Implemented actions widget and editing functionalities
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Scripts</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Scripts</h3>
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Scripts cannot be changed during the execution of the game. The scripts are part of the
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game logic. Changing scripts would lead to self-rewriting code which very easily leads to
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errors. Also there are other ways to achieve this. If you really need to execute a piece
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of code that is not known at design time (e.g. from a file) you can use the following
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functions:
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<p>
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<blockquote>
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<tt><b>execute_string(str,arg0,arg1,...)</b></tt>
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Execute the piece of code in the string str with the indicated arguments.<br>
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<tt><b>execute_file(fname,arg0,arg1,...)</b></tt>
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Execute the piece of code in the file with the indicated arguments.<br>
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</blockquote>
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<p>
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Sometimes you want to store a script index in a variable and execute it. For this you can
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use the following function
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<p>
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<blockquote>
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<tt><b>script_execute(scr,arg0,arg1,...)</b></tt>
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Execute the script with index scr with the given arguments.<br.
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</blockquote>
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<p>
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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execute_string()
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execute_file()
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script_execute()
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-->
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