Implemented basic speed game
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42
connectionhandler.cpp
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42
connectionhandler.cpp
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#include "connectionhandler.h"
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#include <QtBluetooth/qtbluetooth-config.h>
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#include <QtCore/qsystemdetection.h>
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ConnectionHandler::ConnectionHandler(QObject *parent) : QObject(parent)
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{
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connect(&m_localDevice, &QBluetoothLocalDevice::hostModeStateChanged,
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this, &ConnectionHandler::hostModeChanged);
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}
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bool ConnectionHandler::alive() const
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{
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#ifdef QT_PLATFORM_UIKIT
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return true;
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#else
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return m_localDevice.isValid() && m_localDevice.hostMode() != QBluetoothLocalDevice::HostPoweredOff;
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#endif
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}
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bool ConnectionHandler::requiresAddressType() const
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{
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#if QT_CONFIG(bluez)
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return true;
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#else
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return false;
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#endif
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}
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QString ConnectionHandler::name() const
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{
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return m_localDevice.name();
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}
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QString ConnectionHandler::address() const
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{
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return m_localDevice.address().toString();
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}
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void ConnectionHandler::hostModeChanged(QBluetoothLocalDevice::HostMode /*mode*/)
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{
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emit deviceChanged();
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}
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