Fixed linux compatibility
This commit is contained in:
@ -1,22 +1,17 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RCTExtractor", "RCTExtractor\RCTExtractor.csproj", "{85DC5D8A-E279-496E-B58C-A863A8AF94F5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{85DC5D8A-E279-496E-B58C-A863A8AF94F5}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RCTExtractor", "RCTExtractor\RCTExtractor.csproj", "{5AEBB205-E967-466B-91EB-351B6BEB6143}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5AEBB205-E967-466B-91EB-351B6BEB6143}.Debug|x86.ActiveCfg = Debug|x86
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{5AEBB205-E967-466B-91EB-351B6BEB6143}.Debug|x86.Build.0 = Debug|x86
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{5AEBB205-E967-466B-91EB-351B6BEB6143}.Release|x86.ActiveCfg = Release|x86
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{5AEBB205-E967-466B-91EB-351B6BEB6143}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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EndGlobal
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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@ -7,7 +7,7 @@ namespace RCTExtractor
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{
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class Program
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{
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private const string rctPath = @"D:\SteamLibrary\steamapps\common\RollerCoaster Tycoon Deluxe";
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private const string rctPath = @"/home/danbru1211/.wine/drive_c/Program Files (x86)/Steam/steamapps/common/RollerCoaster Tycoon Deluxe";
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private const string extracted = "extracted";
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//music
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@ -65,7 +65,7 @@ namespace RCTExtractor
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using (var fsi = File.OpenRead(Path.Combine(rctPath, "Data", "csg1i.dat")))
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using (var bri = new BinaryReader(fsi))
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using (var fs = File.OpenRead(Path.Combine(rctPath, "Data", "csg1.dat")))
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using (var fs = File.OpenRead(Path.Combine(rctPath, "Data", "CSG1.DAT")))
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using (var br = new BinaryReader(fs))
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{
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while(fsi.Position < fsi.Length)
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@ -1,36 +1,27 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("RCTExtractor")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RCTExtractor")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
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// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
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// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
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[assembly: ComVisible(false)]
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[assembly: AssemblyTitle ("RCTExtractor")]
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[assembly: AssemblyDescription ("")]
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[assembly: AssemblyConfiguration ("")]
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[assembly: AssemblyCompany ("")]
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[assembly: AssemblyProduct ("")]
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[assembly: AssemblyCopyright ("danbru1211")]
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[assembly: AssemblyTrademark ("")]
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[assembly: AssemblyCulture ("")]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("85dc5d8a-e279-496e-b58c-a863a8af94f5")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion ("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
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// übernehmen, indem Sie "*" eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,60 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{85DC5D8A-E279-496E-B58C-A863A8AF94F5}</ProjectGuid>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{5AEBB205-E967-466B-91EB-351B6BEB6143}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RCTExtractor</RootNamespace>
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<AssemblyName>RCTExtractor</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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