Files
QtGameMaker/src/editor/dialogs/createspritedialog.cpp
T

52 lines
1.3 KiB
C++

#include "createspritedialog.h"
#include "ui_createspritedialog.h"
#include <QMessageBox>
#include <QPushButton>
#include "editorguiutils.h"
CreateSpriteDialog::CreateSpriteDialog(QWidget *parent) :
QDialog{parent},
m_ui{std::make_unique<Ui::CreateSpriteDialog>()}
{
m_ui->setupUi(this);
#ifdef Q_OS_LINUX
setWindowFlags((windowFlags() & ~Qt::Dialog) | Qt::Window);
#endif
setWindowFlag(Qt::WindowCloseButtonHint);
improveButtonBox(m_ui->buttonBox);
}
CreateSpriteDialog::CreateSpriteDialog(const QSize &size, QWidget *parent) :
CreateSpriteDialog{parent}
{
m_ui->spinBoxWidth->setValue(size.width());
m_ui->spinBoxHeight->setValue(size.height());
}
CreateSpriteDialog::~CreateSpriteDialog() = default;
QSize CreateSpriteDialog::spriteSize() const
{
return QSize{m_ui->spinBoxWidth->value(), m_ui->spinBoxHeight->value()};
}
void CreateSpriteDialog::accept()
{
const auto size = spriteSize();
if (size.width() < 1)
{
QMessageBox::warning(this, tr("Zero width not possible!"), tr("Zero width not possible!"));
return;
}
if (size.height() < 1)
{
QMessageBox::warning(this, tr("Zero height not possible!"), tr("Zero height not possible!"));
return;
}
QDialog::accept();
}