Implemented actions widget and editing functionalities
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Loading options</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Loading options</h3>
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Here you can indicate what should happen when loading a game. First of all
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you can specify your own loading image. Secondly, you can indicate whether
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to display a loading progress bar at the bottom of the image. You have three
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options here. Either no loading bar is displayed, or the default bar is
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displayed or you can specify two images: the background of the loading bar
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and the foreground. You can indicate whether the front loading bar must be
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scaled (default) or clipped while it becomes longer. In the second case,
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make sure enough the image is large enough to fill the bar. (Note that
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both images must be specified in this case, not just one.)
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<p>
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It is possible to indicate that the loading image must be transparent.
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In this case the left bottom pixel of the background image is used as
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transparent color. (Note that transparency from e.g. png or gif files
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is not taken into account here!)
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Also the alpha translucency can be indicated. A value
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of 0 means fully translucent. A value of 255 means fully opaque. (Both
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only work under Windows 2000, XP, or later.)
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<p>
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Secondly, you can indicate here the icon that should be used for stand-alone
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games. Your icons must contain at least a 32x32 icon, but they can also
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contain larger ones. If you try to select another type of
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icon you will get a warning.
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<p>
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Finally you can change the unique game id. This id is used for storing the
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highscore list and save game files. If you release a new version of your
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game and don't want to take over the old highscore list, you should change
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this number.
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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game id
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loading image
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loading bars
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icon
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game icon
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translucense
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-->
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