Implemented a few room property inputs
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@@ -0,0 +1,112 @@
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#include "roomeditwidget.h"
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#include <QDebug>
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#include <QPainter>
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#include <QPaintEvent>
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#include <QMouseEvent>
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RoomEditWidget::RoomEditWidget(QWidget *parent) :
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QWidget{parent}
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{
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setBackgroundRole(QPalette::Light);
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setMouseTracking(true);
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setFixedSize(640, 480);
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}
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void RoomEditWidget::setSnapX(int snapX)
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{
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if (m_snapX == snapX)
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return;
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emit snapXChanged(m_snapX = snapX);
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update();
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}
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void RoomEditWidget::setSnapY(int snapY)
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{
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if (m_snapY == snapY)
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return;
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emit snapYChanged(m_snapY = snapY);
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update();
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}
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void RoomEditWidget::setGridEnabled(bool gridEnabled)
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{
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if (m_gridEnabled == gridEnabled)
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return;
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emit gridEnabledChanged(m_gridEnabled = gridEnabled);
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update();
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}
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void RoomEditWidget::setIsometricGrid(bool isometricGrid)
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{
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if (m_isometricGrid == isometricGrid)
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return;
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emit isometricGridChanged(m_isometricGrid = isometricGrid);
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update();
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}
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void RoomEditWidget::setGridRole(QPalette::ColorRole gridRole)
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{
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if (gridRole == m_gridRole)
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return;
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m_gridRole = gridRole;
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update();
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}
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void RoomEditWidget::paintEvent(QPaintEvent *event)
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{
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Q_UNUSED(event)
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if (m_gridEnabled)
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{
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if (!m_gridBrush || m_gridBrush->snapX != m_snapX || m_gridBrush->snapY != m_snapY)
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{
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QPixmap pixmap{m_snapX, m_snapY};
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{
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QPainter painter{&pixmap};
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painter.setPen(palette().color(m_gridRole));
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painter.drawLine(0, 0, m_snapX, 0);
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painter.drawLine(0, 0, 0, m_snapY);
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painter.fillRect(1, 1, m_snapX - 1, m_snapY - 1, palette().color(backgroundRole()));
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}
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m_gridBrush = GridBrush {
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.snapX = m_snapX,
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.snapY = m_snapY,
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.brush = QBrush{std:: move(pixmap)}
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};
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}
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}
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else
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m_gridBrush = std::nullopt;
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QPainter painter{this};
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painter.fillRect(rect(), m_gridBrush ? m_gridBrush->brush : palette().color(backgroundRole()));
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}
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void RoomEditWidget::mousePressEvent(QMouseEvent *event)
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{
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QWidget::mousePressEvent(event);
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}
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void RoomEditWidget::mouseReleaseEvent(QMouseEvent *event)
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{
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QWidget::mouseReleaseEvent(event);
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}
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void RoomEditWidget::mouseMoveEvent(QMouseEvent *event)
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{
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QWidget::mouseMoveEvent(event);
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emit cursorMoved(snapPoint(event->pos()));
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}
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QPoint RoomEditWidget::snapPoint(const QPoint &point) const
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{
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return QPoint{
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m_snapX > 1 ? ((point.x() + (m_snapX / 2)) / m_snapX * m_snapX) : point.x(),
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m_snapY > 1 ? ((point.y() + (m_snapY / 2)) / m_snapY * m_snapY) : point.y(),
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};
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}
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