44 lines
856 B
C++
44 lines
856 B
C++
#pragma once
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#include <QDialog>
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#include <QPixmap>
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#include <memory>
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#include <vector>
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namespace Ui { class EditSpriteDialog; }
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struct Sprite;
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class SpritesModel;
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class EditSpriteDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit EditSpriteDialog(const std::vector<QPixmap> &pixmaps, const QString &spriteName, QWidget *parent = nullptr);
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~EditSpriteDialog();
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void accept() override;
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void reject() override;
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const std::vector<QPixmap> &pixmaps() const { return m_pixmaps; }
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private slots:
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void newSprite();
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void doubleClicked(const QModelIndex &index);
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void changed();
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private:
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void updateTitle();
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const std::unique_ptr<Ui::EditSpriteDialog> m_ui;
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std::vector<QPixmap> m_pixmaps;
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const QString m_spriteName;
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bool m_unsavedChanges{};
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const std::unique_ptr<SpritesModel> m_model;
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};
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