Implemented actions widget and editing functionalities

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feedc0de committed 2022-01-14 21:21:17 +01:00
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Loading options</title>
<link href="style.css" rel="stylesheet" type="text/css">
</head>
<body background="images/back.gif">
<!--START-->
<h3>Loading options</h3>
Here you can indicate what should happen when loading a game. First of all
you can specify your own loading image. Secondly, you can indicate whether
to display a loading progress bar at the bottom of the image. You have three
options here. Either no loading bar is displayed, or the default bar is
displayed or you can specify two images: the background of the loading bar
and the foreground. You can indicate whether the front loading bar must be
scaled (default) or clipped while it becomes longer. In the second case,
make sure enough the image is large enough to fill the bar. (Note that
both images must be specified in this case, not just one.)
<p>
It is possible to indicate that the loading image must be transparent.
In this case the left bottom pixel of the background image is used as
transparent color. (Note that transparency from e.g. png or gif files
is not taken into account here!)
Also the alpha translucency can be indicated. A value
of 0 means fully translucent. A value of 255 means fully opaque. (Both
only work under Windows 2000, XP, or later.)
<p>
Secondly, you can indicate here the icon that should be used for stand-alone
games. Your icons must contain at least a 32x32 icon, but they can also
contain larger ones. If you try to select another type of
icon you will get a warning.
<p>
Finally you can change the unique game id. This id is used for storing the
highscore list and save game files. If you release a new version of your
game and don't want to take over the old highscore list, you should change
this number.
<!--END-->
</body>
</html>
<!-- KEYWORDS
game id
loading image
loading bars
icon
game icon
translucense
-->