77 lines
3.1 KiB
HTML
77 lines
3.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Various other options</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h3>Various other options</h3>
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Here you can set a number of additional options. First of all you can set some default keys:
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<p>
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<b>Let <Esc> end the game</b><br>
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When checked, pressing the escape key will end the game. More advanced games
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normally don't want this to happen because they might want to do some processing
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(like saving) before ending the game. In this case, uncheck this box and provide
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your own actions for the escape key.
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<p>
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<b>Treat the close button as <Esc> key</b><br>
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When checked the close button of the window will generate an escape key event. When
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not checked the close button events are called instead.
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<p>
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<b>Let <F1> show the game information</b><br>
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When checked pressing the F1 key will display the game information.
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<p>
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<b>Let <F4> switch between screen modes</b><br>
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When checked the F4 key will switch between fullscreen and windowed mode.
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<p>
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<b>Let <F5> save the game and <F6> load a game</b><br>
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When checked the player can use <F5> to store the current game situation
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and <F6> to load the last saved game. (Note that only the basic game
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data is stored. Once you use advanced features like particles or data structures
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those settings are not saved and you might have to create a save mechanism yourself.
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<p>
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<b>Let <F9> take a screenshot of a game</b><br>
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When checked the player can use <F9> to create a screenshot of the game.
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This screenshot will be place in the file screenshotXXX.png in the folder where
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the game is running, where XXX is the number of the screenshot. When creating
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multiple screenshot the number is automatically increased.
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<p>
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Also you can set the priority of the game process. This priority indicates how
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much processor time is allotted to the game. In normal mode the operating system
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tries to give processor time to each process that needs it in some reasonable way.
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The higher you put the priority the more time is allotted to the game, making it
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run more smoothly and faster. But other processes get less time (also Windows
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processes so even the mouse might not move anymore). Use this with care.
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<p>
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Finally, you can set the version information of the game. This information is shown in the
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helptip that pops up when the user rests his mouse on the game executable. It is also
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shown when the users clicks with the right mouse button on the program and chooses
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properties and then version. If you distribute your game you best fill in this
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information.
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<p>
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You should give your game a version number that consists of four parts: the major version,
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the minor version, the release number and the build number. Also you should provide the
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name of the company (you), the name of the product, the copyright information, and a
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very brief description. All these fields should be at most 64 characters long.
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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special keys
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priority
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--> |