Implemented actions widget and editing functionalities
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Error options</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Error options</h3>
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Here you can set a number of options that relate to the way errors are reported.
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<p>
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<b>Display error messages</b><br>
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When checked, error messages are shown to the player. In the final
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version of the game you might want to uncheck this option.
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<p>
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<b>Write error messages to file <tt>game_errors.log</tt></b><br>
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When checked all error messages are written to a file called
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<tt>game_errors.log</tt> in the game folder.
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<p>
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<b>Abort on all error messages</b><br>
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Normally, certain errors are fatal while others can be ignored.
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When checking this option all errors are considered fatal and lead
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to aborting the game. In the final version of the game you distribute
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you might want to check this option.
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<p>
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<b>Treat uninitialized variables as 0</b><br>
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One common error is to use a variable before a value is assigned to it.
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Sometimes this is difficult to avoid. When checking this option such
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uninitialized variables no longer report an error but are treated as
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value 0. Be careful though. It might mean that you don't spot typing
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mistakes anymore.
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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error messages
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error options
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uninitialized variables
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error log
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game_error.log
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-->
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