Added dialog to add events to object

This commit is contained in:
2022-01-13 14:41:17 +01:00
parent 7fdcd5386d
commit 8d45958d45
22 changed files with 474 additions and 124 deletions

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@ -11,6 +11,7 @@ DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
HEADERS += \
codeeditorwidget.h \
constantsmodel.h \
dialogs/addeventdialog.h \
dialogs/codeeditordialog.h \
dialogs/createspritedialog.h \
dialogs/fontpropertiesdialog.h \
@ -54,6 +55,7 @@ HEADERS += \
SOURCES += main.cpp \
codeeditorwidget.cpp \
constantsmodel.cpp \
dialogs/addeventdialog.cpp \
dialogs/codeeditordialog.cpp \
dialogs/createspritedialog.cpp \
dialogs/fontpropertiesdialog.cpp \
@ -94,6 +96,7 @@ SOURCES += main.cpp \
triggersmodel.cpp
FORMS += \
dialogs/addeventdialog.ui \
dialogs/codeeditordialog.ui \
dialogs/createspritedialog.ui \
dialogs/fontpropertiesdialog.ui \

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@ -0,0 +1,48 @@
#include "addeventdialog.h"
#include "ui_addeventdialog.h"
#include <QMessageBox>
AddEventDialog::AddEventDialog(QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::AddEventDialog>()}
{
m_ui->setupUi(this);
#ifdef Q_OS_LINUX
setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
#endif
setWindowFlag(Qt::WindowCloseButtonHint);
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Ok))
button->setIcon(QIcon{":/qtgameengine/icons/ok.png"});
if (auto button = m_ui->buttonBox->button(QDialogButtonBox::Cancel))
button->setIcon(QIcon{":/qtgameengine/icons/delete.png"});
connect(m_ui->pushButtonCreate, &QAbstractButton::clicked,
this, [this](){ m_eventType = Object::EventType::Create; accept(); });
connect(m_ui->pushButtonStep, &QAbstractButton::clicked,
this, [this](){ m_eventType = Object::EventType::Step; accept(); });
connect(m_ui->pushButtonDestroy, &QAbstractButton::clicked,
this, [this](){ m_eventType = Object::EventType::Destroy; accept(); });
}
AddEventDialog::~AddEventDialog() = default;
void AddEventDialog::accept()
{
if (!m_eventType)
{
QMessageBox::warning(this, tr("No Event selected!"), tr("No Event selected!"));
return;
}
QDialog::accept();
}
void AddEventDialog::reject()
{
m_eventType = std::nullopt;
QDialog::reject();
}

28
dialogs/addeventdialog.h Normal file
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@ -0,0 +1,28 @@
#pragma once
#include <QDialog>
#include <optional>
#include "projectcontainer.h"
namespace Ui { class AddEventDialog; }
class AddEventDialog : public QDialog
{
Q_OBJECT
public:
explicit AddEventDialog(QWidget *parent = nullptr);
~AddEventDialog();
Object::EventType eventType() const { return *m_eventType; }
void accept() override;
void reject() override;
private:
const std::unique_ptr<Ui::AddEventDialog> m_ui;
std::optional<Object::EventType> m_eventType;
};

166
dialogs/addeventdialog.ui Normal file
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@ -0,0 +1,166 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AddEventDialog</class>
<widget class="QDialog" name="AddEventDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>265</width>
<height>220</height>
</rect>
</property>
<property name="windowTitle">
<string>Choose the Event to Add</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0">
<item>
<layout class="QGridLayout" name="gridLayout">
<item row="2" column="1">
<widget class="QPushButton" name="pushButtonDraw">
<property name="text">
<string>Dra&amp;w</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QPushButton" name="pushButtonMouse">
<property name="text">
<string>&amp;Mouse</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QPushButton" name="pushButtonKeyRelease">
<property name="text">
<string>Ke&amp;y Release</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QPushButton" name="pushButtonAlarm">
<property name="text">
<string>&amp;Alarm</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QPushButton" name="pushButtonStep">
<property name="text">
<string>&amp;Step</string>
</property>
<property name="icon">
<iconset resource="../resources.qrc">
<normaloff>:/qtgameengine/icons/event-step.png</normaloff>:/qtgameengine/icons/event-step.png</iconset>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QPushButton" name="pushButtonCreate">
<property name="text">
<string>C&amp;reate</string>
</property>
<property name="icon">
<iconset resource="../resources.qrc">
<normaloff>:/qtgameengine/icons/event-create.png</normaloff>:/qtgameengine/icons/event-create.png</iconset>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="pushButtonOther">
<property name="text">
<string>O&amp;ther</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QPushButton" name="pushButtonCollision">
<property name="text">
<string>C&amp;ollision</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QPushButton" name="pushButtonDestroy">
<property name="text">
<string>&amp;Destroy</string>
</property>
<property name="icon">
<iconset resource="../resources.qrc">
<normaloff>:/qtgameengine/icons/event-destroy.png</normaloff>:/qtgameengine/icons/event-destroy.png</iconset>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QPushButton" name="pushButtonKeyPress">
<property name="text">
<string>Key &amp;Press</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QPushButton" name="pushButtonKeyboard">
<property name="text">
<string>&amp;Keyboard</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QPushButton" name="pushButtonTrigger">
<property name="text">
<string>&amp;Trigger</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel</set>
</property>
<property name="centerButtons">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<resources>
<include location="../resources.qrc"/>
</resources>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>AddEventDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>132</x>
<y>196</y>
</hint>
<hint type="destinationlabel">
<x>132</x>
<y>108</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>AddEventDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>132</x>
<y>196</y>
</hint>
<hint type="destinationlabel">
<x>132</x>
<y>108</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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@ -25,7 +25,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>

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@ -23,7 +23,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>

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@ -7,17 +7,18 @@
#include <algorithm>
#include "projectcontainer.h"
#include "projecttreemodel.h"
#include "objecteventsmodel.h"
#include "objectactionsmodel.h"
#include "addeventdialog.h"
ObjectPropertiesDialog::ObjectPropertiesDialog(Object &object, ProjectTreeModel &projectModel, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::ObjectPropertiesDialog>()},
m_object{object},
m_projectModel{projectModel},
m_eventsModel{std::make_unique<ObjectEventsModel>()},
m_events{m_object.events},
m_eventsModel{std::make_unique<ObjectEventsModel>(m_events)},
m_actionsModel{std::make_unique<ObjectActionsModel>()},
m_spritesMenu{new QMenu{m_ui->toolButtonSprite}},
m_spriteName{object.spriteName}
@ -106,6 +107,7 @@ void ObjectPropertiesDialog::accept()
m_object.solid = m_ui->checkBoxSolid->isChecked();
m_object.depth = m_ui->spinBoxDepth->value();
m_object.persistent = m_ui->checkBoxPersistent->isChecked();
m_object.events = std::move(m_events);
QDialog::accept();
}
@ -157,7 +159,17 @@ void ObjectPropertiesDialog::showInformation()
void ObjectPropertiesDialog::addEvent()
{
QMessageBox::warning(this, tr("Not yet implemented"), tr("Not yet implemented"));
AddEventDialog dialog{this};
if (dialog.exec() == QDialog::Accepted)
{
if (!m_events.contains(dialog.eventType()))
{
m_eventsModel->beginResetModel();
m_events[dialog.eventType()];
m_eventsModel->endResetModel();
m_unsavedChanges = true;
}
}
}
void ObjectPropertiesDialog::deleteEvent()

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@ -3,14 +3,15 @@
#include <QDialog>
#include <memory>
#include <map>
#include "projectcontainer.h"
class QMenu;
namespace Ui { class ObjectPropertiesDialog; }
struct Object;
class ProjectTreeModel;
class ObjectEventsModel;
class ObjectActionsModel;
class Sprite;
class ObjectPropertiesDialog : public QDialog
{
@ -48,6 +49,8 @@ private:
Object &m_object;
ProjectTreeModel &m_projectModel;
std::map<Object::EventType, QString> m_events;
const std::unique_ptr<ObjectEventsModel> m_eventsModel;
const std::unique_ptr<ObjectActionsModel> m_actionsModel;

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@ -25,7 +25,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>

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@ -114,18 +114,18 @@
<number>10</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<layout class="QFormLayout" name="formLayout_3">
<item row="0" column="0">
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>
</property>
</widget>
</item>
<item>
<item row="0" column="1">
<widget class="QLineEdit" name="lineEditName">
<property name="toolTip">
<string>The name of the path</string>
@ -189,7 +189,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelX">
<property name="text">
<string>X:</string>
<string>&amp;X:</string>
</property>
<property name="buddy">
<cstring>spinBoxX</cstring>
@ -209,7 +209,7 @@
<item row="1" column="0">
<widget class="QLabel" name="labelY">
<property name="text">
<string>Y:</string>
<string>&amp;Y:</string>
</property>
<property name="buddy">
<cstring>spinBoxY</cstring>
@ -229,7 +229,7 @@
<item row="2" column="0">
<widget class="QLabel" name="labelSp">
<property name="text">
<string>sp:</string>
<string>s&amp;p:</string>
</property>
<property name="buddy">
<cstring>spinBoxSp</cstring>
@ -269,7 +269,7 @@
<string>Add the point to the path</string>
</property>
<property name="text">
<string>Add</string>
<string>&amp;Add</string>
</property>
</widget>
</item>
@ -279,7 +279,7 @@
<string>Insert the point before the current one</string>
</property>
<property name="text">
<string>Insert</string>
<string>&amp;Insert</string>
</property>
</widget>
</item>
@ -289,7 +289,7 @@
<string>Delete the point from the path</string>
</property>
<property name="text">
<string>Delete</string>
<string>&amp;Delete</string>
</property>
</widget>
</item>
@ -329,14 +329,14 @@
<item>
<widget class="QRadioButton" name="radioButtonStraight">
<property name="text">
<string>Straight lines</string>
<string>&amp;Straight lines</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButtonSmooth">
<property name="text">
<string>Smooth curves</string>
<string>S&amp;mooth curves</string>
</property>
</widget>
</item>
@ -348,7 +348,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelPrecision">
<property name="text">
<string>Precision:</string>
<string>P&amp;recision:</string>
</property>
<property name="buddy">
<cstring>spinBoxPrecision</cstring>

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@ -16,7 +16,7 @@ ScriptPropertiesDialog::ScriptPropertiesDialog(Script &script, ProjectTreeModel
m_lineEditName{new QLineEdit{this}}
{
{
auto label = new QLabel{tr("Name:"), this};
auto label = new QLabel{tr("&Name:"), this};
label->setBuddy(m_lineEditName);
addToolbarWidget(label);
}

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@ -23,7 +23,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>

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@ -25,7 +25,7 @@
<item row="0" column="0">
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>
@ -153,7 +153,7 @@
<item>
<widget class="QLabel" name="labelOriginX">
<property name="text">
<string>X:</string>
<string>&amp;X:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
@ -173,7 +173,7 @@
<item>
<widget class="QLabel" name="labelOriginY">
<property name="text">
<string>Y:</string>
<string>&amp;Y:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>

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@ -23,7 +23,7 @@
<item>
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
<string>&amp;Name:</string>
</property>
<property name="buddy">
<cstring>lineEditName</cstring>

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@ -1,19 +1,58 @@
#include "objecteventsmodel.h"
ObjectEventsModel::ObjectEventsModel(QObject *parent) :
QAbstractListModel{parent}
#include <QDebug>
#include <QIcon>
#include "futurecpp.h"
ObjectEventsModel::ObjectEventsModel(std::map<Object::EventType, QString> &events, QObject *parent) :
QAbstractListModel{parent},
m_events{events}
{
}
int ObjectEventsModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return 0;
return m_events.size();
}
QVariant ObjectEventsModel::data(const QModelIndex &index, int role) const
{
Q_UNUSED(index)
Q_UNUSED(role)
if (index.row() < 0 || index.row() >= m_events.size())
{
qWarning() << "row out of bounds" << index.row();
return {};
}
const auto &pair = *std::next(std::cbegin(m_events), index.row());
switch (role)
{
case Qt::DisplayRole:
case Qt::EditRole:
switch (pair.first)
{
case Object::EventType::Create: return tr("Create");
case Object::EventType::Step: return tr("Step");
case Object::EventType::Destroy: return tr("Destroy");
default:
qWarning() << "unknown event type" << std::to_underlying(pair.first);
return QString::number(std::to_underlying(pair.first));
}
case Qt::DecorationRole:
switch (pair.first)
{
case Object::EventType::Create: return QIcon{":/qtgameengine/icons/event-create.png"};
case Object::EventType::Step: return QIcon{":/qtgameengine/icons/event-step.png"};
case Object::EventType::Destroy: return QIcon{":/qtgameengine/icons/event-destroy.png"};
default:
qWarning() << "unknown event type" << std::to_underlying(pair.first);
return {};
}
}
return {};
}

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@ -2,13 +2,23 @@
#include <QAbstractListModel>
#include <map>
#include "projectcontainer.h"
class ObjectEventsModel : public QAbstractListModel
{
Q_OBJECT
public:
explicit ObjectEventsModel(QObject *parent = nullptr);
explicit ObjectEventsModel(std::map<Object::EventType, QString> &events, QObject *parent = nullptr);
int rowCount(const QModelIndex &parent) const override;
QVariant data(const QModelIndex &index, int role) const override;
using QAbstractListModel::beginResetModel;
using QAbstractListModel::endResetModel;
private:
std::map<Object::EventType, QString> &m_events;
};

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@ -73,135 +73,164 @@ QDataStream &operator>>(QDataStream &ds, std::vector<T> &list)
return ds;
}
template<typename Tkey, typename Tvalue>
QDataStream &operator<<(QDataStream &ds, const std::map<Tkey, Tvalue> &map)
{
{
int entries = map.size();
ds << entries;
}
for (auto iter = std::cbegin(map); iter != std::cend(map); iter++)
ds << iter->first << iter->second;
return ds;
}
template<typename Tkey, typename Tvalue>
QDataStream &operator>>(QDataStream &ds, std::map<Tkey, Tvalue> &map)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
Tkey key;
Tvalue value;
ds >> key
>> value;
map[std::move(key)] = std::move(value);
}
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
{
ds << sprite.name;
ds << sprite.pixmaps;
ds << sprite.origin.x;
ds << sprite.origin.y;
ds << sprite.preciseCollisionChecking;
ds << sprite.separateCollisionMasks;
ds << sprite.name
<< sprite.pixmaps
<< sprite.origin.x
<< sprite.origin.y
<< sprite.preciseCollisionChecking
<< sprite.separateCollisionMasks;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Sprite &sprite)
{
ds >> sprite.name;
ds >> sprite.pixmaps;
ds >> sprite.origin.x;
ds >> sprite.origin.y;
ds >> sprite.preciseCollisionChecking;
ds >> sprite.separateCollisionMasks;
ds >> sprite.name
>> sprite.pixmaps
>> sprite.origin.x
>> sprite.origin.y
>> sprite.preciseCollisionChecking
>> sprite.separateCollisionMasks;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sound &sound)
{
ds << sound.name;
ds << sound.type;
ds << sound.path;
ds << sound.effects.chorus;
ds << sound.effects.flanger;
ds << sound.effects.gargle;
ds << sound.effects.echo;
ds << sound.effects.reverb;
ds << sound.volume;
ds << sound.pan;
ds << sound.preload;
ds << sound.name
<< sound.type
<< sound.path
<< sound.effects.chorus
<< sound.effects.flanger
<< sound.effects.gargle
<< sound.effects.echo
<< sound.effects.reverb
<< sound.volume
<< sound.pan
<< sound.preload;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Sound &sound)
{
ds >> sound.name;
ds >> sound.type;
ds >> sound.path;
ds >> sound.effects.chorus;
ds >> sound.effects.flanger;
ds >> sound.effects.gargle;
ds >> sound.effects.echo;
ds >> sound.effects.reverb;
ds >> sound.volume;
ds >> sound.pan;
ds >> sound.preload;
ds >> sound.name
>> sound.type
>> sound.path
>> sound.effects.chorus
>> sound.effects.flanger
>> sound.effects.gargle
>> sound.effects.echo
>> sound.effects.reverb
>> sound.volume
>> sound.pan
>> sound.preload;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Background &background)
{
ds << background.name;
ds << background.pixmap;
ds << background.tileset;
ds << background.name
<< background.pixmap
<< background.tileset;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Background &background)
{
ds >> background.name;
ds >> background.pixmap;
ds >> background.tileset;
ds >> background.name
>> background.pixmap
>> background.tileset;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Path::Point &point)
{
ds << point.point;
ds << point.sp;
ds << point.point
<< point.sp;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Path::Point &point)
{
ds >> point.point;
ds >> point.sp;
ds >> point.point
>> point.sp;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Path &path)
{
ds << path.name;
ds << path.points;
ds << path.type;
ds << path.closed;
ds << path.precision;
ds << path.name
<< path.points
<< path.type
<< path.closed
<< path.precision;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Path &path)
{
ds >> path.name;
ds >> path.points;
ds >> path.type;
ds >> path.closed;
ds >> path.precision;
ds >> path.name
>> path.points
>> path.type
>> path.closed
>> path.precision;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Script &script)
{
ds << script.name;
ds << script.script;
ds << script.name
<< script.script;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Script &script)
{
ds >> script.name;
ds >> script.script;
ds >> script.name
>> script.script;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Font &font)
{
ds << font.name;
ds << font.font;
ds << font.name
<< font.font;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Font &font)
{
ds >> font.name;
ds >> font.font;
ds >> font.name
>> font.font;
return ds;
}
@ -219,23 +248,25 @@ QDataStream &operator>>(QDataStream &ds, TimeLine &timeLine)
QDataStream &operator<<(QDataStream &ds, const Object &object)
{
ds << object.name;
ds << object.spriteName;
ds << object.visible;
ds << object.solid;
ds << object.depth;
ds << object.persistent;
ds << object.name
<< object.spriteName
<< object.visible
<< object.solid
<< object.depth
<< object.persistent
<< object.events;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Object &object)
{
ds >> object.name;
ds >> object.spriteName;
ds >> object.visible;
ds >> object.solid;
ds >> object.depth;
ds >> object.persistent;
ds >> object.name
>> object.spriteName
>> object.visible
>> object.solid
>> object.depth
>> object.persistent
>> object.events;
return ds;
}
@ -253,29 +284,29 @@ QDataStream &operator>>(QDataStream &ds, Room &room)
QDataStream &operator<<(QDataStream &ds, const ProjectContainer &project)
{
ds << project.sprites;
ds << project.sounds;
ds << project.backgrounds;
ds << project.paths;
ds << project.scripts;
ds << project.fonts;
ds << project.timeLines;
ds << project.objects;
ds << project.rooms;
ds << project.sprites
<< project.sounds
<< project.backgrounds
<< project.paths
<< project.scripts
<< project.fonts
<< project.timeLines
<< project.objects
<< project.rooms;
return ds;
}
QDataStream &operator>>(QDataStream &ds, ProjectContainer &project)
{
ds >> project.sprites;
ds >> project.sounds;
ds >> project.backgrounds;
ds >> project.paths;
ds >> project.scripts;
ds >> project.fonts;
ds >> project.timeLines;
ds >> project.objects;
ds >> project.rooms;
ds >> project.sprites
>> project.sounds
>> project.backgrounds
>> project.paths
>> project.scripts
>> project.fonts
>> project.timeLines
>> project.objects
>> project.rooms;
return ds;
}

View File

@ -84,12 +84,19 @@ struct TimeLine
struct Object
{
enum class EventType {
Create,
Step,
Destroy
};
QString name;
QString spriteName;
bool visible{true};
bool solid{};
int depth{};
bool persistent{};
std::map<EventType, QString> events;
};
struct Room

View File

@ -76,5 +76,8 @@
<file>icons/info.png</file>
<file>icons/merge.png</file>
<file>icons/sort.png</file>
<file>icons/event-create.png</file>
<file>icons/event-destroy.png</file>
<file>icons/event-step.png</file>
</qresource>
</RCC>