Files
SparkleLibrary/Locators/Locators.cs
2017-02-04 13:48:07 +01:00

234 lines
9.6 KiB
C#

/*
* Locators - A factory to create useful locators
*
* Author: Phillip Piper
* Date: 19/10/2009 1:02 AM
*
* Change log:
* 2010-01-18 JPP - Split out PointLocator.cs and RectangleFromCornersLocator.cs
* 2009-10-19 JPP - Initial version
*
* To do:
*
* Copyright (C) 20009-2014 Phillip Piper
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you wish to use this code in a closed source application, please contact phillip_piper@bigfoot.com.
*/
using System.Drawing;
namespace BrightIdeasSoftware
{
/// <summary>
/// Locators is a Factory that simplifies the creation of common locators.
/// </summary>
/// <remarks>Obviously, locators can still be created directly, but this class
/// makes the creation of common locators easy.</remarks>
public static class Locators
{
/// <summary>
/// Create a PointLocator for the given fixed point
/// </summary>
public static IPointLocator At(int x, int y) {
return new FixedPointLocator(new Point(x, y));
}
public static IPointLocator At(Point pt) {
return new FixedPointLocator(pt);
}
/// <summary>
/// Create a PointLocator that will align the given corner of a sprite
/// at the corresponding corner of the animation.
/// </summary>
/// <remarks>For example,
/// Locators.SpriteAligned(Corners.BottomRight) means the bottom right corner
/// of the sprite will be placed at the bottom right corner of the animation.
/// </remarks>
/// <param name="corner">The corner to be aligned AND the corner at which it will be aligned</param>
/// <returns>A point locator</returns>
public static IPointLocator SpriteAligned(Corner corner) {
return Locators.SpriteAligned(corner, corner, Point.Empty);
}
/// <summary>
/// The same as SpriteAligned(Corner) but offset by a constant amount.
/// </summary>
/// <param name="corner"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static IPointLocator SpriteAligned(Corner corner, Point offset) {
return Locators.SpriteAligned(corner, corner, offset);
}
/// <summary>
/// Create a PointLocator that will align the given corner of a sprite
/// at the given corner of the animation.
/// </summary>
/// <remarks>For example,
/// Locators.SpriteAligned(Corners.MiddleCenter, Corner.BottomRight) means the center
/// of the sprite will be placed at the bottom right corner of the animation.
/// </remarks>
/// <param name="spriteCorner">The corner of the sprite to be aligned</param>
/// <param name="corner">The corner at which it will be aligned</param>
/// <returns>A point locator</returns>
public static IPointLocator SpriteAligned(Corner spriteCorner, Corner animationCorner) {
return Locators.SpriteAligned(spriteCorner, animationCorner, Point.Empty);
}
/// <summary>
/// The same as SpriteAligned(Corner, Corner) but offset by a constant amount.
/// </summary>
/// <param name="spriteCorner"></param>
/// <param name="animationCorner"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static IPointLocator SpriteAligned(Corner spriteCorner, Corner animationCorner, Point offset) {
return new AlignedSpriteLocator(
Locators.AnimationBoundsPoint(animationCorner),
Locators.SpriteBoundsPoint(spriteCorner),
offset);
}
/// <summary>
/// Create a PointLocator that will align the given corner of a sprite
/// at the proportional location of bounds of the animation.
/// </summary>
/// <remarks>For example,
/// Locators.SpriteAligned(Corners.MiddleCenter, 0.6f, 0.7f) means the center
/// of the sprite will be placed 60% across and 70% down the animation.
/// </remarks>
/// <param name="spriteCorner">The corner of the sprite to be aligned</param>
/// <param name="proportionX">The x axis proportion</param>
/// <param name="proportionY">The y axis proportion</param>
/// <returns>A point locator</returns>
public static IPointLocator SpriteAligned(Corner spriteCorner, float proportionX, float proportionY) {
return Locators.SpriteAligned(spriteCorner, proportionX, proportionY, Point.Empty);
}
/// <summary>
/// The same as SpriteAligned(Corner, float, float) but offset by a constant amount.
/// </summary>
/// <param name="spriteCorner"></param>
/// <param name="proportionX"></param>
/// <param name="proportionY"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static IPointLocator SpriteAligned(Corner spriteCorner, float proportionX, float proportionY, Point offset) {
return new AlignedSpriteLocator(
Locators.AnimationBoundsPoint(proportionX, proportionY),
Locators.SpriteBoundsPoint(spriteCorner),
offset);
}
/// <summary>
/// Create a FixedRectangleLocator for the given fixed co-ordinates.
/// </summary>
public static IRectangleLocator At(int x, int y, int width, int height) {
return new FixedRectangleLocator(new Rectangle(x, y, width, height));
}
public static IRectangleLocator At(Rectangle r) {
return new FixedRectangleLocator(r);
}
/// <summary>
/// Create a Locator that gives the bounds of the animation
/// </summary>
/// <returns></returns>
public static IRectangleLocator AnimationBounds() {
return new AnimationBoundsLocator();
}
/// <summary>
/// Create a Locator that gives the bounds of the animation inset by a fixed amount
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public static IRectangleLocator AnimationBounds(int x, int y) {
return new AnimationBoundsLocator(x, y);
}
/// <summary>
/// Create a Locator that gives the bounds of the sprite
/// </summary>
/// <returns></returns>
public static IRectangleLocator SpriteBounds() {
return new SpriteBoundsLocator();
}
/// <summary>
/// Create a Locator that gives the bounds of the sprite inset by a fixed amount
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public static IRectangleLocator SpriteBounds(int x, int y) {
return new SpriteBoundsLocator(x, y);
}
/// <summary>
/// Returns a Locator that gives a point on the bounds of a sprite
/// </summary>
/// <param name="corner"></param>
/// <returns></returns>
public static IPointLocator SpriteBoundsPoint(Corner corner) {
return new PointOnRectangleLocator(new SpriteBoundsLocator(), corner);
}
/// <summary>
/// Returns a Locator that gives a point proportional to the bounds of a sprite
/// </summary>
/// <param name="proportionX"></param>
/// <param name="proportionY"></param>
/// <returns></returns>
public static IPointLocator SpriteBoundsPoint(float proportionX, float proportionY) {
return new PointOnRectangleLocator(new SpriteBoundsLocator(), proportionX, proportionY);
}
/// <summary>
/// Returns a Locator which gives a corner of the bounds of the animation
/// </summary>
/// <param name="corner"></param>
/// <returns></returns>
public static IPointLocator AnimationBoundsPoint(Corner corner) {
return new PointOnRectangleLocator(new AnimationBoundsLocator(), corner);
}
/// <summary>
/// Returns a Locator which gives a corner of the bounds of the animation inset by a fixed amount
/// </summary>
/// <param name="corner"></param>
/// <param name="xOffset"></param>
/// <param name="yOffset"></param>
/// <returns></returns>
public static IPointLocator AnimationBoundsPoint(Corner corner, int xOffset, int yOffset) {
return new PointOnRectangleLocator(new AnimationBoundsLocator(), corner, new Point(xOffset, yOffset));
}
/// <summary>
/// Returns a Locator that gives a point proportional to the bounds of the animation.
/// </summary>
/// <param name="proportionX"></param>
/// <param name="proportionY"></param>
/// <returns></returns>
public static IPointLocator AnimationBoundsPoint(float proportionX, float proportionY) {
return new PointOnRectangleLocator(new AnimationBoundsLocator(), proportionX, proportionY);
}
}
}