.B;
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*p = color.W;
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}
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static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
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{
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ColorObject color;
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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color.G = *p++;
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color.R = *p++;
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color.B = *p++;
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color.W = *p;
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return color;
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}
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};
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class NeoRgbwFeature : public Neo4Elements
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{
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public:
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static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
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{
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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*p++ = color.R;
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*p++ = color.G;
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*p++ = color.B;
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*p = color.W;
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}
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static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
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{
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ColorObject color;
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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color.R = *p++;
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color.G = *p++;
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color.B = *p++;
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color.W = *p;
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return color;
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}
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};
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class NeoRgbFeature : public Neo3Elements
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{
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public:
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static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
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{
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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*p++ = color.R;
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*p++ = color.G;
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*p = color.B;
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}
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static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
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{
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ColorObject color;
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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color.R = *p++;
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color.G = *p++;
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color.B = *p;
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return color;
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}
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};
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class NeoBrgFeature : public Neo3Elements
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{
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public:
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static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
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{
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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*p++ = color.B;
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*p++ = color.R;
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*p = color.G;
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}
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static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
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{
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ColorObject color;
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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color.B = *p++;
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color.R = *p++;
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color.G = *p;
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return color;
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}
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};
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class NeoRbgFeature : public Neo3Elements
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{
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public:
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static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
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{
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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*p++ = color.R;
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*p++ = color.B;
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*p = color.G;
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}
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static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
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{
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ColorObject color;
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uint8_t* p = getPixelAddress(pPixels, indexPixel);
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color.R = *p++;
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color.B = *p++;
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color.G = *p;
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return color;
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}
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};
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