Files
QtGameMaker/dialogs/editspritedialog.h
T
2022-01-09 21:07:41 +01:00

30 lines
521 B
C++

#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class EditSpriteDialog; }
struct Sprite;
class SpritesModel;
class EditSpriteDialog : public QDialog
{
Q_OBJECT
public:
explicit EditSpriteDialog(Sprite &sprite, QWidget *parent = nullptr);
~EditSpriteDialog();
private slots:
void newSprite();
void doubleClicked(const QModelIndex &index);
private:
const std::unique_ptr<Ui::EditSpriteDialog> m_ui;
Sprite &m_sprite;
const std::unique_ptr<SpritesModel> m_model;
};