Merge pull request #165 from bobbycar-graz/reduce_statusdisplay_fps
Reduce StatusDisplay FPS to increase performance
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@ -16,6 +16,7 @@
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#include "udpcloud.h"
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#include "modes/defaultmode.h"
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using namespace std::chrono_literals;
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using namespace espgui;
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namespace {
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@ -70,6 +71,14 @@ void StatusDisplay::initScreen()
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void StatusDisplay::redraw()
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{
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Base::redraw();
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{
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const auto now = espchrono::millis_clock::now();
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if (now - lastRedraw < 50ms)
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return;
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lastRedraw = now;
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}
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if (settings.handbremse.enable && settings.handbremse.visualize && handbremse::angezogen)
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tft.fillRect(0, tft.height()-6, tft.width(), 6, TFT_RED);
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else if (settings.handbremse.enable && settings.handbremse.visualize && handbremse::stateWish == handbremse::StateWish::brake)
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@ -8,6 +8,7 @@
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#include <actions/switchscreenaction.h>
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#include <widgets/label.h>
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#include <widgets/progressbar.h>
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#include <espchrono.h>
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// local includes
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#include "modeinterface.h"
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@ -69,6 +70,8 @@ private:
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MotorStatus m_rightMotor;
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};
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espchrono::millis_clock::time_point lastRedraw;
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espgui::Label m_labelRawGas{45, 0}; // 40, 15
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espgui::Label m_labelGas{90, 0}; // 60, 15
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espgui::ProgressBar m_progressBarGas{150, 0, 90, 15, 0, 1000};
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