Implemented basic speed game

This commit is contained in:
2021-07-17 05:09:39 +02:00
parent 294c2c32e9
commit b7f418c3a9
44 changed files with 2088 additions and 0 deletions

42
connectionhandler.cpp Normal file
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#include "connectionhandler.h"
#include <QtBluetooth/qtbluetooth-config.h>
#include <QtCore/qsystemdetection.h>
ConnectionHandler::ConnectionHandler(QObject *parent) : QObject(parent)
{
connect(&m_localDevice, &QBluetoothLocalDevice::hostModeStateChanged,
this, &ConnectionHandler::hostModeChanged);
}
bool ConnectionHandler::alive() const
{
#ifdef QT_PLATFORM_UIKIT
return true;
#else
return m_localDevice.isValid() && m_localDevice.hostMode() != QBluetoothLocalDevice::HostPoweredOff;
#endif
}
bool ConnectionHandler::requiresAddressType() const
{
#if QT_CONFIG(bluez)
return true;
#else
return false;
#endif
}
QString ConnectionHandler::name() const
{
return m_localDevice.name();
}
QString ConnectionHandler::address() const
{
return m_localDevice.address().toString();
}
void ConnectionHandler::hostModeChanged(QBluetoothLocalDevice::HostMode /*mode*/)
{
emit deviceChanged();
}