Merge pull request #60 from bobbycar-graz/dpad-debounce-fix
Made debounce respect the configured setting
This commit is contained in:
10
src/dpad.h
10
src/dpad.h
@ -63,29 +63,27 @@ void update()
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ButtonBack = 3
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};
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constexpr auto debounceTime = 25;
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if (std::get<ButtonUp>(lastState) != std::get<ButtonUp>(state) && now-debounceUp > debounceTime)
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if (std::get<ButtonUp>(lastState) != std::get<ButtonUp>(state) && now-debounceUp > settings.boardcomputerHardware.dpadDebounce)
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{
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if (std::get<ButtonUp>(state))
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InputDispatcher::rotate(-1);
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std::get<ButtonUp>(lastState) = std::get<ButtonUp>(state);
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debounceUp = now;
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}
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if (std::get<ButtonDown>(lastState) != std::get<ButtonDown>(state) && now-debounceDown > debounceTime)
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if (std::get<ButtonDown>(lastState) != std::get<ButtonDown>(state) && now-debounceDown > settings.boardcomputerHardware.dpadDebounce)
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{
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if (std::get<ButtonDown>(state))
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InputDispatcher::rotate(1);
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std::get<ButtonDown>(lastState) = std::get<ButtonDown>(state);
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debounceDown = now;
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}
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if (std::get<ButtonConfirm>(lastState) != std::get<ButtonConfirm>(state) && now-debounceConfirm > debounceTime)
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if (std::get<ButtonConfirm>(lastState) != std::get<ButtonConfirm>(state) && now-debounceConfirm > settings.boardcomputerHardware.dpadDebounce)
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{
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InputDispatcher::confirmButton(std::get<ButtonConfirm>(state));
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std::get<ButtonConfirm>(lastState) = std::get<ButtonConfirm>(state);
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debounceConfirm = now;
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}
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if (std::get<ButtonBack>(lastState) != std::get<ButtonBack>(state) && now-debounceBack > debounceTime)
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if (std::get<ButtonBack>(lastState) != std::get<ButtonBack>(state) && now-debounceBack > settings.boardcomputerHardware.dpadDebounce)
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{
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InputDispatcher::backButton(std::get<ButtonBack>(state));
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std::get<ButtonBack>(lastState) = std::get<ButtonBack>(state);
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@ -5,6 +5,7 @@
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#include "globals.h"
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#include "dpad.h"
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#include "globals.h"
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#include "types.h"
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namespace {
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@ -78,29 +79,27 @@ void update()
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ButtonBack = 2
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};
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constexpr auto debounceTime = 25;
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if (std::get<ButtonUp>(lastState) != std::get<ButtonUp>(state) && now-debounceUp > debounceTime)
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if (std::get<ButtonUp>(lastState) != std::get<ButtonUp>(state) && now-debounceUp > settings.boardcomputerHardware.dpadDebounce)
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{
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if (std::get<ButtonUp>(state))
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InputDispatcher::rotate(-1);
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std::get<ButtonUp>(lastState) = std::get<ButtonUp>(state);
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debounceUp = now;
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}
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if (std::get<ButtonDown>(lastState) != std::get<ButtonDown>(state) && now-debounceDown > debounceTime)
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if (std::get<ButtonDown>(lastState) != std::get<ButtonDown>(state) && now-debounceDown > settings.boardcomputerHardware.dpadDebounce)
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{
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if (std::get<ButtonDown>(state))
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InputDispatcher::rotate(1);
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std::get<ButtonDown>(lastState) = std::get<ButtonDown>(state);
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debounceDown = now;
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}
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if (std::get<ButtonConfirm>(lastState) != std::get<ButtonConfirm>(state) && now-debounceConfirm > debounceTime)
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if (std::get<ButtonConfirm>(lastState) != std::get<ButtonConfirm>(state) && now-debounceConfirm > settings.boardcomputerHardware.dpadDebounce)
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{
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InputDispatcher::confirmButton(std::get<ButtonConfirm>(state));
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std::get<ButtonConfirm>(lastState) = std::get<ButtonConfirm>(state);
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debounceConfirm = now;
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}
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if (std::get<ButtonBack>(lastState) != std::get<ButtonBack>(state) && now-debounceBack > debounceTime)
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if (std::get<ButtonBack>(lastState) != std::get<ButtonBack>(state) && now-debounceBack > settings.boardcomputerHardware.dpadDebounce)
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{
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InputDispatcher::backButton(std::get<ButtonBack>(state));
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std::get<ButtonBack>(lastState) = std::get<ButtonBack>(state);
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