89 lines
2.7 KiB
HTML
89 lines
2.7 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Creating particles</title>
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<link href="style.css" rel="stylesheet" type="text/css">
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</head>
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<body background="images/back.gif">
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<!--START-->
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<h1>Creating particles</h1>
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<i><b>This functionality is only available in the Pro Edition of Game Maker.</b></i>
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<p>
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Particle systems are meant to create special effects. Particles are small elements,
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represented by a little sprite.
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Such particles move around according to predefined rules and can change
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size, orientation, color, etc. while they move. Many such particles together can create e.g.
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fireworks, flames, explosions, rain, snow, star fields, flying debris, etc.
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<p>
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<i>Game Maker</i> contains an extensive particle system that can be used
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to create great effects.
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Because of its generality it is not simple to use so better read
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this section carefully before trying.
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<p>
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If this is too complicated for you, there is also a very simple mechanism
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to create different types of explosions, smoke, rain, and even fireworks.
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<p>
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Particle systems have many parameters
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and it is not always easy to understand how to create the effects you want.
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First of all there are particle types. A particle type defines a particular
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kind of particles. Such types have many parameters that describe the
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shape, size, color, and motion of the particles. Particle types need to
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be defined only once and can then be used everywhere in the game.
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<p>
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Secondly there are particle systems. There can be different particle systems
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in the game. A particle system can have particles of the different types.
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A particle system has emitters that create the particles, either
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continuously or in bursts. It can also have attractors that attract particles.
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Finally, it can have destroyers that destroy particles. Once particles are
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created in a particle system, they are automatically handled (updated and
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drawn) by the system.
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<!--HELPONLY-->
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<P>
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Information on particles can be found in the following pages:
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<P>
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<p>
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<blockquote>
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<a href="412_01_1explosions.html">Simple Effects</a><br>
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<a href="412_01_types.html">Particle Types</a><br>
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<a href="412_02_systems.html">Particle Systems</a><br>
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<a href="412_03_emitters.html">Emitters</a><br>
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<a href="412_04_attractors.html">Attractors</a><br>
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<a href="412_05_destroyers.html">Destroyers</a><br>
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<a href="412_06_deflectors.html">Deflectors</a><br>
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<a href="412_07_changers.html">Changers</a><br>
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<a href="412_08_example.html">Firework Example</a><br>
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</blockquote>
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<p>
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<!--ENDHELPONLY-->
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<!--END-->
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</body>
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</html>
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<!-- KEYWORDS
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particles
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particle systems
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fireworks
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star field
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rain
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snow
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--> |