separate led blink and animation type
This commit is contained in:
@ -12,36 +12,18 @@ namespace {
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class LedstripAnimationDefaultRainbowAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_ANIMATION_DEFAULTRAINBOW; }
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};
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class LedstripAnimationBlinkLeftAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_ANIMATION_BLINKLEFT; }
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};
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class LedstripAnimationBlinkRightAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_ANIMATION_BLINKRIGHT; }
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};
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class LedstripAnimationBlinkBothAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_ANIMATION_BLINKBOTH; }
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void triggered() override { animation_type = LEDSTRIP_ANIMATION_TYPE_DEFAULTRAINBOW; }
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};
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class LedstripAnimationBetterRainbowAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_ANIMATION_BETTERRAINBOW; }
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void triggered() override { animation_type = LEDSTRIP_ANIMATION_TYPE_BETTERRAINBOW; }
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};
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class LedstripAnimationSyncToSpeedAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_ANIMATION_SPEEDSYNCANIMATION; }
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void triggered() override { animation_type = LEDSTRIP_ANIMATION_TYPE_SPEEDSYNCANIMATION; }
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};
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}
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35
main/actions/ledstripblinkactions.h
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35
main/actions/ledstripblinkactions.h
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@ -0,0 +1,35 @@
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#pragma once
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#include "actioninterface.h"
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#include "utils.h"
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#include "globals.h"
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#include "ledstrip.h"
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#include "ledstripdefines.h"
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using namespace espgui;
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namespace {
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class LedstripAnimationBlinkNoneAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_OVERWRITE_NONE; }
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};
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class LedstripAnimationBlinkLeftAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_OVERWRITE_BLINKLEFT; }
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};
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class LedstripAnimationBlinkRightAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_OVERWRITE_BLINKRIGHT; }
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};
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class LedstripAnimationBlinkBothAction : public virtual ActionInterface
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{
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public:
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void triggered() override { blinkAnimation = LEDSTRIP_OVERWRITE_BLINKBOTH; }
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};
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}
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@ -143,14 +143,14 @@ public:
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if(!pressed)return;
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#ifdef FEATURE_LEDSTRIP
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if(blinkAnimation == LEDSTRIP_ANIMATION_DEFAULTRAINBOW){ //transition from off to left
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blinkAnimation = LEDSTRIP_ANIMATION_BLINKLEFT;
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if(blinkAnimation == LEDSTRIP_OVERWRITE_NONE){ //transition from off to left
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blinkAnimation = LEDSTRIP_OVERWRITE_BLINKLEFT;
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}
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else if(blinkAnimation == LEDSTRIP_ANIMATION_BLINKRIGHT){ // transition to warning
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blinkAnimation = LEDSTRIP_ANIMATION_BLINKBOTH;
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else if(blinkAnimation == LEDSTRIP_OVERWRITE_BLINKRIGHT){ // transition to warning
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blinkAnimation = LEDSTRIP_OVERWRITE_BLINKBOTH;
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}
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else{ // transition to off
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blinkAnimation = 0;
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blinkAnimation = LEDSTRIP_OVERWRITE_NONE;
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}
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#endif
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}
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@ -158,14 +158,14 @@ public:
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static void blinkRightButton(bool pressed){
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if(!pressed)return;
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#ifdef FEATURE_LEDSTRIP
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if(blinkAnimation == LEDSTRIP_ANIMATION_DEFAULTRAINBOW){ //transition from off to right
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blinkAnimation = LEDSTRIP_ANIMATION_BLINKRIGHT;
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if(blinkAnimation == LEDSTRIP_OVERWRITE_NONE){ //transition from off to right
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blinkAnimation = LEDSTRIP_OVERWRITE_BLINKRIGHT;
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}
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else if(blinkAnimation == LEDSTRIP_ANIMATION_BLINKLEFT){ // transition to warning
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blinkAnimation = LEDSTRIP_ANIMATION_BLINKBOTH;
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else if(blinkAnimation == LEDSTRIP_OVERWRITE_BLINKLEFT){ // transition to warning
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blinkAnimation = LEDSTRIP_OVERWRITE_BLINKBOTH;
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}
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else{ // transition to off
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blinkAnimation = 0;
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blinkAnimation = LEDSTRIP_OVERWRITE_NONE;
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}
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#endif
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}
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@ -6,6 +6,7 @@
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#include "actions/toggleboolaction.h"
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#include "actions/switchscreenaction.h"
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#include "ledstripselectanimationmenu.h"
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#include "ledstripselectblinkmenu.h"
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#include "texts.h"
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#include "icons/back.h"
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#include "checkboxicon.h"
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@ -28,16 +29,6 @@ namespace {
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class LedstripMenu;
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class LedstripSelectAnimationMenu;
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struct BlinkAnimationAccessor : public RefAccessor<int16_t> { int16_t &getRef() const override { return blinkAnimation; } };
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using BlinkAnimationChangeScreen = makeComponent<
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ChangeValueDisplay<int16_t>,
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StaticText<TEXT_BLINKANIMATION>,
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BlinkAnimationAccessor,
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BackActionInterface<SwitchScreenAction<LedstripMenu>>,
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SwitchScreenAction<LedstripMenu>
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>;
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using LedsCountChangeScreen = makeComponent<
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ChangeValueDisplay<int16_t>,
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StaticText<TEXT_LEDSCOUNT>,
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@ -86,10 +77,10 @@ class LedstripMenu :
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public:
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LedstripMenu()
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{
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDANIMATION>, ToggleBoolAction, CheckboxIcon, EnableLedAnimationAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDANIMATION>, ToggleBoolAction, CheckboxIcon, EnableLedAnimationAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BRAKELIGHTS>, ToggleBoolAction, CheckboxIcon, EnableBrakeLightsAccessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECTANIMATION>, SwitchScreenAction<LedstripSelectAnimationMenu>>>();
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// constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_BLINKANIMATION, BlinkAnimationAccessor>, SwitchScreenAction<BlinkAnimationChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECTANIMATION>, SwitchScreenAction<LedstripSelectAnimationMenu>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BLINKANIMATION>, SwitchScreenAction<LedstripSelectBlinkMenu>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSCOUNT, LedsCountAccessor>, SwitchScreenAction<LedsCountChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CENTEROFFSET, CenterOffsetAccessor>, SwitchScreenAction<CenterOffsetChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SMALLOFFSET, SmallOffsetAccessor>, SwitchScreenAction<SmallOffsetChangeScreen>>>();
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@ -28,9 +28,6 @@ namespace {
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LedstripSelectAnimationMenu()
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{
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_DEFAULTRAINBOW>, LedstripAnimationDefaultRainbowAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKLEFT>, LedstripAnimationBlinkLeftAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKRIGHT>, LedstripAnimationBlinkRightAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKBOTH>, LedstripAnimationBlinkBothAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BETTERRAINBOW>, LedstripAnimationBetterRainbowAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_SPEEDSYNCANIMATION>, LedstripAnimationSyncToSpeedAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<LedstripMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
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37
main/displays/menus/ledstripselectblinkmenu.h
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37
main/displays/menus/ledstripselectblinkmenu.h
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@ -0,0 +1,37 @@
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#pragma once
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// Local includes
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#include "menudisplay.h"
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#include "utils.h"
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#include "menuitem.h"
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#include "ledstrip.h"
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#include "ledstripselectanimationmenu.h"
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#include "icons/back.h"
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#include "texts.h"
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#include "actions/dummyaction.h"
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#include "actions/ledstripblinkactions.h"
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#include "actions/switchscreenaction.h"
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using namespace espgui;
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namespace {
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class LedstripMenu;
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}
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namespace {
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class LedstripSelectBlinkMenu :
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public MenuDisplay,
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public StaticText<TEXT_BLINKANIMATION>,
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public BackActionInterface<SwitchScreenAction<LedstripMenu>>
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{
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public:
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LedstripSelectBlinkMenu()
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{
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKNONE>, LedstripAnimationBlinkNoneAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKLEFT>, LedstripAnimationBlinkLeftAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKRIGHT>, LedstripAnimationBlinkRightAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKBOTH>, LedstripAnimationBlinkBothAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<LedstripMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
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}
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};
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} // Namespace
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@ -13,7 +13,8 @@ namespace {
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std::vector<CRGB> leds;
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uint8_t gHue = 0;
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int16_t blinkAnimation = LEDSTRIP_ANIMATION_DEFAULT;
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int16_t blinkAnimation = LEDSTRIP_OVERWRITE_NONE;
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int16_t animation_type = LEDSTRIP_ANIMATION_TYPE_DEFAULTRAINBOW;
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void showDefaultLedstrip();
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void showAnimation();
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@ -31,7 +32,7 @@ void updateLedStrip()
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{
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EVERY_N_MILLISECONDS( 20 ) { gHue++; }
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if (cpputils::is_in(blinkAnimation, LEDSTRIP_ANIMATION_BLINKLEFT, LEDSTRIP_ANIMATION_BLINKRIGHT, LEDSTRIP_ANIMATION_BLINKBOTH))
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if (cpputils::is_in(blinkAnimation, LEDSTRIP_OVERWRITE_BLINKLEFT, LEDSTRIP_OVERWRITE_BLINKRIGHT, LEDSTRIP_OVERWRITE_BLINKBOTH))
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{
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std::fill(std::begin(leds), std::end(leds), CRGB{0, 0, 0});
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@ -40,15 +41,15 @@ void updateLedStrip()
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auto color = CRGB{255, 255, 0};
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const auto center = (std::begin(leds) + (leds.size() / 2) + settings.ledstrip.centerOffset);
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#ifndef LEDSTRIP_WRONG_DIRECTION
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if (blinkAnimation != LEDSTRIP_ANIMATION_BLINKRIGHT)
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#ifdef LEDSTRIP_WRONG_DIRECTION
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if (blinkAnimation != LEDSTRIP_OVERWRITE_BLINKRIGHT)
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std::fill(center - settings.ledstrip.bigOffset, center - settings.ledstrip.smallOffset, color);
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if (blinkAnimation != LEDSTRIP_ANIMATION_BLINKLEFT)
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if (blinkAnimation != LEDSTRIP_OVERWRITE_BLINKLEFT)
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std::fill(center + settings.ledstrip.smallOffset, center + settings.ledstrip.bigOffset, color);
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#else
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if (blinkAnimation != LEDSTRIP_ANIMATION_BLINKLEFT)
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if (blinkAnimation != LEDSTRIP_OVERWRITE_BLINKLEFT)
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std::fill(center - settings.ledstrip.bigOffset, center - settings.ledstrip.smallOffset, color);
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if (blinkAnimation != LEDSTRIP_ANIMATION_BLINKRIGHT)
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if (blinkAnimation != LEDSTRIP_OVERWRITE_BLINKRIGHT)
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std::fill(center + settings.ledstrip.smallOffset, center + settings.ledstrip.bigOffset, color);
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#endif
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}
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@ -92,9 +93,9 @@ void updateLedStrip()
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}
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void showAnimation() {
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if (blinkAnimation == LEDSTRIP_ANIMATION_DEFAULTRAINBOW) showDefaultLedstrip();
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else if (blinkAnimation == LEDSTRIP_ANIMATION_BETTERRAINBOW) showBetterRainbow();
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else if (blinkAnimation == LEDSTRIP_ANIMATION_SPEEDSYNCANIMATION) showSpeedSyncAnimation();
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if (animation_type == LEDSTRIP_ANIMATION_TYPE_DEFAULTRAINBOW) showDefaultLedstrip();
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else if (animation_type == LEDSTRIP_ANIMATION_TYPE_BETTERRAINBOW) showBetterRainbow();
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else if (animation_type == LEDSTRIP_ANIMATION_TYPE_SPEEDSYNCANIMATION) showSpeedSyncAnimation();
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else showDefaultLedstrip();
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}
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@ -3,13 +3,12 @@
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* This file contains a few defines, so you don't have to remember which ledstrip animation is which number
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*/
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#define LEDSTRIP_ANIMATION_DEFAULTRAINBOW 0
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#define LEDSTRIP_ANIMATION_BLINKLEFT 1
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#define LEDSTRIP_ANIMATION_BLINKRIGHT 2
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#define LEDSTRIP_ANIMATION_BLINKBOTH 3
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#define LEDSTRIP_ANIMATION_BETTERRAINBOW 4
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#define LEDSTRIP_ANIMATION_SPEEDSYNCANIMATION 5
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#define LEDSTRIP_OVERWRITE_NONE 0
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#define LEDSTRIP_OVERWRITE_BLINKLEFT 1
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#define LEDSTRIP_OVERWRITE_BLINKRIGHT 2
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#define LEDSTRIP_OVERWRITE_BLINKBOTH 3
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#ifndef LEDSTRIP_ANIMATION_DEFAULT
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#define LEDSTRIP_ANIMATION_DEFAULT LEDSTRIP_ANIMATION_DEFAULTRAINBOW
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#endif
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#define LEDSTRIP_ANIMATION_TYPE_DEFAULTRAINBOW 0
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#define LEDSTRIP_ANIMATION_TYPE_BETTERRAINBOW 1
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#define LEDSTRIP_ANIMATION_TYPE_SPEEDSYNCANIMATION 2
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@ -243,6 +243,7 @@ constexpr char TEXT_LEDSTRIP[] = "Ledstrip";
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constexpr char TEXT_LEDANIMATION[] = "LED Animation";
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constexpr char TEXT_BRAKELIGHTS[] = "Brake Lights";
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constexpr char TEXT_BLINKANIMATION[] = "Blink animation";
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constexpr char TEXT_ANIMATION_TYPE[] = "Blink animation";
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constexpr char TEXT_LEDSCOUNT[] = "LEDs Count";
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constexpr char TEXT_CENTEROFFSET[] = "Center Offset";
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constexpr char TEXT_SMALLOFFSET[] = "Small Offset";
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@ -253,11 +254,14 @@ constexpr char TEXT_LEDSTRIP_MILLIAMP[] = "Ledstrip 0.1A";
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//LedstripSelectAnimationMenu
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constexpr char TEXT_SELECTANIMATION[] = "Select Animation";
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constexpr char TEXT_ANIMATION_DEFAULTRAINBOW[] = "Default Rainbow";
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constexpr char TEXT_ANIMATION_BETTERRAINBOW[] = "Better Rainbow";
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constexpr char TEXT_ANIMATION_SPEEDSYNCANIMATION[] = "Speed Sync";
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//LedstripSelectBlinkMenu
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constexpr char TEXT_ANIMATION_BLINKNONE[] = "Blink Off";
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constexpr char TEXT_ANIMATION_BLINKLEFT[] = "Blink Left";
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constexpr char TEXT_ANIMATION_BLINKRIGHT[] = "Blink Right";
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constexpr char TEXT_ANIMATION_BLINKBOTH[] = "Blink Both";
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constexpr char TEXT_ANIMATION_BETTERRAINBOW[] = "Better Rainbow";
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constexpr char TEXT_ANIMATION_SPEEDSYNCANIMATION[] = "Speed Sync";
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//LockscreenSettingsMenu
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constexpr char TEXT_LOCKSCREENSETTINGS[] = "Lockscreen Settings";
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