Added functionality to manage time lines, objects and rooms too

This commit is contained in:
2022-01-10 01:43:41 +01:00
parent ea75ad2151
commit 2a21ffb8c7
25 changed files with 1128 additions and 1828 deletions
+129 -119
View File
@@ -1,14 +1,82 @@
#include "projectcontainer.h"
template<> std::list<Sprite> &ProjectContainer::containerFor() { return sprites; }
template<> const std::list<Sprite> &ProjectContainer::containerFor() const { return sprites; }
template<> std::list<Sound> &ProjectContainer::containerFor() { return sounds; }
template<> const std::list<Sound> &ProjectContainer::containerFor() const { return sounds; }
template<> std::list<Background> &ProjectContainer::containerFor() { return backgrounds; }
template<> const std::list<Background> &ProjectContainer::containerFor() const { return backgrounds; }
template<> std::list<Path> &ProjectContainer::containerFor() { return paths; }
template<> const std::list<Path> &ProjectContainer::containerFor() const { return paths; }
template<> std::list<Script> &ProjectContainer::containerFor() { return scripts; }
template<> const std::list<Script> &ProjectContainer::containerFor() const { return scripts; }
template<> std::list<Font> &ProjectContainer::containerFor() { return fonts; }
template<> const std::list<Font> &ProjectContainer::containerFor() const { return fonts; }
template<> std::list<TimeLine> &ProjectContainer::containerFor() { return timeLines; }
template<> const std::list<TimeLine> &ProjectContainer::containerFor() const { return timeLines; }
template<> std::list<Object> &ProjectContainer::containerFor() { return objects; }
template<> const std::list<Object> &ProjectContainer::containerFor() const { return objects; }
template<> std::list<Room> &ProjectContainer::containerFor() { return rooms; }
template<> const std::list<Room> &ProjectContainer::containerFor() const { return rooms; }
template<typename T>
QDataStream &operator<<(QDataStream &ds, const std::list<T> &list)
{
{
int entries = list.size();
ds << entries;
}
for (const auto &entry : list)
ds << entry;
return ds;
}
template<typename T>
QDataStream &operator>>(QDataStream &ds, std::list<T> &list)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
T entry;
ds >> entry;
list.emplace_back(std::move(entry));
}
return ds;
}
template<typename T>
QDataStream &operator<<(QDataStream &ds, const std::vector<T> &list)
{
{
int entries = list.size();
ds << entries;
}
for (const auto &entry : list)
ds << entry;
return ds;
}
template<typename T>
QDataStream &operator>>(QDataStream &ds, std::vector<T> &list)
{
int entries;
ds >> entries;
for (int i = 0; i < entries; i++)
{
T entry;
ds >> entry;
list.emplace_back(std::move(entry));
}
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
{
ds << sprite.name;
{
int pixmaps = sprite.pixmaps.size();
ds << pixmaps;
}
for (const auto &pixmap : sprite.pixmaps)
ds << pixmap;
ds << sprite.pixmaps;
ds << sprite.origin.x;
ds << sprite.origin.y;
ds << sprite.preciseCollisionChecking;
@@ -19,17 +87,7 @@ QDataStream &operator<<(QDataStream &ds, const Sprite &sprite)
QDataStream &operator>>(QDataStream &ds, Sprite &sprite)
{
ds >> sprite.name;
{
int pixmaps;
ds >> pixmaps;
for (int i = 0; i < pixmaps; i++)
{
QPixmap pixmap;
ds >> pixmap;
sprite.pixmaps.emplace_back(std::move(pixmap));
}
}
ds >> sprite.pixmaps;
ds >> sprite.origin.x;
ds >> sprite.origin.y;
ds >> sprite.preciseCollisionChecking;
@@ -125,115 +183,67 @@ QDataStream &operator>>(QDataStream &ds, Font &font)
return ds;
}
QDataStream &operator<<(QDataStream &ds, const TimeLine &timeLine)
{
ds << timeLine.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, TimeLine &timeLine)
{
ds >> timeLine.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Object &object)
{
ds << object.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Object &object)
{
ds >> object.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const Room &room)
{
ds << room.name;
return ds;
}
QDataStream &operator>>(QDataStream &ds, Room &room)
{
ds >> room.name;
return ds;
}
QDataStream &operator<<(QDataStream &ds, const ProjectContainer &project)
{
{
int sprites = project.sprites.size();
ds << sprites;
for (const auto &sprite : project.sprites)
ds << sprite;
}
{
int sounds = project.sounds.size();
ds << sounds;
for (const auto &sound : project.sounds)
ds << sound;
}
{
int backgrounds = project.backgrounds.size();
ds << backgrounds;
for (const auto &background : project.backgrounds)
ds << background;
}
{
int paths = project.paths.size();
ds << paths;
for (const auto &path : project.paths)
ds << path;
}
{
int scripts = project.scripts.size();
ds << scripts;
for (const auto &script : project.scripts)
ds << script;
}
{
int fonts = project.fonts.size();
ds << fonts;
for (const auto &font : project.fonts)
ds << font;
}
ds << project.sprites;
ds << project.sounds;
ds << project.backgrounds;
ds << project.paths;
ds << project.scripts;
ds << project.fonts;
ds << project.timeLines;
ds << project.objects;
ds << project.rooms;
return ds;
}
QDataStream &operator>>(QDataStream &ds, ProjectContainer &project)
{
{
int sprites;
ds >> sprites;
for (int i = 0; i < sprites; i++)
{
Sprite sprite;
ds >> sprite;
project.sprites.emplace_back(std::move(sprite));
}
}
{
int sounds;
ds >> sounds;
for (int i = 0; i < sounds; i++)
{
Sound sound;
ds >> sound;
project.sounds.emplace_back(std::move(sound));
}
}
{
int backgrounds;
ds >> backgrounds;
for (int i = 0; i < backgrounds; i++)
{
Background background;
ds >> background;
project.backgrounds.emplace_back(std::move(background));
}
}
{
int paths;
ds >> paths;
for (int i = 0; i < paths; i++)
{
Path path;
ds >> path;
project.paths.emplace_back(std::move(path));
}
}
{
int scripts;
ds >> scripts;
for (int i = 0; i < scripts; i++)
{
Script script;
ds >> script;
project.scripts.emplace_back(std::move(script));
}
}
{
int fonts;
ds >> fonts;
for (int i = 0; i < fonts; i++)
{
Font font;
ds >> font;
project.fonts.emplace_back(std::move(font));
}
}
ds >> project.sprites;
ds >> project.sounds;
ds >> project.backgrounds;
ds >> project.paths;
ds >> project.scripts;
ds >> project.fonts;
ds >> project.timeLines;
ds >> project.objects;
ds >> project.rooms;
return ds;
}