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QtGameMaker/dialogs/editspritedialog.h
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#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class EditSpriteDialog; }
struct Sprite;
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class SpritesModel;
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class EditSpriteDialog : public QDialog
{
Q_OBJECT
public:
explicit EditSpriteDialog(Sprite &sprite, QWidget *parent = nullptr);
~EditSpriteDialog();
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private slots:
void newSprite();
void doubleClicked(const QModelIndex &index);
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private:
const std::unique_ptr<Ui::EditSpriteDialog> m_ui;
Sprite &m_sprite;
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const std::unique_ptr<SpritesModel> m_model;
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};