Added functionality to manage time lines, objects and rooms too

This commit is contained in:
2022-01-10 01:43:41 +01:00
parent ea75ad2151
commit 2a21ffb8c7
25 changed files with 1139 additions and 1839 deletions

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@ -11,8 +11,11 @@ HEADERS += \
dialogs/fontpropertiesdialog.h \
dialogs/imageeditordialog.h \
dialogs/objectinformationdialog.h \
dialogs/objectpropertiesdialog.h \
dialogs/pathpropertiesdialog.h \
dialogs/roompropertiesdialog.h \
dialogs/scriptpropertiesdialog.h \
dialogs/timelinepropertiesdialog.h \
futurecpp.h \
jshighlighter.h \
mainwindow.h \
@ -34,8 +37,11 @@ SOURCES += main.cpp \
dialogs/fontpropertiesdialog.cpp \
dialogs/imageeditordialog.cpp \
dialogs/objectinformationdialog.cpp \
dialogs/objectpropertiesdialog.cpp \
dialogs/pathpropertiesdialog.cpp \
dialogs/roompropertiesdialog.cpp \
dialogs/scriptpropertiesdialog.cpp \
dialogs/timelinepropertiesdialog.cpp \
jshighlighter.cpp \
mainwindow.cpp \
projectcontainer.cpp \
@ -55,8 +61,11 @@ FORMS += \
dialogs/fontpropertiesdialog.ui \
dialogs/imageeditordialog.ui \
dialogs/objectinformationdialog.ui \
dialogs/objectpropertiesdialog.ui \
dialogs/pathpropertiesdialog.ui \
dialogs/roompropertiesdialog.ui \
dialogs/scriptpropertiesdialog.ui \
dialogs/timelinepropertiesdialog.ui \
mainwindow.ui \
dialogs/backgroundpropertiesdialog.ui \
dialogs/editspritedialog.ui \

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@ -51,7 +51,7 @@ void BackgroundPropertiesDialog::accept()
{
if (m_background.name != m_ui->lineEditName->text())
{
if (!m_projectModel.renameBackground(m_background, m_ui->lineEditName->text()))
if (!m_projectModel.rename<Background>(m_background, m_ui->lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Background failed!"), tr("Renaming Background failed!"));
return;

View File

@ -66,7 +66,7 @@ void FontPropertiesDialog::accept()
{
if (m_font.name != m_ui->lineEditName->text())
{
if (!m_projectModel.renameFont(m_font, m_ui->lineEditName->text()))
if (!m_projectModel.rename<Font>(m_font, m_ui->lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Font failed!"), tr("Renaming Font failed!"));
return;

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@ -0,0 +1,11 @@
#include "objectpropertiesdialog.h"
#include "ui_objectpropertiesdialog.h"
ObjectPropertiesDialog::ObjectPropertiesDialog(Object &object, ProjectTreeModel &projectModel, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::ObjectPropertiesDialog>()}
{
m_ui->setupUi(this);
}
ObjectPropertiesDialog::~ObjectPropertiesDialog() = default;

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@ -0,0 +1,21 @@
#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class ObjectPropertiesDialog; }
struct Object;
class ProjectTreeModel;
class ObjectPropertiesDialog : public QDialog
{
Q_OBJECT
public:
explicit ObjectPropertiesDialog(Object &object, ProjectTreeModel &projectModel, QWidget *parent = nullptr);
~ObjectPropertiesDialog();
private:
const std::unique_ptr<Ui::ObjectPropertiesDialog> m_ui;
};

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ObjectPropertiesDialog</class>
<widget class="QDialog" name="ObjectPropertiesDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Object Properties</string>
</property>
<property name="windowIcon">
<iconset resource="../resources.qrc">
<normaloff>:/qtgameengine/icons/object-file.png</normaloff>:/qtgameengine/icons/object-file.png</iconset>
</property>
</widget>
<resources>
<include location="../resources.qrc"/>
</resources>
<connections/>
</ui>

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@ -55,7 +55,7 @@ void PathPropertiesDialog::accept()
{
if (m_path.name != m_ui->lineEditName->text())
{
if (!m_projectModel.renamePath(m_path, m_ui->lineEditName->text()))
if (!m_projectModel.rename<Path>(m_path, m_ui->lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Path failed!"), tr("Renaming Path failed!"));
return;

View File

@ -0,0 +1,11 @@
#include "roompropertiesdialog.h"
#include "ui_roompropertiesdialog.h"
RoomPropertiesDialog::RoomPropertiesDialog(Room &room, ProjectTreeModel &projectModel, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::RoomPropertiesDialog>()}
{
m_ui->setupUi(this);
}
RoomPropertiesDialog::~RoomPropertiesDialog() = default;

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@ -0,0 +1,21 @@
#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class RoomPropertiesDialog; }
struct Room;
class ProjectTreeModel;
class RoomPropertiesDialog : public QDialog
{
Q_OBJECT
public:
explicit RoomPropertiesDialog(Room &room, ProjectTreeModel &projectModel, QWidget *parent = nullptr);
~RoomPropertiesDialog();
private:
const std::unique_ptr<Ui::RoomPropertiesDialog> m_ui;
};

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>RoomPropertiesDialog</class>
<widget class="QDialog" name="RoomPropertiesDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Room Properties</string>
</property>
<property name="windowIcon">
<iconset resource="../resources.qrc">
<normaloff>:/qtgameengine/icons/room-file.png</normaloff>:/qtgameengine/icons/room-file.png</iconset>
</property>
</widget>
<resources>
<include location="../resources.qrc"/>
</resources>
<connections/>
</ui>

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@ -76,7 +76,7 @@ void ScriptPropertiesDialog::accept()
{
if (m_script.name != m_lineEditName->text())
{
if (!m_projectModel.renameScript(m_script, m_lineEditName->text()))
if (!m_projectModel.rename<Script>(m_script, m_lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Script failed!"), tr("Renaming Script failed!"));
return;

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@ -90,7 +90,7 @@ void SoundPropertiesDialog::accept()
{
if (m_sound.name != m_ui->lineEditName->text())
{
if (!m_projectModel.renameSound(m_sound, m_ui->lineEditName->text()))
if (!m_projectModel.rename<Sound>(m_sound, m_ui->lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Sound failed!"), tr("Renaming Sound failed!"));
return;

View File

@ -63,7 +63,7 @@ void SpritePropertiesDialog::accept()
{
if (m_sprite.name != m_ui->lineEditName->text())
{
if (!m_projectModel.renameSprite(m_sprite, m_ui->lineEditName->text()))
if (!m_projectModel.rename<Sprite>(m_sprite, m_ui->lineEditName->text()))
{
QMessageBox::critical(this, tr("Renaming Sprite failed!"), tr("Renaming Sprite failed!"));
return;

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@ -0,0 +1,11 @@
#include "timelinepropertiesdialog.h"
#include "ui_timelinepropertiesdialog.h"
TimeLinePropertiesDialog::TimeLinePropertiesDialog(TimeLine &timeLine, ProjectTreeModel &projectModel, QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::TimeLinePropertiesDialog>()}
{
m_ui->setupUi(this);
}
TimeLinePropertiesDialog::~TimeLinePropertiesDialog() = default;

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@ -0,0 +1,21 @@
#pragma once
#include <QDialog>
#include <memory>
namespace Ui { class TimeLinePropertiesDialog; }
struct TimeLine;
class ProjectTreeModel;
class TimeLinePropertiesDialog : public QDialog
{
Q_OBJECT
public:
explicit TimeLinePropertiesDialog(TimeLine &timeLine, ProjectTreeModel &projectModel, QWidget *parent = nullptr);
~TimeLinePropertiesDialog();
private:
const std::unique_ptr<Ui::TimeLinePropertiesDialog> m_ui;
};

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>TimeLinePropertiesDialog</class>
<widget class="QDialog" name="TimeLinePropertiesDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Time Line Properties</string>
</property>
<property name="windowIcon">
<iconset resource="../resources.qrc">
<normaloff>:/qtgameengine/icons/timeline-file.png</normaloff>:/qtgameengine/icons/timeline-file.png</iconset>
</property>
</widget>
<resources>
<include location="../resources.qrc"/>
</resources>
<connections/>
</ui>

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@ -14,12 +14,29 @@
#include "dialogs/pathpropertiesdialog.h"
#include "dialogs/scriptpropertiesdialog.h"
#include "dialogs/fontpropertiesdialog.h"
#include "dialogs/timelinepropertiesdialog.h"
#include "dialogs/objectpropertiesdialog.h"
#include "dialogs/roompropertiesdialog.h"
#include "dialogs/preferencesdialog.h"
#include "dialogs/gameinformationdialog.h"
#include "dialogs/globalgamesettingsdialog.h"
#include "dialogs/extensionpackagesdialog.h"
#include "dialogs/objectinformationdialog.h"
namespace {
template<typename T> struct PropertiesDialogForDetail;
template<> struct PropertiesDialogForDetail<Sprite> { using Type = SpritePropertiesDialog; };
template<> struct PropertiesDialogForDetail<Sound> { using Type = SoundPropertiesDialog; };
template<> struct PropertiesDialogForDetail<Background> { using Type = BackgroundPropertiesDialog; };
template<> struct PropertiesDialogForDetail<Path> { using Type = PathPropertiesDialog; };
template<> struct PropertiesDialogForDetail<Script> { using Type = ScriptPropertiesDialog; };
template<> struct PropertiesDialogForDetail<Font> { using Type = FontPropertiesDialog; };
template<> struct PropertiesDialogForDetail<TimeLine> { using Type = TimeLinePropertiesDialog; };
template<> struct PropertiesDialogForDetail<Object> { using Type = ObjectPropertiesDialog; };
template<> struct PropertiesDialogForDetail<Room> { using Type = RoomPropertiesDialog; };
template<typename T> using PropertiesDialogFor = typename PropertiesDialogForDetail<T>::Type;
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow{parent},
m_ui{std::make_unique<Ui::MainWindow>()},
@ -78,12 +95,15 @@ MainWindow::MainWindow(QWidget *parent) :
connect(m_ui->actionProperties, &QAction::triggered, this, &MainWindow::showProperties);
connect(m_ui->actionFindResource, &QAction::triggered, this, &MainWindow::findResource);
connect(m_ui->actionShowObjectInformation, &QAction::triggered, this, &MainWindow::showObjectInformation);
connect(m_ui->actionCreateSprite, &QAction::triggered, this, &MainWindow::createSprite);
connect(m_ui->actionCreateSound, &QAction::triggered, this, &MainWindow::createSound);
connect(m_ui->actionCreateBackground, &QAction::triggered, this, &MainWindow::createBackground);
connect(m_ui->actionCreatePath, &QAction::triggered, this, &MainWindow::createPath);
connect(m_ui->actionCreateScript, &QAction::triggered, this, &MainWindow::createScript);
connect(m_ui->actionCreateFont, &QAction::triggered, this, &MainWindow::createFont);
connect(m_ui->actionCreateSprite, &QAction::triggered, this, &MainWindow::createFor<Sprite>);
connect(m_ui->actionCreateSound, &QAction::triggered, this, &MainWindow::createFor<Sound>);
connect(m_ui->actionCreateBackground, &QAction::triggered, this, &MainWindow::createFor<Background>);
connect(m_ui->actionCreatePath, &QAction::triggered, this, &MainWindow::createFor<Path>);
connect(m_ui->actionCreateScript, &QAction::triggered, this, &MainWindow::createFor<Script>);
connect(m_ui->actionCreateFont, &QAction::triggered, this, &MainWindow::createFor<Font>);
connect(m_ui->actionCreateTimeLine, &QAction::triggered, this, &MainWindow::createFor<TimeLine>);
connect(m_ui->actionCreateObject, &QAction::triggered, this, &MainWindow::createFor<Object>);
connect(m_ui->actionCreateRoom, &QAction::triggered, this, &MainWindow::createFor<Room>);
connect(m_ui->actionGameInformation, &QAction::triggered, this, &MainWindow::showGameInformation);
connect(m_ui->actionGlobalGameSettings, &QAction::triggered, this, &MainWindow::showGlobalGameSettings);
connect(m_ui->actionExtensionPackages, &QAction::triggered, this, &MainWindow::showExtensionPackages);
@ -180,287 +200,25 @@ void MainWindow::contextMenuRequested(const QPoint &pos)
void MainWindow::doubleClicked(const QModelIndex &index)
{
switch (m_projectTreeModel->nodeType(index))
if (m_projectTreeModel->nodeType(index) == ProjectTreeModel::NodeType::Root)
{
case ProjectTreeModel::NodeType::Root:
if (index == m_projectTreeModel->gameInformationRoot())
showGameInformation();
else if (index == m_projectTreeModel->globalGameSettingsRoot())
showGlobalGameSettings();
else if (index == m_projectTreeModel->extensionPackagesRoot())
showExtensionPackages();
break;
case ProjectTreeModel::NodeType::Sprite:
{
auto sprite = m_projectTreeModel->getSprite(index);
if (!sprite)
break;
if (const auto iter = m_spritePropertiesWindows.find(sprite); iter != std::cend(m_spritePropertiesWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new SpritePropertiesDialog{*sprite, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&spritePropertiesDialogs=m_spritePropertiesWindows,subwindow](){
for (auto iter = std::begin(spritePropertiesDialogs); iter != std::end(spritePropertiesDialogs); )
{
if (iter->second == subwindow)
iter = spritePropertiesDialogs.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
m_spritePropertiesWindows[sprite] = subwindow;
dialog->show();
}
break;
}
case ProjectTreeModel::NodeType::Sound:
{
auto sound = m_projectTreeModel->getSound(index);
if (!sound)
break;
if (const auto iter = m_soundPropertiesWindows.find(sound); iter != std::cend(m_soundPropertiesWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new SoundPropertiesDialog{*sound, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&soundPropertiesDialogs=m_soundPropertiesWindows,subwindow](){
for (auto iter = std::begin(soundPropertiesDialogs); iter != std::end(soundPropertiesDialogs); )
{
if (iter->second == subwindow)
iter = soundPropertiesDialogs.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
m_soundPropertiesWindows[sound] = subwindow;
dialog->show();
}
break;
}
case ProjectTreeModel::NodeType::Background:
{
auto background = m_projectTreeModel->getBackground(index);
if (!background)
break;
if (const auto iter = m_backgroundPropertiesWindows.find(background); iter != std::cend(m_backgroundPropertiesWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new BackgroundPropertiesDialog{*background, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&backgroundPropertiesDialogs=m_backgroundPropertiesWindows,subwindow](){
for (auto iter = std::begin(backgroundPropertiesDialogs); iter != std::end(backgroundPropertiesDialogs); )
{
if (iter->second == subwindow)
iter = backgroundPropertiesDialogs.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
m_backgroundPropertiesWindows[background] = subwindow;
dialog->show();
}
break;
}
case ProjectTreeModel::NodeType::Path:
{
auto path = m_projectTreeModel->getPath(index);
if (!path)
break;
if (const auto iter = m_pathPropertiesWindows.find(path); iter != std::cend(m_pathPropertiesWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new PathPropertiesDialog{*path, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&pathPropertiesDialogs=m_pathPropertiesWindows,subwindow](){
for (auto iter = std::begin(pathPropertiesDialogs); iter != std::end(pathPropertiesDialogs); )
{
if (iter->second == subwindow)
iter = pathPropertiesDialogs.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
m_pathPropertiesWindows[path] = subwindow;
dialog->show();
}
break;
}
case ProjectTreeModel::NodeType::Script:
{
auto script = m_projectTreeModel->getScript(index);
if (!script)
break;
if (const auto iter = m_scriptPropertiesWindows.find(script); iter != std::cend(m_scriptPropertiesWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new ScriptPropertiesDialog{*script, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&scriptPropertiesDialogs=m_scriptPropertiesWindows,subwindow](){
for (auto iter = std::begin(scriptPropertiesDialogs); iter != std::end(scriptPropertiesDialogs); )
{
if (iter->second == subwindow)
iter = scriptPropertiesDialogs.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
m_scriptPropertiesWindows[script] = subwindow;
dialog->show();
}
break;
}
case ProjectTreeModel::NodeType::Font:
{
auto font = m_projectTreeModel->getFont(index);
if (!font)
break;
if (const auto iter = m_fontPropertiesWindows.find(font); iter != std::cend(m_fontPropertiesWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new FontPropertiesDialog{*font, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&fontPropertiesDialogs=m_fontPropertiesWindows,subwindow](){
for (auto iter = std::begin(fontPropertiesDialogs); iter != std::end(fontPropertiesDialogs); )
{
if (iter->second == subwindow)
iter = fontPropertiesDialogs.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
m_fontPropertiesWindows[font] = subwindow;
dialog->show();
}
break;
}
return;
}
if (doubleClickedFor<Sprite>(index)) return;
if (doubleClickedFor<Sound>(index)) return;
if (doubleClickedFor<Background>(index)) return;
if (doubleClickedFor<Path>(index)) return;
if (doubleClickedFor<Script>(index)) return;
if (doubleClickedFor<Font>(index)) return;
if (doubleClickedFor<TimeLine>(index)) return;
if (doubleClickedFor<Object>(index)) return;
if (doubleClickedFor<Room>(index)) return;
}
void MainWindow::selectionChanged(const QModelIndex &index)
@ -468,30 +226,30 @@ void MainWindow::selectionChanged(const QModelIndex &index)
switch (const auto nodeType = m_projectTreeModel->nodeType(index))
{
case ProjectTreeModel::NodeType::Root:
if (index == m_projectTreeModel->spritesRoot() ||
index == m_projectTreeModel->soundsRoot() ||
index == m_projectTreeModel->backgroundsRoot() ||
index == m_projectTreeModel->pathsRoot() ||
index == m_projectTreeModel->scriptsRoot() ||
index == m_projectTreeModel->fontsRoot())
if (index == m_projectTreeModel->rootFor<Sprite>() ||
index == m_projectTreeModel->rootFor<Sound>() ||
index == m_projectTreeModel->rootFor<Background>() ||
index == m_projectTreeModel->rootFor<Path>() ||
index == m_projectTreeModel->rootFor<Script>() ||
index == m_projectTreeModel->rootFor<Font>() ||
index == m_projectTreeModel->rootFor<TimeLine>() ||
index == m_projectTreeModel->rootFor<Object>() ||
index == m_projectTreeModel->rootFor<Room>())
{
m_ui->actionCreate->setEnabled(true);
m_ui->actionCreateGroup->setText(tr("Cr&eate Group"));
m_ui->actionCreateGroup->setEnabled(true);
m_ui->actionSortByName->setEnabled(true);
if (index == m_projectTreeModel->spritesRoot())
m_ui->actionCreate->setText(tr("&Create Sprite"));
else if (index == m_projectTreeModel->soundsRoot())
m_ui->actionCreate->setText(tr("&Create Sound"));
else if (index == m_projectTreeModel->backgroundsRoot())
m_ui->actionCreate->setText(tr("&Create Background"));
else if (index == m_projectTreeModel->pathsRoot())
m_ui->actionCreate->setText(tr("&Create Path"));
else if (index == m_projectTreeModel->scriptsRoot())
m_ui->actionCreate->setText(tr("&Create Script"));
else if (index == m_projectTreeModel->fontsRoot())
m_ui->actionCreate->setText(tr("&Create Font"));
if (index == m_projectTreeModel->rootFor<Sprite>()) m_ui->actionCreate->setText(tr("&Create Sprite"));
else if (index == m_projectTreeModel->rootFor<Sound>()) m_ui->actionCreate->setText(tr("&Create Sound"));
else if (index == m_projectTreeModel->rootFor<Background>()) m_ui->actionCreate->setText(tr("&Create Background"));
else if (index == m_projectTreeModel->rootFor<Path>()) m_ui->actionCreate->setText(tr("&Create Path"));
else if (index == m_projectTreeModel->rootFor<Script>()) m_ui->actionCreate->setText(tr("&Create Script"));
else if (index == m_projectTreeModel->rootFor<Font>()) m_ui->actionCreate->setText(tr("&Create Font"));
else if (index == m_projectTreeModel->rootFor<TimeLine>()) m_ui->actionCreate->setText(tr("&Create Time Line"));
else if (index == m_projectTreeModel->rootFor<Object>()) m_ui->actionCreate->setText(tr("&Create Object"));
else if (index == m_projectTreeModel->rootFor<Room>()) m_ui->actionCreate->setText(tr("&Create Room"));
}
else
{
@ -516,6 +274,9 @@ void MainWindow::selectionChanged(const QModelIndex &index)
case ProjectTreeModel::NodeType::Path:
case ProjectTreeModel::NodeType::Script:
case ProjectTreeModel::NodeType::Font:
case ProjectTreeModel::NodeType::TimeLine:
case ProjectTreeModel::NodeType::Object:
case ProjectTreeModel::NodeType::Room:
m_ui->actionCreate->setEnabled(true);
switch (nodeType)
{
@ -525,6 +286,9 @@ void MainWindow::selectionChanged(const QModelIndex &index)
case ProjectTreeModel::NodeType::Path: m_ui->actionCreate->setText(tr("&Insert Path")); break;
case ProjectTreeModel::NodeType::Script: m_ui->actionCreate->setText(tr("&Insert Script")); break;
case ProjectTreeModel::NodeType::Font: m_ui->actionCreate->setText(tr("&Insert Font")); break;
case ProjectTreeModel::NodeType::TimeLine: m_ui->actionCreate->setText(tr("&Insert Time Line")); break;
case ProjectTreeModel::NodeType::Object: m_ui->actionCreate->setText(tr("&Insert Object")); break;
case ProjectTreeModel::NodeType::Room: m_ui->actionCreate->setText(tr("&Insert Room")); break;
default:
__builtin_unreachable();
}
@ -737,18 +501,15 @@ void MainWindow::create()
if (!index.isValid())
return;
if (index == m_projectTreeModel->spritesRoot())
createSprite();
else if (index == m_projectTreeModel->soundsRoot())
createSound();
else if (index == m_projectTreeModel->backgroundsRoot())
createBackground();
else if (index == m_projectTreeModel->pathsRoot())
createPath();
else if (index == m_projectTreeModel->scriptsRoot())
createScript();
else if (index == m_projectTreeModel->fontsRoot())
createFont();
if (index == m_projectTreeModel->rootFor<Sprite>()) createFor<Sprite>();
else if (index == m_projectTreeModel->rootFor<Sound>()) createFor<Sound>();
else if (index == m_projectTreeModel->rootFor<Background>()) createFor<Background>();
else if (index == m_projectTreeModel->rootFor<Path>()) createFor<Path>();
else if (index == m_projectTreeModel->rootFor<Script>()) createFor<Script>();
else if (index == m_projectTreeModel->rootFor<Font>()) createFor<Font>();
else if (index == m_projectTreeModel->rootFor<TimeLine>()) createFor<TimeLine>();
else if (index == m_projectTreeModel->rootFor<Object>()) createFor<Object>();
else if (index == m_projectTreeModel->rootFor<Room>()) createFor<Room>();
else
{
switch (m_projectTreeModel->nodeType(index))
@ -759,6 +520,9 @@ void MainWindow::create()
case ProjectTreeModel::NodeType::Path:
case ProjectTreeModel::NodeType::Script:
case ProjectTreeModel::NodeType::Font:
case ProjectTreeModel::NodeType::TimeLine:
case ProjectTreeModel::NodeType::Object:
case ProjectTreeModel::NodeType::Room:
if (!m_projectTreeModel->insertRows(index.row(), 1, index.parent()))
QMessageBox::warning(this, tr("Inserting failed!"), tr("Inserting failed!"));
break;
@ -850,41 +614,22 @@ void MainWindow::showObjectInformation()
}
}
void MainWindow::createSprite()
template<typename T>
void MainWindow::createFor()
{
if (!m_projectTreeModel->insertRows(m_project.sprites.size(), 1, m_projectTreeModel->spritesRoot()))
QMessageBox::warning(this, tr("Creating Sprite failed!"), tr("Creating Sprite failed!"));
if (!m_projectTreeModel->insertRows(m_project.containerFor<T>().size(), 1, m_projectTreeModel->rootFor<T>()))
QMessageBox::warning(this, tr("Creating failed!"), tr("Creating failed!"));
}
void MainWindow::createSound()
{
if (!m_projectTreeModel->insertRows(m_project.sounds.size(), 1, m_projectTreeModel->soundsRoot()))
QMessageBox::warning(this, tr("Creating Sound failed!"), tr("Creating Sound failed!"));
}
void MainWindow::createBackground()
{
if (!m_projectTreeModel->insertRows(m_project.backgrounds.size(), 1, m_projectTreeModel->backgroundsRoot()))
QMessageBox::warning(this, tr("Creating Background failed!"), tr("Creating Background failed!"));
}
void MainWindow::createPath()
{
if (!m_projectTreeModel->insertRows(m_project.paths.size(), 1, m_projectTreeModel->pathsRoot()))
QMessageBox::warning(this, tr("Creating Path failed!"), tr("Creating Path failed!"));
}
void MainWindow::createScript()
{
if (!m_projectTreeModel->insertRows(m_project.scripts.size(), 1, m_projectTreeModel->scriptsRoot()))
QMessageBox::warning(this, tr("Creating Script failed!"), tr("Creating Script failed!"));
}
void MainWindow::createFont()
{
if (!m_projectTreeModel->insertRows(m_project.fonts.size(), 1, m_projectTreeModel->fontsRoot()))
QMessageBox::warning(this, tr("Creating Font failed!"), tr("Creating Font failed!"));
}
template void MainWindow::createFor<Sprite>();
template void MainWindow::createFor<Sound>();
template void MainWindow::createFor<Background>();
template void MainWindow::createFor<Path>();
template void MainWindow::createFor<Script>();
template void MainWindow::createFor<Font>();
template void MainWindow::createFor<TimeLine>();
template void MainWindow::createFor<Object>();
template void MainWindow::createFor<Room>();
void MainWindow::showGameInformation()
{
@ -917,112 +662,28 @@ void MainWindow::rowsInserted(const QModelIndex &parent, int first, int last)
void MainWindow::rowsAboutToBeRemoved(const QModelIndex &parent, int first, int last)
{
if (parent == m_projectTreeModel->spritesRoot())
{
for (int row = first; row <= last; row++)
{
if (const auto sprite = m_projectTreeModel->getSprite(m_projectTreeModel->index(row, 0, parent)))
{
if (const auto iter = m_spritePropertiesWindows.find(sprite); iter != std::end(m_spritePropertiesWindows))
{
delete iter->second;
m_spritePropertiesWindows.erase(iter);
}
}
}
}
else if (parent == m_projectTreeModel->soundsRoot())
{
for (int row = first; row <= last; row++)
{
if (const auto sound = m_projectTreeModel->getSound(m_projectTreeModel->index(row, 0, parent)))
{
if (const auto iter = m_soundPropertiesWindows.find(sound); iter != std::end(m_soundPropertiesWindows))
{
delete iter->second;
m_soundPropertiesWindows.erase(iter);
}
}
}
}
else if (parent == m_projectTreeModel->backgroundsRoot())
{
for (int row = first; row <= last; row++)
{
if (const auto background = m_projectTreeModel->getBackground(m_projectTreeModel->index(row, 0, parent)))
{
if (const auto iter = m_backgroundPropertiesWindows.find(background); iter != std::end(m_backgroundPropertiesWindows))
{
delete iter->second;
m_backgroundPropertiesWindows.erase(iter);
}
}
}
}
else if (parent == m_projectTreeModel->pathsRoot())
{
for (int row = first; row <= last; row++)
{
if (const auto path = m_projectTreeModel->getPath(m_projectTreeModel->index(row, 0, parent)))
{
if (const auto iter = m_pathPropertiesWindows.find(path); iter != std::end(m_pathPropertiesWindows))
{
delete iter->second;
m_pathPropertiesWindows.erase(iter);
}
}
}
}
else if (parent == m_projectTreeModel->scriptsRoot())
{
for (int row = first; row <= last; row++)
{
if (const auto script = m_projectTreeModel->getScript(m_projectTreeModel->index(row, 0, parent)))
{
if (const auto iter = m_scriptPropertiesWindows.find(script); iter != std::end(m_scriptPropertiesWindows))
{
delete iter->second;
m_scriptPropertiesWindows.erase(iter);
}
}
}
}
else if (parent == m_projectTreeModel->fontsRoot())
{
for (int row = first; row <= last; row++)
{
if (const auto font = m_projectTreeModel->getFont(m_projectTreeModel->index(row, 0, parent)))
{
if (const auto iter = m_fontPropertiesWindows.find(font); iter != std::end(m_fontPropertiesWindows))
{
delete iter->second;
m_fontPropertiesWindows.erase(iter);
}
}
}
}
if (rowsAboutToBeRemovedFor<Sprite>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Sound>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Background>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Path>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Script>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Font>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<TimeLine>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Object>(parent, first, last)) return;
if (rowsAboutToBeRemovedFor<Room>(parent, first, last)) return;
}
void MainWindow::modelAboutToBeReset()
{
for (const auto &pair : m_spritePropertiesWindows)
delete pair.second;
m_spritePropertiesWindows.clear();
for (const auto &pair : m_soundPropertiesWindows)
delete pair.second;
m_soundPropertiesWindows.clear();
for (const auto &pair : m_backgroundPropertiesWindows)
delete pair.second;
m_backgroundPropertiesWindows.clear();
for (const auto &pair : m_pathPropertiesWindows)
delete pair.second;
m_pathPropertiesWindows.clear();
for (const auto &pair : m_scriptPropertiesWindows)
delete pair.second;
m_scriptPropertiesWindows.clear();
for (const auto &pair : m_fontPropertiesWindows)
delete pair.second;
m_fontPropertiesWindows.clear();
modelAboutToBeResetFor<Sprite>();
modelAboutToBeResetFor<Sound>();
modelAboutToBeResetFor<Background>();
modelAboutToBeResetFor<Path>();
modelAboutToBeResetFor<Script>();
modelAboutToBeResetFor<Font>();
modelAboutToBeResetFor<TimeLine>();
modelAboutToBeResetFor<Object>();
modelAboutToBeResetFor<Room>();
}
void MainWindow::updateTitle()
@ -1031,3 +692,140 @@ void MainWindow::updateTitle()
.arg(m_filePath.isEmpty() ? "<new-game>" : QFileInfo{m_filePath}.fileName())
.arg(m_unsavedChanges ? tr("*") : QString{}));
}
template<typename T>
bool MainWindow::doubleClickedFor(const QModelIndex &index)
{
if (m_projectTreeModel->nodeType(index) != ProjectTreeModel::nodeTypeFor<T>())
return false;
auto entry = m_projectTreeModel->get<T>(index);
if (!entry)
return true;
auto &propertyWindows = propertyWindowsFor<T>();
if (const auto iter = propertyWindows.find(entry); iter != std::cend(propertyWindows))
{
m_ui->mdiArea->setActiveSubWindow(iter->second);
}
else
{
auto dialog = new PropertiesDialogFor<T>{*entry, *m_projectTreeModel};
auto subwindow = m_ui->mdiArea->addSubWindow(dialog);
auto action = m_ui->menuWindow->addAction(dialog->windowTitle());
action->setCheckable(true);
connect(action, &QAction::triggered,
m_ui->mdiArea, [mdiArea=m_ui->mdiArea,subwindow,action](){
mdiArea->setActiveSubWindow(subwindow);
action->setChecked(subwindow->windowState().testFlag(Qt::WindowActive));
});
connect(subwindow, &QMdiSubWindow::windowStateChanged,
action, [action](Qt::WindowStates oldState, Qt::WindowStates newState){
action->setChecked(newState.testFlag(Qt::WindowActive));
});
connect(dialog, &QWidget::windowTitleChanged, action, &QAction::setText);
connect(dialog, &QDialog::finished,
this, [&propertyWindows,subwindow](){
for (auto iter = std::begin(propertyWindows); iter != std::end(propertyWindows); )
{
if (iter->second == subwindow)
iter = propertyWindows.erase(iter);
else
iter++;
}
});
connect(dialog, &QDialog::finished,
subwindow, &QObject::deleteLater);
connect(dialog, &QDialog::finished,
action, &QObject::deleteLater);
propertyWindows[entry] = subwindow;
dialog->show();
}
return true;
}
template<typename T>
bool MainWindow::rowsAboutToBeRemovedFor(const QModelIndex &parent, int first, int last)
{
if (parent != m_projectTreeModel->rootFor<T>())
return false;
for (int row = first; row <= last; row++)
{
if (const auto entry = m_projectTreeModel->get<T>(m_projectTreeModel->index(row, 0, parent)))
{
auto &propertyWindows = propertyWindowsFor<T>();
if (const auto iter = propertyWindows.find(entry); iter != std::end(propertyWindows))
{
delete iter->second;
propertyWindows.erase(iter);
}
}
}
return true;
}
template<typename T>
void MainWindow::modelAboutToBeResetFor()
{
auto &propertyWindows = propertyWindowsFor<T>();
for (const auto &pair : propertyWindows)
delete pair.second;
propertyWindows.clear();
}
template<>
std::map<Sprite*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Sprite>()
{
return m_spritePropertiesWindows;
}
template<>
std::map<Sound*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Sound>()
{
return m_soundPropertiesWindows;
}
template<>
std::map<Background*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Background>()
{
return m_backgroundPropertiesWindows;
}
template<>
std::map<Path*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Path>()
{
return m_pathPropertiesWindows;
}
template<>
std::map<Script*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Script>()
{
return m_scriptPropertiesWindows;
}
template<>
std::map<Font*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Font>()
{
return m_fontPropertiesWindows;
}
template<>
std::map<TimeLine*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<TimeLine>()
{
return m_timeLinePropertiesWindows;
}
template<>
std::map<Object*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Object>()
{
return m_objectPropertiesWindows;
}
template<>
std::map<Room*, QMdiSubWindow*> &MainWindow::propertyWindowsFor<Room>()
{
return m_roomPropertiesWindows;
}

View File

@ -46,12 +46,19 @@ private slots:
void showProperties();
void findResource();
void showObjectInformation();
void createSprite();
void createSound();
void createBackground();
void createPath();
void createScript();
void createFont();
private:
template<typename T>
void createFor();
private slots:
// void createSprite();
// void createSound();
// void createBackground();
// void createPath();
// void createScript();
// void createFont();
// void createTimeLine();
// void createObject();
// void createRoom();
void showGameInformation();
void showGlobalGameSettings();
void showExtensionPackages();
@ -64,6 +71,18 @@ private slots:
private:
void updateTitle();
template<typename T>
std::map<T*, QMdiSubWindow*> &propertyWindowsFor();
template<typename T>
bool doubleClickedFor(const QModelIndex &index);
template<typename T>
bool rowsAboutToBeRemovedFor(const QModelIndex &parent, int first, int last);
template<typename T>
void modelAboutToBeResetFor();
const std::unique_ptr<Ui::MainWindow> m_ui;
ProjectContainer m_project;
@ -79,6 +98,9 @@ private:
std::map<Path*, QMdiSubWindow*> m_pathPropertiesWindows;
std::map<Script*, QMdiSubWindow*> m_scriptPropertiesWindows;
std::map<Font*, QMdiSubWindow*> m_fontPropertiesWindows;
std::map<TimeLine*, QMdiSubWindow*> m_timeLinePropertiesWindows;
std::map<Object*, QMdiSubWindow*> m_objectPropertiesWindows;
std::map<Room*, QMdiSubWindow*> m_roomPropertiesWindows;
QMdiSubWindow *m_objectInformationWindow{};
};

View File

@ -1,14 +1,82 @@
#include "projectcontainer.h"
template<> std::list<Sprite> &ProjectContainer::containerFor() { return sprites; }
template<> const std::list<Sprite> &ProjectContainer::containerFor() const { return sprites; }
template<> std::list<Sound> &ProjectContainer::containerFor() { return sounds; }
template<> const std::list<Sound> &ProjectContainer::containerFor() const { return sounds; }
template<> std::list<Background> &ProjectContainer::containerFor() { return backgrounds; }
template<> const std::list<Background> &ProjectContainer::containerFor() const { return backgrounds; }
template<> std::list<Path> &ProjectContainer::containerFor() { return paths; }
template<> const std::list<Path> &ProjectContainer::containerFor() const { return paths; }
template<> std::list<Script> &ProjectContainer::containerFor() { return scripts; }
template<> const std::list<Script> &ProjectContainer::containerFor() const { return scripts; }
template<> std::list<Font> &ProjectContainer::containerFor() { return fonts; }
template<> const std::list<Font> &ProjectContainer::containerFor() const { return fonts; }
template<> std::list<TimeLine> &ProjectContainer::containerFor() { return timeLines; }
template<> const std::list<TimeLine> &ProjectContainer::containerFor() const { return timeLines; }
template<> std::list<Object> &ProjectContainer::containerFor() { return objects; }
template<> const std::list<Object> &ProjectContainer::containerFor() const { return objects; }
template<> std::list<Room> &ProjectContainer::containerFor() { return rooms; }
template<> const std::list<Room> &ProjectContainer::containerFor() const { return rooms; }
template<typename T>
QDataStream &operator<<(QDataStream &ds, const std::list<T> &list)
{
{
int entries = list.size();
ds << entries;
}
for (const auto &entry : list)
ds << entry;
return ds;
}
template<typename T>
QDataStream &operator>>(QDataStream &ds, std::list<T> &list)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
T entry;
ds >> entry;
list.emplace_back(std::move(entry));
}
return ds;
}
template<typename T>
QDataStream &operator<<(QDataStream &ds, const std::vector<T> &list)
{
{
int entries = list.size();
ds << entries;
}
for (const auto &entry : list)
ds << entry;
return ds;
}
template<typename T>
QDataStream &operator>>(QDataStream &ds, std::vector<T> &list)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
T entry;
ds >> entry;
list.emplace_back(std::move(entry));
}
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
{
ds << sprite.name;
{
int pixmaps = sprite.pixmaps.size();
ds << pixmaps;
}
for (const auto &pixmap : sprite.pixmaps)
ds << pixmap;
ds << sprite.pixmaps;
ds << sprite.origin.x;
ds << sprite.origin.y;
ds << sprite.preciseCollisionChecking;
@ -19,17 +87,7 @@ QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
QDataStream &operator>>(QDataStream &ds, Sprite &sprite)
{
ds >> sprite.name;
{
int pixmaps;
ds >> pixmaps;
for (int i = 0; i < pixmaps; i++)
{
QPixmap pixmap;
ds >> pixmap;
sprite.pixmaps.emplace_back(std::move(pixmap));
}
}
ds >> sprite.pixmaps;
ds >> sprite.origin.x;
ds >> sprite.origin.y;
ds >> sprite.preciseCollisionChecking;
@ -125,115 +183,67 @@ QDataStream &operator>>(QDataStream &ds, Font &font)
return ds;
}
QDataStream &operator<<(QDataStream &ds, const TimeLine &timeLine)
{
ds << timeLine.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, TimeLine &timeLine)
{
ds >> timeLine.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Object &object)
{
ds << object.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Object &object)
{
ds >> object.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Room &room)
{
ds << room.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Room &room)
{
ds >> room.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const ProjectContainer &project)
{
{
int sprites = project.sprites.size();
ds << sprites;
for (const auto &sprite : project.sprites)
ds << sprite;
}
{
int sounds = project.sounds.size();
ds << sounds;
for (const auto &sound : project.sounds)
ds << sound;
}
{
int backgrounds = project.backgrounds.size();
ds << backgrounds;
for (const auto &background : project.backgrounds)
ds << background;
}
{
int paths = project.paths.size();
ds << paths;
for (const auto &path : project.paths)
ds << path;
}
{
int scripts = project.scripts.size();
ds << scripts;
for (const auto &script : project.scripts)
ds << script;
}
{
int fonts = project.fonts.size();
ds << fonts;
for (const auto &font : project.fonts)
ds << font;
}
ds << project.sprites;
ds << project.sounds;
ds << project.backgrounds;
ds << project.paths;
ds << project.scripts;
ds << project.fonts;
ds << project.timeLines;
ds << project.objects;
ds << project.rooms;
return ds;
}
QDataStream &operator>>(QDataStream &ds, ProjectContainer &project)
{
{
int sprites;
ds >> sprites;
for (int i = 0; i < sprites; i++)
{
Sprite sprite;
ds >> sprite;
project.sprites.emplace_back(std::move(sprite));
}
}
{
int sounds;
ds >> sounds;
for (int i = 0; i < sounds; i++)
{
Sound sound;
ds >> sound;
project.sounds.emplace_back(std::move(sound));
}
}
{
int backgrounds;
ds >> backgrounds;
for (int i = 0; i < backgrounds; i++)
{
Background background;
ds >> background;
project.backgrounds.emplace_back(std::move(background));
}
}
{
int paths;
ds >> paths;
for (int i = 0; i < paths; i++)
{
Path path;
ds >> path;
project.paths.emplace_back(std::move(path));
}
}
{
int scripts;
ds >> scripts;
for (int i = 0; i < scripts; i++)
{
Script script;
ds >> script;
project.scripts.emplace_back(std::move(script));
}
}
{
int fonts;
ds >> fonts;
for (int i = 0; i < fonts; i++)
{
Font font;
ds >> font;
project.fonts.emplace_back(std::move(font));
}
}
ds >> project.sprites;
ds >> project.sounds;
ds >> project.backgrounds;
ds >> project.paths;
ds >> project.scripts;
ds >> project.fonts;
ds >> project.timeLines;
ds >> project.objects;
ds >> project.rooms;
return ds;
}

View File

@ -24,7 +24,7 @@ struct Sound
{
QString name;
enum class Type { Sound, Music };
Type type;
Type type{Type::Sound};
QString path;
struct {
bool chorus{};
@ -67,14 +67,35 @@ struct Font
} range;
};
struct TimeLine
{
QString name;
};
struct Object
{
QString name;
};
struct Room
{
QString name;
};
struct ProjectContainer
{
std::list<Sprite> sprites;
std::list<Sound> sounds;
std::list<Sound> sounds;
std::list<Background> backgrounds;
std::list<Path> paths;
std::list<Script> scripts;
std::list<Font> fonts;
std::list<TimeLine> timeLines;
std::list<Object> objects;
std::list<Room> rooms;
template<typename T> std::list<T> &containerFor();
template<typename T> const std::list<T> &containerFor() const;
};
QDataStream &operator<<(QDataStream &ds, const Sprite &sprite);
@ -89,5 +110,11 @@ QDataStream &operator<<(QDataStream &ds, const Script &script);
QDataStream &operator>>(QDataStream &ds, Script &script);
QDataStream &operator<<(QDataStream &ds, const Font &font);
QDataStream &operator>>(QDataStream &ds, Font &font);
QDataStream &operator<<(QDataStream &ds, const TimeLine &timeLine);
QDataStream &operator>>(QDataStream &ds, TimeLine &timeLine);
QDataStream &operator<<(QDataStream &ds, const Object &object);
QDataStream &operator>>(QDataStream &ds, Object &object);
QDataStream &operator<<(QDataStream &ds, const Room &room);
QDataStream &operator>>(QDataStream &ds, Room &room);
QDataStream &operator<<(QDataStream &ds, const ProjectContainer &project);
QDataStream &operator>>(QDataStream &ds, ProjectContainer &project);

File diff suppressed because it is too large Load Diff

View File

@ -2,6 +2,8 @@
#include <QAbstractItemModel>
#include <optional>
struct ProjectContainer;
struct Sprite;
struct Sound;
@ -9,6 +11,9 @@ struct Background;
struct Path;
struct Script;
struct Font;
struct TimeLine;
struct Object;
struct Room;
class ProjectTreeModel : public QAbstractItemModel
{
@ -23,6 +28,9 @@ public:
Path,
Script,
Font,
TimeLine,
Object,
Room,
};
explicit ProjectTreeModel(QObject *parent = nullptr);
@ -44,43 +52,18 @@ public:
void setProject(ProjectContainer *project);
NodeType nodeType(const QModelIndex &index) const;
QModelIndex spritesRoot() const;
QModelIndex soundsRoot() const;
QModelIndex backgroundsRoot() const;
QModelIndex pathsRoot() const;
QModelIndex scriptsRoot() const;
QModelIndex fontsRoot() const;
QModelIndex timeLinesRoot() const;
QModelIndex objectsRoot() const;
QModelIndex roomsRoot() const;
template<typename T> QModelIndex rootFor() const;
QModelIndex gameInformationRoot() const;
QModelIndex globalGameSettingsRoot() const;
QModelIndex extensionPackagesRoot() const;
Sprite *getSprite(const QModelIndex &index);
const Sprite *getSprite(const QModelIndex &index) const;
template<typename T> T *get(const QModelIndex &index);
template<typename T> const T *get(const QModelIndex &index) const;
Sound *getSound(const QModelIndex &index);
const Sound *getSound(const QModelIndex &index) const;
template<typename T> bool rename(const T &sprite, const QString &newName);
Background *getBackground(const QModelIndex &index);
const Background *getBackground(const QModelIndex &index) const;
Path *getPath(const QModelIndex &index);
const Path *getPath(const QModelIndex &index) const;
Script *getScript(const QModelIndex &index);
const Script *getScript(const QModelIndex &index) const;
Font *getFont(const QModelIndex &index);
const Font *getFont(const QModelIndex &index) const;
bool renameSprite(const Sprite &sprite, const QString &newName);
bool renameSound(const Sound &sound, const QString &newName);
bool renameBackground(const Background &background, const QString &newName);
bool renamePath(const Path &path, const QString &newName);
bool renameScript(const Script &script, const QString &newName);
bool renameFont(const Font &font, const QString &newName);
template<typename T> static constexpr ProjectTreeModel::NodeType nodeTypeFor() = delete;
signals:
void errorOccured(const QString &message);
@ -91,7 +74,67 @@ signals:
void pathNameChanged(const Path &path);
void scriptNameChanged(const Script &script);
void fontNameChanged(const Font &font);
void timeLineNameChanged(const TimeLine &font);
void objectNameChanged(const Object &font);
void roomNameChanged(const Room &font);
private:
template<typename T> QVariant dataFor(const QModelIndex &index, int role) const;
template<typename T> QVariant iconFor(const T &entry) const;
template<typename T> bool setDataFor(const QModelIndex &index, const QVariant &value, int role);
template<typename T> std::optional<bool> insertRowsFor(int row, int count, const QModelIndex &parent);
template<typename T> std::optional<bool> removeRowsFor(int row, int count, const QModelIndex &parent);
template<typename T> void emitNameChanged(const T &entry);
template<typename T> static QString nameTempateFor();
ProjectContainer *m_project{};
};
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Sprite>() { return ProjectTreeModel::NodeType::Sprite; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Sound>() { return ProjectTreeModel::NodeType::Sound; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Background>() { return ProjectTreeModel::NodeType::Background; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Path>() { return ProjectTreeModel::NodeType::Path; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Script>() { return ProjectTreeModel::NodeType::Script; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Font>() { return ProjectTreeModel::NodeType::Font; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<TimeLine>() { return ProjectTreeModel::NodeType::TimeLine; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Object>() { return ProjectTreeModel::NodeType::Object; }
template<> constexpr ProjectTreeModel::NodeType ProjectTreeModel::nodeTypeFor<Room>() { return ProjectTreeModel::NodeType::Room; }
template<> QModelIndex ProjectTreeModel::rootFor<Sprite>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Sound>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Background>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Path>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Script>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Font>() const;
template<> QModelIndex ProjectTreeModel::rootFor<TimeLine>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Object>() const;
template<> QModelIndex ProjectTreeModel::rootFor<Room>() const;
//template<> Sprite *ProjectTreeModel::get<Sprite>(const QModelIndex &index);
//template<> const Sprite *ProjectTreeModel::get<Sprite>(const QModelIndex &index) const;
//template<> Sound *ProjectTreeModel::get<Sound>(const QModelIndex &index);
//template<> const Sound *ProjectTreeModel::get<Sound>(const QModelIndex &index) const;
//template<> Background *ProjectTreeModel::get<Background>(const QModelIndex &index);
//template<> const Background *ProjectTreeModel::get<Background>(const QModelIndex &index) const;
//template<> Path *ProjectTreeModel::get<Path>(const QModelIndex &index);
//template<> const Path *ProjectTreeModel::get<Path>(const QModelIndex &index) const;
//template<> Script *ProjectTreeModel::get<Script>(const QModelIndex &index);
//template<> const Script *ProjectTreeModel::get<Script>(const QModelIndex &index) const;
//template<> Font *ProjectTreeModel::get<Font>(const QModelIndex &index);
//template<> const Font *ProjectTreeModel::get<Font>(const QModelIndex &index) const;
//template<> TimeLine *ProjectTreeModel::get<TimeLine>(const QModelIndex &index);
//template<> const TimeLine *ProjectTreeModel::get<TimeLine>(const QModelIndex &index) const;
//template<> Object *ProjectTreeModel::get<Object>(const QModelIndex &index);
//template<> const Object *ProjectTreeModel::get<Object>(const QModelIndex &index) const;
//template<> Room *ProjectTreeModel::get<Room>(const QModelIndex &index);
//template<> const Room *ProjectTreeModel::get<Room>(const QModelIndex &index) const;
//template<> bool ProjectTreeModel::rename<Sprite>(const Sprite &sprite, const QString &newName);
//template<> bool ProjectTreeModel::rename<Sound>(const Sound &sound, const QString &newName);
//template<> bool ProjectTreeModel::rename<Background>(const Background &background, const QString &newName);
//template<> bool ProjectTreeModel::rename<Path>(const Path &path, const QString &newName);
//template<> bool ProjectTreeModel::rename<Script>(const Script &script, const QString &newName);
//template<> bool ProjectTreeModel::rename<Font>(const Font &font, const QString &newName);
//template<> bool ProjectTreeModel::rename<TimeLine>(const TimeLine &timeLine, const QString &newName);
//template<> bool ProjectTreeModel::rename<Object>(const Object &object, const QString &newName);
//template<> bool ProjectTreeModel::rename<Room>(const Room &room, const QString &newName);

View File

@ -63,5 +63,7 @@
<file>icons/timeline.png</file>
<file>icons/undo.png</file>
<file>icons/object-file.png</file>
<file>icons/room-file.png</file>
<file>icons/timeline-file.png</file>
</qresource>
</RCC>