Merge pull request #204 from bobbycar-graz/new-changevaluedisplays

New changevaluedisplays
This commit is contained in:
2021-12-30 03:57:48 +01:00
committed by GitHub
140 changed files with 2148 additions and 2268 deletions

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@ -80,7 +80,7 @@ set(BOBBYCAR_BUILDFLAGS
-DFEATURE_LEDBACKLIGHT
-DPINS_LEDBACKLIGHT=23
-DLEDBACKLIGHT_INVERTED
-DFEATURE_GARAGE
# -DFEATURE_GARAGE
-DFEATURE_NTP
-DFEATURE_WIRELESS_CONFIG
-DFEATURE_LEDSTRIP
@ -93,5 +93,6 @@ set(BOBBYCAR_BUILDFLAGS
-DOLD_NVS
-DFEATURE_DNS_NS
# -DSWITCH_BLINK
# -DFEATURE_ESPNOW
# -DFEATURE_IS_MIR_EGAL_OB_DER_WEBSERVER_KORREKT_ARBEITET
-DFEATURE_ESPNOW
)

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@ -8,6 +8,7 @@ set(headers
bluetoothtexthelpers.h
bmsutils.h
bobbybuttons.h
bobbycheckbox.h
bobbyerrorhandler.h
buildserver.h
buttons.h
@ -56,7 +57,6 @@ set(headers
statistics.h
statustexthelper.h
taskmanager.h
texts.h
time_bobbycar.h
types.h
udpcloud.h
@ -291,7 +291,6 @@ set(sources
statistics.cpp
statustexthelper.cpp
taskmanager.cpp
texts.cpp
time_bobbycar.cpp
types.cpp
udpcloud.cpp

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@ -182,7 +182,19 @@ struct LedsCountAccessor : public RefAccessorSaveSettings<int16_t> { int16_t &ge
struct CenterOffsetAccessor : public RefAccessorSaveSettings<int16_t> { int16_t &getRef() const override { return settings.ledstrip.centerOffset; } };
struct SmallOffsetAccessor : public RefAccessorSaveSettings<int16_t> { int16_t &getRef() const override { return settings.ledstrip.smallOffset; } };
struct BigOffsetAccessor : public RefAccessorSaveSettings<int16_t> { int16_t &getRef() const override { return settings.ledstrip.bigOffset; } };
struct DeziampereAccessor : public RefAccessorSaveSettings<int16_t> { int16_t &getRef() const override { return settings.ledstrip.deziampere; } };
struct LedStripMaxMilliampsAccessor : public NewSettingsAccessor<uint32_t> { ConfigWrapper<uint32_t> &getConfig() const override { return configs.ledStripMaxMilliamps; } };
struct LedStripMaxAmpereAccessor : public virtual espgui::AccessorInterface<float>
{
float getValue() const override
{
return configs.ledStripMaxMilliamps.value / 1000.f;
}
espgui::AccessorInterface<float>::setter_result_t setValue(float value) override
{
return configs.write_config(configs.ledStripMaxMilliamps, value * 1000);
}
};
struct EnableBeepWhenBlinkAccessor : public RefAccessorSaveSettings<bool> { bool &getRef() const override { return settings.ledstrip.enableBeepWhenBlink; } };
struct EnableFullBlinkAccessor : public RefAccessorSaveSettings<bool> { bool &getRef() const override { return settings.ledstrip.enableFullBlink; } };
struct EnableLedstripStVOAccessor : public RefAccessorSaveSettings<bool> { bool &getRef() const override { return settings.ledstrip.enableStVO; } };

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@ -6,7 +6,7 @@
struct WifiApEnabledAccessor : public NewSettingsAccessor<bool> { ConfigWrapper<bool> &getConfig() const override { return configs.wifiApEnabled; } };
//struct WifiApDisableWhenOnlineAccessor : public NewSettingsAccessor<bool> { ConfigWrapper<bool> &getConfig() const override { return configs.wifiDisableApWhenOnline; } };
struct WifiApNameAccessor : public NewSettingsAccessor<std::string> { ConfigWrapper<std::string> &getConfig() const override { return configs.wifiApName; } };
struct WifiApSsidAccessor : public NewSettingsAccessor<std::string> { ConfigWrapper<std::string> &getConfig() const override { return configs.wifiApName; } };
struct WifiApKeyAccessor : public NewSettingsAccessor<std::string> { ConfigWrapper<std::string> &getConfig() const override { return configs.wifiApKey; } };
struct WifiApIpAccessor : public NewSettingsAccessor<wifi_stack::ip_address_t> { ConfigWrapper<wifi_stack::ip_address_t> &getConfig() const override { return configs.wifiApIp; } };
struct WifiApMaskAccessor : public NewSettingsAccessor<wifi_stack::ip_address_t> { ConfigWrapper<wifi_stack::ip_address_t> &getConfig() const override { return configs.wifiApMask; } };

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@ -14,6 +14,7 @@
#include "accessorhelpers.h"
struct WifiStaEnabledAccessor : public NewSettingsAccessor<bool> { ConfigWrapper<bool> &getConfig() const override { return configs.wifiStaEnabled; } };
struct WifiStaMinRssiAccessor : public NewSettingsAccessor<int8_t> { ConfigWrapper<int8_t> &getConfig() const override { return configs.wifiStaMinRssi; } };
class WifiStaConfigSsidAccessor : public virtual NewSettingsAccessor<std::string>
{

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@ -6,16 +6,12 @@
// 3rdparty lib includes
#include <tftinstance.h>
// local includes
#include "globals.h"
#include "texts.h"
void RebootAction::triggered()
{
espgui::tft.fillScreen(TFT_BLACK);
espgui::tft.setTextColor(TFT_YELLOW);
espgui::tft.drawString(TEXT_REBOOT, 5, 5, 4);
espgui::tft.drawString("Reboot", 5, 5, 4);
espgui::tft.fillRect(0, 34, espgui::tft.width(), 3, TFT_WHITE);

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@ -1,9 +1,7 @@
#pragma once
// 3rdparty lib includes
#include "actioninterface.h"
using namespace espgui;
#include <actioninterface.h>
class RebootAction : public virtual espgui::ActionInterface
{

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@ -1,23 +1,39 @@
#include "bobbybuttons.h"
// local includes
#include "newsettings.h"
[[nodiscard]] std::optional<espgui::Button> translateRawButton(uint8_t button)
{
switch (button)
{
// Invalid
if (button == INPUT_MAPPING_NONE)
return std::nullopt;
using espgui::Button;
case 0: return Button::Left;
case 1: return Button::Right;
case 2: return Button::Up;
case 3: return Button::Down;
case 4: return Button(BobbyButton::Profile0);
case 5: return Button(BobbyButton::Profile1);
case 6: return Button(BobbyButton::Profile2);
case 7: return Button(BobbyButton::Profile3);
case 8: return Button(BobbyButton::Left2);
case 9: return Button(BobbyButton::Right2);
case 10: return Button(BobbyButton::Up2);
case 11: return Button(BobbyButton::Down2);
}
if (configs.dpadMappingLeft.value == button)
return Button::Left;
if (configs.dpadMappingRight.value == button)
return Button::Right;
if (configs.dpadMappingUp.value == button)
return Button::Up;
if (configs.dpadMappingDown.value == button)
return Button::Down;
if (configs.dpadMappingProfile0.value == button)
return Button(BobbyButton::Profile0);
if (configs.dpadMappingProfile1.value == button)
return Button(BobbyButton::Profile1);
if (configs.dpadMappingProfile2.value == button)
return Button(BobbyButton::Profile2);
if (configs.dpadMappingProfile3.value == button)
return Button(BobbyButton::Profile3);
if (configs.dpadMappingLeft2.value == button)
return Button(BobbyButton::Left2);
if (configs.dpadMappingRight2.value == button)
return Button(BobbyButton::Right2);
if (configs.dpadMappingUp2.value == button)
return Button(BobbyButton::Up2);
if (configs.dpadMappingDown2.value == button)
return Button(BobbyButton::Down2);
return std::nullopt;
}

15
main/bobbycheckbox.h Normal file
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@ -0,0 +1,15 @@
#pragma once
// 3rdparty lib includes
#include <actions/toggleboolaction.h>
#include <checkboxicon.h>
// local includes
#include "bobbyerrorhandler.h"
class BobbyCheckbox :
public virtual espgui::ToggleBoolAction,
public virtual espgui::CheckboxIcon,
public virtual BobbyErrorHandler
{
};

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@ -13,12 +13,13 @@
// 3rdparty lib includes
#include <espchrono.h>
#include <tickchrono.h>
#include <screenmanager.h>
// local includes
#include "bobbycar-can.h"
#include "globals.h"
#include "buttons.h"
#include "newsettings.h"
#include "bobbybuttons.h"
using namespace std::chrono_literals;
@ -29,7 +30,6 @@ constexpr const char * const TAG = "BOBBYCAN";
std::optional<int16_t> can_gas, can_brems;
espchrono::millis_clock::time_point last_can_gas{}, last_can_brems{};
CanButtonsState lastButtonsState;
void initCan()
{
@ -160,47 +160,22 @@ bool parseBoardcomputerCanMessage(const twai_message_t &message)
switch (message.identifier)
{
using namespace bobbycar::protocol::can;
case Boardcomputer::Command::ButtonPress:
{
const auto canButtonBits = *((uint16_t*)message.data);
CanButtonsState newState {
.up = bool(canButtonBits & Boardcomputer::ButtonUp),
.down = bool(canButtonBits & Boardcomputer::ButtonDown),
.confirm = bool(canButtonBits & Boardcomputer::ButtonConfirm),
.back = bool(canButtonBits & Boardcomputer::ButtonBack),
.profile0 = bool(canButtonBits & Boardcomputer::ButtonProfile0),
.profile1 = bool(canButtonBits & Boardcomputer::ButtonProfile1),
.profile2 = bool(canButtonBits & Boardcomputer::ButtonProfile2),
.profile3 = bool(canButtonBits & Boardcomputer::ButtonProfile3),
};
if (lastButtonsState.up != newState.up)
InputDispatcher::upButton(newState.up);
if (lastButtonsState.down != newState.down)
InputDispatcher::downButton(newState.down);
if (lastButtonsState.confirm != newState.confirm)
InputDispatcher::confirmButton(newState.confirm);
if (lastButtonsState.back != newState.back)
InputDispatcher::backButton(newState.back);
if (lastButtonsState.profile0 != newState.profile0)
InputDispatcher::profileButton(0, newState.profile0);
if (lastButtonsState.profile1 != newState.profile1)
InputDispatcher::profileButton(1, newState.profile1);
if (lastButtonsState.profile2 != newState.profile2)
InputDispatcher::profileButton(2, newState.profile2);
if (lastButtonsState.profile3 != newState.profile3)
InputDispatcher::profileButton(3, newState.profile3);
lastButtonsState = newState;
case Boardcomputer::Command::RawButtonPressed:
if (espgui::currentDisplay)
espgui::currentDisplay->rawButtonPressed(*((const uint8_t*)message.data));
break;
case Boardcomputer::Command::RawButtonReleased:
if (espgui::currentDisplay)
espgui::currentDisplay->rawButtonReleased(*((const uint8_t*)message.data));
break;
case Boardcomputer::Command::ButtonPressed:
if (espgui::currentDisplay)
espgui::currentDisplay->rawButtonPressed(espgui::Button(*((const uint8_t*)message.data)));
break;
case Boardcomputer::Command::ButtonReleased:
if (espgui::currentDisplay)
espgui::currentDisplay->rawButtonPressed(espgui::Button(*((const uint8_t*)message.data)));
break;
}
case Boardcomputer::Command::RawGas:
can_gas = *((int16_t*)message.data);
last_can_gas = espchrono::millis_clock::now();

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@ -7,7 +7,6 @@
#include "actions/setvalueaction.h"
#include "actions/backproxyaction.h"
#include "icons/back.h"
#include "texts.h"
#ifdef FEATURE_BLUETOOTH
#include "bluetoothmode.h"
#endif

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@ -10,12 +10,12 @@
// 3rdparty lib includes
#include <tftinstance.h>
#include <esp32-hal-gpio.h>
#include <screenmanager.h>
// local includes
#include "globals.h"
#include "utils.h"
#include "screens.h"
#include "buttons.h"
#include "bobbybuttons.h"
namespace {
constexpr const char * const TAG = "DEBUG";
@ -54,83 +54,127 @@ void handleDebugInput()
for (char c : std::string_view{data, length})
{
switch (c)
if (consoleControlCharsReceived < 2)
{
case 'i':
case 'I':
espgui::tft.init();
break;
case 'p':
case 'P':
{
const auto firstPower = controllers.front.command.poweroff;
for (Controller &controller : controllers)
controller.command.poweroff = !firstPower;
break;
switch (c)
{
case '\x1b':
if (consoleControlCharsReceived == 0)
consoleControlCharsReceived = 1;
else
consoleControlCharsReceived = 0;
break;
case '\x5b':
if (consoleControlCharsReceived == 1)
consoleControlCharsReceived = 2;
else
consoleControlCharsReceived = 0;
break;
case 'i':
case 'I':
consoleControlCharsReceived = 0;
espgui::tft.init();
break;
case 'p':
case 'P':
{
consoleControlCharsReceived = 0;
const auto firstPower = controllers.front.command.poweroff;
for (Controller &controller : controllers)
controller.command.poweroff = !firstPower;
break;
}
case 'l':
case 'L':
{
consoleControlCharsReceived = 0;
const auto firstLed = controllers.front.command.led;
for (Controller &controller : controllers)
controller.command.led = !firstLed;
break;
}
case 'r':
case 'R':
consoleControlCharsReceived = 0;
loadSettings();
break;
case 's':
case 'S':
consoleControlCharsReceived = 0;
saveSettings();
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
consoleControlCharsReceived = 0;
for (Controller &controller : controllers)
controller.command.buzzer.freq = c-'0';
break;
case 'z':
case 'Z':
consoleControlCharsReceived = 0;
if (espgui::currentDisplay)
{
espgui::currentDisplay->buttonPressed(espgui::Button(BobbyButton::Left2));
espgui::currentDisplay->buttonReleased(espgui::Button(BobbyButton::Left2));
}
break;
case 'u':
case 'U':
consoleControlCharsReceived = 0;
if (espgui::currentDisplay)
{
espgui::currentDisplay->buttonPressed(espgui::Button(BobbyButton::Right2));
espgui::currentDisplay->buttonReleased(espgui::Button(BobbyButton::Right2));
}
break;
default:
consoleControlCharsReceived = 0;
}
}
case 'l':
case 'L':
else
{
const auto firstLed = controllers.front.command.led;
for (Controller &controller : controllers)
controller.command.led = !firstLed;
break;
}
case 'r':
case 'R':
loadSettings();
break;
case 's':
case 'S':
saveSettings();
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
for (Controller &controller : controllers)
controller.command.buzzer.freq = c-'0';
break;
case 'A':
InputDispatcher::rotate(-1);
break;
case 'B':
InputDispatcher::rotate(1);
break;
case 'C':
InputDispatcher::confirmButton(true);
InputDispatcher::confirmButton(false);
break;
case 'D':
InputDispatcher::backButton(true);
InputDispatcher::backButton(false);
break;
case 'z':
case 'Z':
#ifndef LEDSTRIP_WRONG_DIRECTION
InputDispatcher::blinkLeftButton(true);
InputDispatcher::blinkLeftButton(false);
#else
InputDispatcher::blinkRightButton(true);
InputDispatcher::blinkRightButton(false);
#endif
break;
case 'u':
case 'U':
#ifndef LEDSTRIP_WRONG_DIRECTION
InputDispatcher::blinkRightButton(true);
InputDispatcher::blinkRightButton(false);
#else
InputDispatcher::blinkLeftButton(true);
InputDispatcher::blinkLeftButton(false);
#endif
break;
consoleControlCharsReceived = 0;
switch (c)
{
case 'A': // Up arrow pressed
if (espgui::currentDisplay)
{
espgui::currentDisplay->buttonPressed(espgui::Button::Up);
espgui::currentDisplay->buttonReleased(espgui::Button::Up);
}
break;
case 'B': // Down arrow pressed
if (espgui::currentDisplay)
{
espgui::currentDisplay->buttonPressed(espgui::Button::Down);
espgui::currentDisplay->buttonReleased(espgui::Button::Down);
}
break;
case 'C': // Right arrow pressed
if (espgui::currentDisplay)
{
espgui::currentDisplay->buttonPressed(espgui::Button::Right);
espgui::currentDisplay->buttonReleased(espgui::Button::Right);
}
break;
case 'D': // Left arrow pressed
if (espgui::currentDisplay)
{
espgui::currentDisplay->buttonPressed(espgui::Button::Left);
espgui::currentDisplay->buttonReleased(espgui::Button::Left);
}
break;
default:
ESP_LOGI(TAG, "unknown control char received: %hhx", c);
}
}
}
}

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@ -10,6 +10,10 @@
#include "displays/menus/boardcomputerhardwaresettingsmenu.h"
#include "newsettings.h"
namespace {
constexpr char TEXT_CALIBRATE[] = "Calibrate";
} // namespace
CalibrateDisplay::CalibrateDisplay(bool bootup) :
m_bootup{bootup}
{

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@ -15,7 +15,6 @@
#include "bobbydisplaywithtitle.h"
#include "globals.h"
#include "utils.h"
#include "texts.h"
#include "modes/ignoreinputmode.h"
class CalibrateDisplay : public BobbyDisplayWithTitle

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@ -1,15 +1,35 @@
#include "calibratevoltagedisplay.h"
// 3rdparty lib includes
#include <menuitem.h>
#include <icons/back.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
#include <widgets/label.h>
#include <fmt/core.h>
#include <actions/toggleboolaction.h>
#include <checkboxicon.h>
// local includes
// Local includes
#include "utils.h"
#include "icons/settings.h"
#include "battery.h"
#include "menus/batterymenu.h"
#include "globals.h"
#include "displays/menus/batterymenu.h"
#include "accessors/settingsaccessors.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_BATTERY_CALIBRATE[] = "Calibrate Voltages";
constexpr char TEXT_VOLTAGECALIBRATION_30V[] = "Calibrate 30.0V";
constexpr char TEXT_VOLTAGECALIBRATION_50V[] = "Calibrate 50.0V";
constexpr char TEXT_VOLTAGECALIBRATION_VALUE_30_FRONT[] = "30V Front";
constexpr char TEXT_VOLTAGECALIBRATION_VALUE_30_BACK[] = "30V Back";
constexpr char TEXT_VOLTAGECALIBRATION_VALUE_50_FRONT[] = "50V Front";
constexpr char TEXT_VOLTAGECALIBRATION_VALUE_50_BACK[] = "50V Back";
constexpr char TEXT_BATTERY_APPLYCALIB[] = "Apply calibration";
constexpr char TEXT_VOLTAGECALIBRATION_RESET[] = "Reset calibration";
constexpr char TEXT_BACK[] = "Back";
class Save30VCalibrationAction : public virtual espgui::ActionInterface
{
public:
@ -50,20 +70,61 @@ float convertToFloat(int16_t value)
return value/100.;
}
class BatteryVoltageCalibrationFront30VText : public virtual espgui::TextInterface { public: std::string text() const override { return fmt::format("30V Front: {}", convertToFloat(settings.battery.front30VoltCalibration)); } };
class BatteryVoltageCalibrationBack30VText : public virtual espgui::TextInterface { public: std::string text() const override { return fmt::format("30V Back: {}", convertToFloat(settings.battery.back30VoltCalibration)); } };
class BatteryVoltageCalibrationFront50VText : public virtual espgui::TextInterface { public: std::string text() const override { return fmt::format("50V Front: {}", convertToFloat(settings.battery.front50VoltCalibration)); } };
class BatteryVoltageCalibrationBack50VText : public virtual espgui::TextInterface { public: std::string text() const override { return fmt::format("50V Back: {}", convertToFloat(settings.battery.back50VoltCalibration)); } };
class BatteryVoltageCalibratedText : public virtual espgui::TextInterface { public: std::string text() const override { if (settings.battery.applyCalibration) return fmt::format("F{:.2f}V B{:.2f}", controllers.front.getCalibratedVoltage(), controllers.back.getCalibratedVoltage()); else return "Not activated"; } };
} // namespace
class BatteryVoltageCalibrationFront30VText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return fmt::format("30V Front: {}", convertToFloat(settings.battery.front30VoltCalibration));
}
};
using namespace espgui;
class BatteryVoltageCalibrationBack30VText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return fmt::format("30V Back: {}", convertToFloat(settings.battery.back30VoltCalibration));
}
};
class BatteryVoltageCalibrationFront50VText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return fmt::format("50V Front: {}", convertToFloat(settings.battery.front50VoltCalibration));
}
};
class BatteryVoltageCalibrationBack50VText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return fmt::format("50V Back: {}", convertToFloat(settings.battery.back50VoltCalibration));
}
};
class BatteryVoltageCalibratedText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
if (settings.battery.applyCalibration)
return fmt::format("F{:.2f}V B{:.2f}", controllers.front.getCalibratedVoltage(), controllers.back.getCalibratedVoltage());
else
return "Not activated";
}
};
} // namespace
CalibrateVoltageDisplay::CalibrateVoltageDisplay()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_VOLTAGECALIBRATION_30V>, Save30VCalibrationAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_VOLTAGECALIBRATION_50V>, Save50VCalibrationAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERY_APPLYCALIB>, ToggleBoolAction, CheckboxIcon, BatteryApplyCalibrationAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERY_APPLYCALIB>, BobbyCheckbox, BatteryApplyCalibrationAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<BatteryMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
@ -76,7 +137,12 @@ CalibrateVoltageDisplay::CalibrateVoltageDisplay()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_VOLTAGECALIBRATION_RESET>, ResetCalibrationAction>>();
}
std::string CalibrateVoltageDisplay::text() const
{
return TEXT_BATTERY_CALIBRATE;
}
void CalibrateVoltageDisplay::back()
{
switchScreen<BatteryMenu>();
espgui::switchScreen<BatteryMenu>();
}

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@ -1,27 +1,14 @@
#pragma once
// 3rdparty lib includes
#include <menuitem.h>
#include <icons/back.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
#include <widgets/label.h>
// Local includes
// local includes
#include "bobbymenudisplay.h"
#include "utils.h"
#include "icons/settings.h"
#include "texts.h"
#include "battery.h"
#include "menus/batterymenu.h"
#include "globals.h"
class CalibrateVoltageDisplay :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BATTERY_CALIBRATE>
class CalibrateVoltageDisplay : public BobbyMenuDisplay
{
public:
CalibrateVoltageDisplay();
std::string text() const override;
void back() override;
};

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@ -12,7 +12,6 @@
// local includes
#include "bobbydisplay.h"
#include "globals.h"
#include "texts.h"
#include "modes/ignoreinputmode.h"
namespace {

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@ -17,13 +17,14 @@
#include "utils.h"
#include "icons/back.h"
#include "icons/bobbycar.h"
#include "texts.h"
#include "actions/dummyaction.h"
#include "globals.h"
#include "displays/menus/ledstripmenu.h"
#ifdef FEATURE_LEDSTRIP
namespace {
constexpr char TEXT_LEDSTRIPCOLORMENU[] = "Customize Ledstrip";
int8_t selected_side = 7;
int8_t selected_color;
bool state_select_color{false};

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@ -7,10 +7,12 @@
// local includes
#include "globals.h"
#include "utils.h"
#include "texts.h"
#include "buttons.h"
#include "displays/menus/mainmenu.h"
#include "displays/calibratedisplay.h"
#include "bobbybuttons.h"
#ifdef LOCKSCREEN_PLUGIN
#include "ledstripdefines.h"
#endif
void Lockscreen::start()
{
@ -24,7 +26,6 @@ void Lockscreen::start()
m_oldMode = currentMode;
currentMode = &m_mode;
profileButtonDisabled = !settings.lockscreen.allowPresetSwitch;
isLocked = true;
if (settings.lockscreen.keepLockedAfterReboot && !settings.lockscreen.locked)
{
@ -41,7 +42,7 @@ void Lockscreen::initScreen()
espgui::tft.setTextFont(4);
espgui::tft.setTextColor(TFT_YELLOW);
espgui::tft.drawString(TEXT_LOCKVEHICLE, 5, 5);
espgui::tft.drawString("Lock vehicle", 5, 5);
espgui::tft.fillRect(0, 34, espgui::tft.width(), 3, TFT_WHITE);
@ -71,9 +72,6 @@ void Lockscreen::initScreen()
void Lockscreen::update()
{
Base::update();
// just in case someone changes that settings somehow
profileButtonDisabled = !settings.lockscreen.allowPresetSwitch;
}
void Lockscreen::redraw()
@ -147,7 +145,6 @@ void Lockscreen::stop()
currentMode = m_oldMode;
}
profileButtonDisabled = false;
isLocked = false;
if (!(!gas || !brems || *gas > 200.f || *brems > 200.f))
{
@ -161,6 +158,8 @@ void Lockscreen::stop()
void Lockscreen::buttonPressed(espgui::Button button)
{
if (settings.lockscreen.allowPresetSwitch ||
!cpputils::is_in(button, BobbyButton::Profile0, BobbyButton::Profile1, BobbyButton::Profile2, BobbyButton::Profile3))
Base::buttonPressed(button);
switch (button)

View File

@ -15,6 +15,9 @@
#endif
namespace {
constexpr char TEXT_ABOUT[] = "About";
constexpr char TEXT_BACK[] = "Back";
class CurrentVersionText : public virtual espgui::TextInterface
{
public:
@ -33,10 +36,9 @@ public:
constexpr char TEXT_VERSION[] = "Version: 1.0";
} // namespace
using namespace espgui;
AboutMenu::AboutMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, CurrentVersionText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, HeapTotal8Text, StaticFont<2>, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, HeapFree8Text, StaticFont<2>, DisabledColor, DummyAction>>();
@ -63,7 +65,12 @@ AboutMenu::AboutMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string AboutMenu::text() const
{
return TEXT_ABOUT;
}
void AboutMenu::back()
{
switchScreen<SettingsMenu>();
espgui::switchScreen<SettingsMenu>();
}

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class AboutMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_ABOUT>
class AboutMenu : public BobbyMenuDisplay
{
public:
AboutMenu();
std::string text() const override;
void back() override;
};

View File

@ -1,16 +1,55 @@
#include "batterydebugmenu.h"
// 3rdparty lib includes
#include <menuitem.h>
#include <icons/back.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
#include <fmt/core.h>
// local includes
#include "debugmenu.h"
#include "accessors/settingsaccessors.h"
#include "fmt/core.h"
#include "utils.h"
#include "icons/settings.h"
#include "battery.h"
class CurrentBatteryStatusText : public virtual espgui::TextInterface { public: std::string text() const override { return getBatteryPercentageString(); } };
class CurrentAdvancedBatteryPercentageText : public virtual espgui::TextInterface { public: std::string text() const override { return getBatteryAdvancedPercentageString(); } };
namespace {
constexpr char TEXT_BATTERYDEBUG[] = "Bat Debug Menu";
constexpr char TEXT_BACK[] = "Back";
class BatteryDebugText : public virtual espgui::TextInterface { public: std::string text() const override { return getBatteryDebugString(); } };
class BatteryDebug2Text : public virtual espgui::TextInterface {
public: std::string text() const override {
class CurrentBatteryStatusText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return getBatteryPercentageString();
}
};
class CurrentAdvancedBatteryPercentageText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return getBatteryAdvancedPercentageString();
}
};
class BatteryDebugText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return getBatteryDebugString();
}
};
class BatteryDebug2Text : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
float avgVoltage = 0;
for (auto &controller : controllers)
{
@ -23,12 +62,22 @@ class BatteryDebug2Text : public virtual espgui::TextInterface {
return fmt::format("{:.0f} {:.0f}W/kmh", avgSpeedKmh, w_per_kmh);
}
};
class BatteryDebug3Text : public virtual espgui::TextInterface { public: std::string text() const override { return fmt::format("{}fA {}bA", fixCurrent(controllers.front.feedback.left.dcLink + controllers.front.feedback.right.dcLink), fixCurrent(controllers.back.feedback.left.dcLink + controllers.back.feedback.right.dcLink)); } };
using namespace espgui;
class BatteryDebug3Text : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return fmt::format("{}fA {}bA",
fixCurrent(controllers.front.feedback.left.dcLink + controllers.front.feedback.right.dcLink),
fixCurrent(controllers.back.feedback.left.dcLink + controllers.back.feedback.right.dcLink));
}
};
} // namespace
BatteryDebugMenu::BatteryDebugMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, CurrentBatteryStatusText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, BatteryDebugText, DisabledColor, DummyAction>>();
@ -38,7 +87,12 @@ BatteryDebugMenu::BatteryDebugMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string BatteryDebugMenu::text() const
{
return TEXT_BATTERYDEBUG;
}
void BatteryDebugMenu::back()
{
switchScreen<DebugMenu>();
espgui::switchScreen<DebugMenu>();
}

View File

@ -1,24 +1,14 @@
#pragma once
// 3rdparty lib includes
#include <menuitem.h>
#include <icons/back.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
// Local includes
#include "displays/bobbymenudisplay.h"
#include "utils.h"
#include "icons/settings.h"
#include "texts.h"
#include "battery.h"
class BatteryDebugMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BATTERYDEBUG>
class BatteryDebugMenu : public BobbyMenuDisplay
{
public:
BatteryDebugMenu();
std::string text() const override;
void back() override;
};

View File

@ -1,17 +1,42 @@
#include "batterymenu.h"
// 3rdparty lib includes
#include <menuitem.h>
#include <icons/back.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
#include <changevaluedisplay.h>
#include <textwithvaluehelper.h>
#include <fmt/core.h>
// local includes
// Local includes
#include "utils.h"
#include "icons/settings.h"
#include "battery.h"
#include "selectbatterytypemenu.h"
#include "displays/bobbychangevaluedisplay.h"
#include "mainmenu.h"
#include "displays/calibratevoltagedisplay.h"
#include "accessors/settingsaccessors.h"
#include "battery.h"
namespace {
constexpr char TEXT_BATTERY[] = "Battery";
constexpr char TEXT_CELL_SERIES[] = "Cells (Series)";
constexpr char TEXT_CELL_PARALLEL[] = "Cells (Parallel)";
constexpr char TEXT_SELECT_CELL_TYPE[] = "Select Cell Type";
constexpr char TEXT_CELL_TYPE[] = "Cell Type";
constexpr char TEXT_BATTERY_CALIBRATE[] = "Calibrate Voltages";
constexpr char TEXT_BATTERY_TYPE_22P[] = "22P cells";
constexpr char TEXT_BATTERY_TYPE_HG2[] = "HG2 cells";
constexpr char TEXT_BATTERY_TYPE_MH1[] = "MH1 cells";
constexpr char TEXT_BATTERY_TYPE_VTC5[] = "VTC5 cells";
constexpr char TEXT_BATTERY_TYPE_BAK_25R[] = "BAK / 25R cells";
constexpr char TEXT_BATTERY_WHKM[] = "Wh per km";
constexpr char TEXT_BATTERY_APPLYCALIB[] = "Apply calibration";
constexpr char TEXT_VOLTAGECALIBRATION_RESET[] = "Reset calibration";
constexpr char TEXT_BACK[] = "Back";
class CurrentBatteryStatusText : public virtual espgui::TextInterface { public: std::string text() const override { return getBatteryPercentageString(); } };
using BatteryCellSeriesChangeScreen = espgui::makeComponent<
@ -37,8 +62,27 @@ using BatteryWHperKMChangeScreen = espgui::makeComponent<
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<BatteryMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<BatteryMenu>>
>;
} // namespace
using namespace espgui;
BatteryMenu::BatteryMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, CurrentBatteryStatusText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CELL_SERIES, BatterySeriesCellsAccessor>, SwitchScreenAction<BatteryCellSeriesChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CELL_PARALLEL, BatteryParallelCellsAccessor>, SwitchScreenAction<BatteryCellParallelChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_BATTERY_WHKM, BatteryWHperKMAccessor>, SwitchScreenAction<BatteryWHperKMChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECT_CELL_TYPE>, SwitchScreenAction<BatteryTypeMenu>>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERY_CALIBRATE>, SwitchScreenAction<CalibrateVoltageDisplay>, StaticMenuItemIcon<&bobbyicons::settings>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string BatteryMenu::text() const
{
return TEXT_BATTERY;
}
void BatteryMenu::start()
{
@ -61,20 +105,7 @@ void BatteryMenu::redraw()
m_doubleProgressBarBatPercentage.redraw(batPercent, battery::bootBatPercentage);
}
BatteryMenu::BatteryMenu()
{
constructMenuItem<makeComponent<MenuItem, CurrentBatteryStatusText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CELL_SERIES, BatterySeriesCellsAccessor>, SwitchScreenAction<BatteryCellSeriesChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CELL_PARALLEL, BatteryParallelCellsAccessor>, SwitchScreenAction<BatteryCellParallelChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_BATTERY_WHKM, BatteryWHperKMAccessor>, SwitchScreenAction<BatteryWHperKMChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECT_CELL_TYPE>, SwitchScreenAction<BatteryTypeMenu>>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERY_CALIBRATE>, SwitchScreenAction<CalibrateVoltageDisplay>, StaticMenuItemIcon<&bobbyicons::settings>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
void BatteryMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}

View File

@ -1,32 +1,22 @@
#pragma once
// 3rdparty lib includes
#include <menuitem.h>
#include <icons/back.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
// Local includes
// local includes
#include "displays/bobbymenudisplay.h"
#include "utils.h"
#include "icons/settings.h"
#include "texts.h"
#include "battery.h"
#include "selectbatterytypemenu.h"
#include "widgets/doubleprogressbar.h"
class BatteryMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BATTERY>
class BatteryMenu : public BobbyMenuDisplay
{
using Base = BobbyMenuDisplay;
public:
BatteryMenu();
std::string text() const override;
void start() override;
void redraw() override;
void back() override;
private:
bobbygui::DoubleProgressBar m_doubleProgressBarBatPercentage{75, 68, 90, 24, 0, 100, TFT_RED, TFT_GREEN};
};

View File

@ -1,30 +1,39 @@
#include "blesettingsmenu.h"
// 3rdparty lib includes
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
// local includes
#include "accessors/settingsaccessors.h"
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "bletexthelpers.h"
#include "checkboxicon.h"
#include "displays/menus/settingsmenu.h"
#include "icons/back.h"
#include "texts.h"
#include "bobbycheckbox.h"
#ifdef FEATURE_BLE
using namespace espgui;
namespace {
constexpr char TEXT_BLESETTINGS[] = "BLE settings";
constexpr char TEXT_BLEENABLED[] = "BLE enabled";
constexpr char TEXT_BACK[] = "Back";
} // namespace
BleSettingsMenu::BleSettingsMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BLEENABLED>, ToggleBoolAction, CheckboxIcon, BleEnabledAccessor>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BLEENABLED>, BobbyCheckbox, BleEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, BleServerPeerDevicesText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, BleCharacSubscribedText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string BleSettingsMenu::text() const
{
return TEXT_BLESETTINGS;
}
void BleSettingsMenu::back()
{
switchScreen<SettingsMenu>();
espgui::switchScreen<SettingsMenu>();
}
#endif

View File

@ -2,16 +2,16 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
#ifdef FEATURE_BLE
class BleSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BLESETTINGS>
class BleSettingsMenu : public BobbyMenuDisplay
{
public:
BleSettingsMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -19,7 +19,6 @@
#include "bluetoothtexthelpers.h"
#include "accessors/settingsaccessors.h"
#include "icons/back.h"
#include "texts.h"
using namespace espgui;
using namespace bluetoothtexthelpers;

View File

@ -13,7 +13,6 @@
#include "actions/switchscreenaction.h"
#include "bluetoothtexthelpers.h"
#include "icons/back.h"
#include "texts.h"
#include "displays/menus/mainmenu.h"
using namespace espgui;

View File

@ -3,14 +3,13 @@
#if defined(FEATURE_BLUETOOTH) && defined(FEATURE_BMS)
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class BmsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BMS>
class BmsMenu : public BobbyMenuDisplay
{
public:
BmsMenu();
std::string text() const override { return TEXT_BMS; }
void back() override;
};
#endif

View File

@ -5,9 +5,7 @@
#include <changevaluedisplay.h>
#include <actions/dummyaction.h>
#include <actions/switchscreenaction.h>
#include <actions/toggleboolaction.h>
#include <icons/back.h>
#include <checkboxicon.h>
#include <textwithvaluehelper.h>
// local includes
@ -21,6 +19,25 @@
#include "displays/menus/settingsmenu.h"
namespace {
constexpr char TEXT_BOARDCOMPUTERHARDWARESETTINGS[] = "Boardcomputer H/W settings";
constexpr char TEXT_LOCKSCREENSETTINGS[] = "Lockscreen Settings";
constexpr char TEXT_CALIBRATE[] = "Calibrate";
constexpr char TEXT_SAMPLECOUNT[] = "sampleCount";
constexpr char TEXT_GASMIN[] = "gasMin";
constexpr char TEXT_GASMAX[] = "gasMax";
constexpr char TEXT_BREMSMIN[] = "bremsMin";
constexpr char TEXT_BREMSMAX[] = "bremsMax";
constexpr char TEXT_DPADDEBOUNCE[] = "dpadDebounce";
constexpr char TEXT_GAMETRAKCALIBRATE[] = "Gametrak calibrate";
constexpr char TEXT_SETGAMETRAKXMIN[] = "Set gametrakXMin";
constexpr char TEXT_SETGAMETRAKXMAX[] = "Set gametrakXMax";
constexpr char TEXT_SETGAMETRAKYMIN[] = "Set gametrakYMin";
constexpr char TEXT_SETGAMETRAKYMAX[] = "Set gametrakYMax";
constexpr char TEXT_SETGAMETRAKDISTMIN[] = "Set gametrakDistMin";
constexpr char TEXT_SETGAMETRAKDISTMAX[] = "Set gametrakDistMax";
constexpr char TEXT_TIMERS[] = "Timers";
constexpr char TEXT_BACK[] = "Back";
struct GasText : public virtual espgui::TextInterface
{
public:
@ -183,6 +200,11 @@ BoardcomputerHardwareSettingsMenu::BoardcomputerHardwareSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&icons::back>>>();
}
std::string BoardcomputerHardwareSettingsMenu::text() const
{
return TEXT_BOARDCOMPUTERHARDWARESETTINGS;
}
void BoardcomputerHardwareSettingsMenu::back()
{
switchScreen<SettingsMenu>();

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class BoardcomputerHardwareSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BOARDCOMPUTERHARDWARESETTINGS>
class BoardcomputerHardwareSettingsMenu : public BobbyMenuDisplay
{
public:
BoardcomputerHardwareSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -4,8 +4,6 @@
#include "changevaluedisplay.h"
#include "menuitem.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "icons/back.h"
// local includes
@ -14,8 +12,21 @@
#include "globals.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/settingsmenu.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_BUZZER[] = "Buzzer";
constexpr char TEXT_FRONTFREQ[] = "Front freq";
constexpr char TEXT_FRONTPATTERN[] = "Front pattern";
constexpr char TEXT_BACKFREQ[] = "Back freq";
constexpr char TEXT_BACKPATTERN[] = "Back pattern";
constexpr char TEXT_REVERSEBEEP[] = "Reverse beep";
constexpr char TEXT_REVERSEBEEPFREQ0[] = "Reverse beep freq0";
constexpr char TEXT_REVERSEBEEPFREQ1[] = "Reverse beep freq1";
constexpr char TEXT_REVERSEBEEPDURATION0[] = "Reverse beep duration0";
constexpr char TEXT_REVERSEBEEPDURATION1[] = "Reverse beep duration1";
constexpr char TEXT_BACK[] = "Back";
struct FrontFreqAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.freq; } };
using FrontFreqChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
@ -90,7 +101,7 @@ BuzzerMenu::BuzzerMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTPATTERN>, SwitchScreenAction<FrontPatternChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKFREQ>, SwitchScreenAction<BackFreqChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKPATTERN>, SwitchScreenAction<BackPatternChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEP>, ToggleBoolAction, CheckboxIcon, ReverseBeepAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEP>, BobbyCheckbox, ReverseBeepAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPFREQ0>, SwitchScreenAction<ReverseBeepFreq0ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPFREQ1>, SwitchScreenAction<ReverseBeepFreq1ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REVERSEBEEPDURATION0>, SwitchScreenAction<ReverseBeepDuration0ChangeScreen>>>();
@ -98,6 +109,11 @@ BuzzerMenu::BuzzerMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string BuzzerMenu::text() const
{
return TEXT_BUZZER;
}
void BuzzerMenu::back()
{
switchScreen<SettingsMenu>();

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class BuzzerMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BUZZER>
class BuzzerMenu : public BobbyMenuDisplay
{
public:
BuzzerMenu();
std::string text() const override;
void back() override;
};

View File

@ -5,9 +5,7 @@
#include "menuitem.h"
#include "changevaluedisplay.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "actions/dummyaction.h"
#include "checkboxicon.h"
#include "icons/back.h"
// local includes
@ -16,9 +14,16 @@
#include "accessors/settingsaccessors.h"
#include "cloud.h"
#include "displays/menus/settingsmenu.h"
#include "bobbycheckbox.h"
#ifdef FEATURE_CLOUD
namespace {
constexpr char TEXT_CLOUDSETTINGS[] = "Cloud settings";
constexpr char TEXT_CLOUDENABLED[] = "Cloud enabled";
constexpr char TEXT_CLOUDTRANSMITTIMEOUT[] = "Transmit timeout";
constexpr char TEXT_CLOUDCOLLECTRATE[] = "Cloud collect rate";
constexpr char TEXT_CLOUDSENDRATE[] = "Cloud send rate";
constexpr char TEXT_BACK[] = "Back";
using CloudTransmitTimeoutChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
@ -58,7 +63,7 @@ using namespace espgui;
CloudSettingsMenu::CloudSettingsMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CLOUDENABLED>, ToggleBoolAction, CheckboxIcon, CloudEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CLOUDENABLED>, BobbyCheckbox, CloudEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CLOUDTRANSMITTIMEOUT>, SwitchScreenAction<CloudTransmitTimeoutChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, CloudCreatedText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, CloudStartedText, DisabledColor, DummyAction>>();
@ -69,6 +74,11 @@ CloudSettingsMenu::CloudSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string CloudSettingsMenu::text() const
{
return TEXT_CLOUDSETTINGS;
}
void CloudSettingsMenu::back()
{
switchScreen<SettingsMenu>();

View File

@ -2,16 +2,15 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
#ifdef FEATURE_CLOUD
class CloudSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_CLOUDSETTINGS>
class CloudSettingsMenu : public BobbyMenuDisplay
{
public:
CloudSettingsMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -8,30 +8,30 @@
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
#include "texts.h"
#include "debugtexthelpers.h"
using namespace espgui;
namespace {
template<const char *Ttext, typename Ttexts>
class CommandDebugMenu :
public BobbyMenuDisplay,
public StaticText<Ttext>,
public BackActionInterface<SwitchScreenAction<DebugMenu>>
public espgui::StaticText<Ttext>,
public espgui::BackActionInterface<espgui::SwitchScreenAction<DebugMenu>>
{
public:
CommandDebugMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, typename Ttexts::BuzzerFreqText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, typename Ttexts::BuzzerPatternText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, typename Ttexts::PoweroffText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, typename Ttexts::LedText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
private:
static constexpr char TEXT_BACK[] = "Back";
};
constexpr char TEXT_FRONTCOMMAND[] = "Front command";
constexpr char TEXT_BACKCOMMAND[] = "Back command";
using FrontCommandDebugMenu = CommandDebugMenu<TEXT_FRONTCOMMAND, FrontTexts>;
using BackCommandDebugMenu = CommandDebugMenu<TEXT_BACKCOMMAND, BackTexts>;
} // namespace

View File

@ -5,9 +5,7 @@
// 3rdparty lib includes
#include "changevaluedisplay.h"
#include "actions/toggleboolaction.h"
#include "actions/switchscreenaction.h"
#include "checkboxicon.h"
#include "icons/back.h"
// local includes
@ -18,8 +16,24 @@
#include "displays/menus/enablemenu.h"
#include "displays/menus/invertmenu.h"
#include "displays/menus/settingsmenu.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_CONTROLLERHARDWARESETTINGS[] = "Controller H/W settings";
constexpr char TEXT_WHEELDIAMETERMM[] = "Wheel diameter (mm)";
constexpr char TEXT_WHEELDIAMETERINCH[] = "Wheel diameter (inch)";
constexpr char TEXT_NUMMAGNETPOLES[] = "Num magnet poles";
constexpr char TEXT_SETENABLED[] = "Set enabled";
constexpr char TEXT_SETINVERTED[] = "Set inverted";
constexpr char TEXT_SWAPFRONTBACK[] = "Swap front/back";
#ifdef FEATURE_CAN
constexpr char TEXT_FRONTSENDCAN[] = "Front send CAN";
constexpr char TEXT_BACKSENDCAN[] = "Back send CAN";
constexpr char TEXT_CANTRANSMITTIMEOUT[] = "CanTransmitTimeout";
constexpr char TEXT_CANRECEIVETIMEOUT[] = "CanReceiveTimeout";
#endif
constexpr char TEXT_BACK[] = "Back";
using WheelDiameterMmChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_WHEELDIAMETERMM>,
@ -60,26 +74,30 @@ using CanReceiveTimeoutChangeScreen = espgui::makeComponent<
#endif
} // namespace
using namespace espgui;
ControllerHardwareSettingsMenu::ControllerHardwareSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETENABLED>, SwitchScreenAction<EnableMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETINVERTED>, SwitchScreenAction<InvertMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_WHEELDIAMETERMM>, SwitchScreenAction<WheelDiameterMmChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_WHEELDIAMETERINCH>, SwitchScreenAction<WheelDiameterInchChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_NUMMAGNETPOLES>, SwitchScreenAction<NumMagnetPolesChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SWAPFRONTBACK>, ToggleBoolAction, CheckboxIcon, SwapFrontBackAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SWAPFRONTBACK>, BobbyCheckbox, SwapFrontBackAccessor>>();
#ifdef FEATURE_CAN
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTSENDCAN>, ToggleBoolAction, CheckboxIcon, SendFrontCanCmdAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKSENDCAN>, ToggleBoolAction, CheckboxIcon, SendBackCanCmdAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTSENDCAN>, BobbyCheckbox, SendFrontCanCmdAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKSENDCAN>, BobbyCheckbox, SendBackCanCmdAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CANTRANSMITTIMEOUT>, SwitchScreenAction<CanTransmitTimeoutChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CANRECEIVETIMEOUT>, SwitchScreenAction<CanReceiveTimeoutChangeScreen>>>();
#endif
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string ControllerHardwareSettingsMenu::text() const
{
return TEXT_CONTROLLERHARDWARESETTINGS;
}
void ControllerHardwareSettingsMenu::back()
{
switchScreen<SettingsMenu>();
espgui::switchScreen<SettingsMenu>();
}

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@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class ControllerHardwareSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_CONTROLLERHARDWARESETTINGS>
class ControllerHardwareSettingsMenu : public BobbyMenuDisplay
{
public:
ControllerHardwareSettingsMenu();
std::string text() const override;
void back() override;
};

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@ -1,20 +1,35 @@
#include "crashmenu.h"
// 3rdparty lib includes
#include "actions/switchscreenaction.h"
#include "icons/back.h"
// local includes
#include "actions/assertaction.h"
#include "actions/dividebyzeroaction.h"
#include "actions/switchscreenaction.h"
#include "displays/menus/settingsmenu.h"
#include "icons/back.h"
namespace {
constexpr char TEXT_CRASHMENU[] = "Crash Menu";
constexpr char TEXT_CRASH_ASSERT[] = "assert(0)";
constexpr char TEXT_CRASH_DIVZERO[] = "42 / 0";
constexpr char TEXT_BACK[] = "Back";
} // namespace
CrashMenu::CrashMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CRASH_ASSERT>, AssertAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_CRASH_DIVZERO>, DivideByZeroAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string CrashMenu::text() const
{
return TEXT_CRASHMENU;
}
void CrashMenu::back()
{
switchScreen<SettingsMenu>();
espgui::switchScreen<SettingsMenu>();
}

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@ -2,15 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
using namespace espgui;
class CrashMenu :
public BobbyMenuDisplay,
public StaticText<TEXT_CRASHMENU>
class CrashMenu : public BobbyMenuDisplay
{
public:
CrashMenu();
std::string text() const override;
void back() override;
};

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@ -4,8 +4,6 @@
#include "menuitem.h"
#include "actions/switchscreenaction.h"
#include "actions/dummyaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "icons/back.h"
#include "accessors/settingsaccessors.h"
#include <screenmanager.h>
@ -28,30 +26,43 @@
#include "displays/menus/dynamicdebugmenu.h"
#include "displays/menus/mainmenu.h"
#include "displays/menus/batterydebugmenu.h"
#include "bobbyerrorhandler.h"
#include "bobbycheckbox.h"
namespace {
class AlertAction : public espgui::MenuItem
{
public:
std::string text() const override { return "Open popup"; }
void triggered() override
{
BobbyErrorHandler{}.errorOccured("Das\nist\nein sehr langer text, der nicht in eine zeile passt");
}
};
constexpr char TEXT_DEBUG[] = "Debug";
constexpr char TEXT_TASKMANAGER[] = "Taskmanager";
constexpr char TEXT_QRCODE_DEBUG[] = "QR Debug";
constexpr char TEXT_BATTERYDEBUG[] = "Bat Debug Menu";
constexpr char TEXT_TOGGLECLOUDDEBUG[] = "Cloud Debug";
//constexpr char TEXT_FRONTCOMMAND[] = "Front command";
//constexpr char TEXT_BACKCOMMAND[] = "Back command";
//constexpr char TEXT_FRONTLEFTCOMMAND[] = "Front left command";
//constexpr char TEXT_FRONTRIGHTCOMMAND[] = "Front right command";
//constexpr char TEXT_BACKLEFTCOMMAND[] = "Back left command";
//constexpr char TEXT_BACKRIGHTCOMMAND[] = "Back right command";
//constexpr char TEXT_FRONTFEEDBACK[] = "Front feedback";
//constexpr char TEXT_BACKFEEDBACK[] = "Back feedback";
//constexpr char TEXT_FRONTLEFTFEEDBACK[] = "Front left feedback";
//constexpr char TEXT_FRONTRIGHTFEEDBACK[] = "Front right feedback";
//constexpr char TEXT_BACKLEFTFEEDBACK[] = "Back left feedback";
//constexpr char TEXT_BACKRIGHTFEEDBACK[] = "Back right feedback";
constexpr char TEXT_LOADSETTINGS[] = "Load settings (old)";
constexpr char TEXT_SAVESETTINGS[] = "Save settings (old)";
constexpr char TEXT_ERASENVS[] = "Erase NVS (old)";
constexpr char TEXT_DYNAMICMENU[] = "GUI experiments";
constexpr char TEXT_BACK[] = "Back";
} // namespace
using namespace espgui;
DebugMenu::DebugMenu()
{
constructMenuItem<AlertAction>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TASKMANAGER>, SwitchScreenAction<TaskmanagerMenu>>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TASKMANAGER>, SwitchScreenAction<TaskmanagerMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_QRCODE_DEBUG>, SwitchScreenAction<QrCodeDebugDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOADSETTINGS>, LoadSettingsAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SAVESETTINGS>, SaveSettingsAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ERASENVS>, EraseNvsAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERYDEBUG>, SwitchScreenAction<BatteryDebugMenu>, StaticMenuItemIcon<&bobbyicons::battery>>>();
#ifdef FEATURE_UDPCLOUD
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TOGGLECLOUDDEBUG>, BobbyCheckbox, CloudDebugEnableAccessor>>();
#endif
constructMenuItem<makeComponent<MenuItem, LastRebootReasonText, StaticFont<2>, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTCOMMAND>, SwitchScreenAction<FrontCommandDebugMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKCOMMAND>, SwitchScreenAction<BackCommandDebugMenu>>>();
@ -64,22 +75,23 @@ DebugMenu::DebugMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTFEEDBACK>, SwitchScreenAction<FrontFeedbackDebugMenu>, FrontFeedbackColor<TFT_WHITE>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKFEEDBACK>, SwitchScreenAction<BackFeedbackDebugMenu>, BackFeedbackColor<TFT_WHITE>>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, LastRebootReasonText, StaticFont<2>, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTLEFTFEEDBACK>, SwitchScreenAction<FrontLeftMotorFeedbackDebugMenu>, FrontFeedbackColor<TFT_WHITE>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FRONTRIGHTFEEDBACK>, SwitchScreenAction<FrontRightMotorFeedbackDebugMenu>, FrontFeedbackColor<TFT_WHITE>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKLEFTFEEDBACK>, SwitchScreenAction<BackLeftMotorFeedbackDebugMenu>, BackFeedbackColor<TFT_WHITE>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACKRIGHTFEEDBACK>, SwitchScreenAction<BackRightMotorFeedbackDebugMenu>, BackFeedbackColor<TFT_WHITE>>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOADSETTINGS>, LoadSettingsAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SAVESETTINGS>, SaveSettingsAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ERASENVS>, EraseNvsAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICMENU>, SwitchScreenAction<DynamicDebugMenu>>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERYDEBUG>, SwitchScreenAction<BatteryDebugMenu>, StaticMenuItemIcon<&bobbyicons::battery>>>();
#ifdef FEATURE_UDPCLOUD
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TOGGLECLOUDDEBUG>, ToggleBoolAction, CheckboxIcon, CloudDebugEnableAccessor>>();
#endif
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string DebugMenu::text() const
{
return TEXT_DEBUG;
}
void DebugMenu::back()
{
switchScreen<MainMenu>();

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@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class DebugMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_DEBUG>
class DebugMenu : public BobbyMenuDisplay
{
public:
DebugMenu();
std::string text() const override;
void back() override;
};

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@ -3,10 +3,8 @@
// 3rdparty lib includes
#include <changevaluedisplay.h>
#include <menuitem.h>
#include <actions/toggleboolaction.h>
#include <actions/switchscreenaction.h>
#include <actions/dummyaction.h>
#include <checkboxicon.h>
#include <icons/back.h>
#include <textwithvaluehelper.h>
@ -17,8 +15,40 @@
#include "accessors/settingsaccessors.h"
#include "displays/menus/handbremssettingsmenu.h"
#include "displays/menus/modessettingsmenu.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_DEFAULTMODESETTIGNS[] = "Default mode settings";
constexpr char TEXT_DEFAULTMODESETTINGS[] = "Default mode settings";
constexpr char TEXT_MODELMODE[] = "Model mode";
constexpr char TEXT_HYBRIDMODE[] = "Hybrid mode";
constexpr char TEXT_SQUAREGAS[] = "Square gas";
constexpr char TEXT_SQUAREBREMS[] = "Square brems";
constexpr char TEXT_ENABLESMOOTHINGUP[] = "Enable up smoothing";
constexpr char TEXT_ENABLESMOOTHINGDOWN[] = "Enable down smoothing";
constexpr char TEXT_ENABLEFWSMOOTHINGUP[] = "Enable fw up smoothing";
constexpr char TEXT_ENABLEFWSMOOTHINGDOWN[] = "Enable fw down smoothing";
constexpr char TEXT_FWSMOOTHING_LIMIT[] = "Fw smooth lower limit";
constexpr char TEXT_SMOOTHINGVAL[] = "Smoothing";
constexpr char TEXT_FRONTPERCENTAGE[] = "Front %";
constexpr char TEXT_BACKPERCENTAGE[] = "Back %";
constexpr char TEXT_ADDSCHWELLE[] = "Add/Sub Lim";
constexpr char TEXT_SUBGASVAL[] = "Add Gas";
constexpr char TEXT_SUBBRAKEVAL[] = "Add Brake";
constexpr char TEXT_ADDGASVAL[] = "Sub Gas";
constexpr char TEXT_ADDBRAKEVAL[] = "Sub Brake";
constexpr char TEXT_HYBRIDENABLE[] = "Enable Hybrid mode";
constexpr char TEXT_HYBRIDACTIVATIONLIMIT[] = "Hybrid activation-limit";
constexpr char TEXT_HYBRIDDEACTIVATIONLIMIT[] = "Hybrid deactivation-limit";
constexpr char TEXT_LIMITS_TO_NEAR[] = "Hybrid limits too near (>20)";
constexpr char TEXT_HANDBREMSE_ENABLE[] = "Enable Handbremse";
constexpr char TEXT_HANDBREMSE_AUTOMATIC[] = "Automatic Handbremse";
constexpr char TEXT_HANDBREMSE_VISUALIZE[] = "Visualize Handbremse";
constexpr char TEXT_HANDBREMSE_MODE[] = "Handbrems Mode";
constexpr char TEXT_HANDBREMSE_TRIGGERTIMEOUT[] = "Handbrems Timeout";
constexpr char TEXT_HANDBREMSE[] = "Handbremse";
constexpr char TEXT_BACK[] = "Back";
using DefaultModeModelModeChangeDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<UnifiedModelMode>,
espgui::StaticText<TEXT_MODELMODE>,
@ -120,13 +150,13 @@ DefaultModeSettingsMenu::DefaultModeSettingsMenu()
if (diff < 20) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LIMITS_TO_NEAR>, StaticFont<2>, StaticColor<TFT_RED>, DummyAction>>(); }
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MODELMODE>, SwitchScreenAction<DefaultModeModelModeChangeDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HYBRIDMODE>, SwitchScreenAction<DefaultModeHybridModelModeChangeDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SQUAREGAS>, ToggleBoolAction, CheckboxIcon, DefaultModeSquareGasAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SQUAREBREMS>, ToggleBoolAction, CheckboxIcon, DefaultModeSquareBremsAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLESMOOTHINGUP>, ToggleBoolAction, CheckboxIcon, DefaultModeEnableSmoothingUpAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLESMOOTHINGDOWN>, ToggleBoolAction, CheckboxIcon, DefaultModeEnableSmoothingDownAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFWSMOOTHINGUP>, ToggleBoolAction, CheckboxIcon, DefaultModeEnableFieldWeakSmoothingUpAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFWSMOOTHINGDOWN>, ToggleBoolAction, CheckboxIcon, DefaultModeEnableFieldWeakSmoothingDownAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HYBRIDENABLE>, ToggleBoolAction, CheckboxIcon, DefaultModeEnableHybridAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SQUAREGAS>, BobbyCheckbox, DefaultModeSquareGasAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SQUAREBREMS>, BobbyCheckbox, DefaultModeSquareBremsAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLESMOOTHINGUP>, BobbyCheckbox, DefaultModeEnableSmoothingUpAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLESMOOTHINGDOWN>, BobbyCheckbox, DefaultModeEnableSmoothingDownAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFWSMOOTHINGUP>, BobbyCheckbox, DefaultModeEnableFieldWeakSmoothingUpAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFWSMOOTHINGDOWN>, BobbyCheckbox, DefaultModeEnableFieldWeakSmoothingDownAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HYBRIDENABLE>, BobbyCheckbox, DefaultModeEnableHybridAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE>, SwitchScreenAction<HandbremsSettingsMenu>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_FWSMOOTHING_LIMIT, DefaultModeEnableFieldWeakSmoothingLowerLimitAccessor>, SwitchScreenAction<DefaultModeFwSmoothingLowerLimitChangeDisplay>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SMOOTHINGVAL, DefaultModeSmoothingAccessor>, SwitchScreenAction<DefaultModeSmoothingChangeDisplay>>>();
@ -142,6 +172,11 @@ DefaultModeSettingsMenu::DefaultModeSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ModesSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string DefaultModeSettingsMenu::text() const
{
return TEXT_DEFAULTMODESETTIGNS;
}
void DefaultModeSettingsMenu::back()
{
switchScreen<ModesSettingsMenu>();

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@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class DefaultModeSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_DEFAULTMODESETTIGNS>
class DefaultModeSettingsMenu : public BobbyMenuDisplay
{
public:
DefaultModeSettingsMenu();
std::string text() const override;
void back() override;
};

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@ -13,10 +13,18 @@
// local includes
#include "utils.h"
using namespace espgui;
namespace {
constexpr char TEXT_DEMOS[] = "Demos";
constexpr char TEXT_STARFIELD[] = "Starfield";
constexpr char TEXT_PINGPONG[] = "PingPong";
constexpr char TEXT_SPIRO[] = "Spiro";
constexpr char TEXT_GAMEOFLIFE[] = "GameOfLife";
constexpr char TEXT_BACK[] = "Back";
} // namespace
DemosMenu::DemosMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STARFIELD>, SwitchScreenAction<StarfieldDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_PINGPONG>, SwitchScreenAction<PingPongDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SPIRO>, SwitchScreenAction<SpiroDisplay>>>();
@ -24,7 +32,12 @@ DemosMenu::DemosMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string DemosMenu::text() const
{
return TEXT_DEMOS;
}
void DemosMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}

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@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class DemosMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_DEMOS>
class DemosMenu : public BobbyMenuDisplay
{
public:
DemosMenu();
std::string text() const override;
void back() override;
};

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@ -0,0 +1,203 @@
#include "dynamicdebugmenu.h"
// system includes
#include <string>
#include <optional>
// 3rdparty lib includes
#include <espchrono.h>
#include <fmt/core.h>
#include <randomutils.h>
#include <esprandom.h>
#include <menuitem.h>
#include <actions/dummyaction.h>
#include <icons/back.h>
#include <changevaluedisplay.h>
#include <changevaluedisplay_bool.h>
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "icons/lock.h"
#include "bobbycheckbox.h"
#include "bobbyerrorhandler.h"
using namespace espgui;
namespace {
constexpr char TEXT_FONTTEST0[] = "Rich&1Text&2Renderer";
constexpr char TEXT_FONTTEST1[] = "Test&ssmall&mmedium";
constexpr char TEXT_FONTTEST2[] = "Test&ssmall&frestored";
constexpr char TEXT_FONTTEST3[] = "Test&s&3small&4with&6color&7grey";
constexpr char TEXT_DUMMYITEM[] = "Dummy item";
constexpr char TEXT_DYNAMICCOLOR[] = "Dynamic color";
constexpr char TEXT_DYNAMICFONT[] = "Dynamic font";
constexpr char TEXT_DYNAMICICON[] = "Dynamic icon";
constexpr char TEXT_STATICICON[] = "Static icon";
constexpr char TEXT_LOCKTOGGLE[] = "Lock toggle";
constexpr char TEXT_DEBUGTOGGLE[] = "Toggle";
constexpr char TEXT_DEBUGTOGGLEMENU[] = "Toggle (with menu)";
constexpr char TEXT_OPENPOPUP[] = "Open popup";
constexpr char TEXT_BACK[] = "Back";
bool toggleLocked{};
bool toggle{};
class RandomColor : public virtual ColorInterface
{
public:
int color() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_color;
};
class RandomFont : public virtual FontInterface
{
public:
int font() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_font;
};
class RandomIcon : public virtual MenuItemIconInterface
{
public:
const MenuItemIcon *icon() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable const Icon<24, 24> *m_icon;
};
struct ToggleLockedAccessor : public virtual RefAccessor<bool>
{
public:
bool &getRef() const override { return toggleLocked; }
};
struct ToggleAccessor : public virtual AccessorInterface<bool>
{
public:
bool getValue() const override { return toggle; };
tl::expected<void, std::string> setValue(bool value) override;
};
using ToggleChangeValueDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<bool>,
espgui::StaticText<TEXT_DEBUGTOGGLEMENU>,
ToggleAccessor,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<DynamicDebugMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<DynamicDebugMenu>>
>;
class OpenPopupAction : public virtual espgui::ActionInterface
{
public:
void triggered() override
{
BobbyErrorHandler{}.errorOccured("Das\nist\nein sehr langer text, der nicht in eine zeile passt");
}
};
} // namespace
std::string RandomText::text() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
m_title = fmt::format("Dynamic text: {}", cpputils::randomNumber<uint8_t>(100, espcpputils::esp_random_device{}));
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_title;
}
DynamicDebugMenu::DynamicDebugMenu()
{
// dummy items to allow for scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST0>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST1>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST2>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FONTTEST3>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
// the interesting bits
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_OPENPOPUP>, OpenPopupAction>>();
constructMenuItem<makeComponent<MenuItem, RandomText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICCOLOR>, RandomColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICFONT>, RandomFont, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICICON>, RandomIcon, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATICICON>, StaticMenuItemIcon<&bobbyicons::lock>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOCKTOGGLE>, BobbyCheckbox, ToggleLockedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLE>, BobbyCheckbox, ToggleAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLEMENU>, SwitchScreenAction<ToggleChangeValueDisplay>>>();
constructMenuItem<makeComponent<MenuItem, RandomText, RandomColor, RandomFont, RandomIcon, DummyAction>>();
// more scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
namespace {
int RandomColor::color() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
const auto count = std::size(default_4bit_palette);
m_color = default_4bit_palette[cpputils::randomNumber<uint32_t>(count-1, espcpputils::esp_random_device{})];
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_color;
}
int RandomFont::font() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
constexpr const int fonts[] = { 2, 4 };
m_font = fonts[cpputils::randomNumber<uint32_t>(std::size(fonts)-1, espcpputils::esp_random_device{})];
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_font;
}
const MenuItemIcon *RandomIcon::icon() const
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
if (m_icon)
m_icon = nullptr;
else
m_icon = &bobbyicons::lock;
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_icon;
}
tl::expected<void, std::string> ToggleAccessor::setValue(bool value)
{
if (toggleLocked)
return tl::make_unexpected("cannot be changed while is locked!");
toggle = value;
return {};
}
} // namespace

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@ -1,163 +1,29 @@
#pragma once
// system includes
#include <string>
#include <optional>
// 3rdparty lib includes
#include <textinterface.h>
#include <espchrono.h>
#include <fmt/core.h>
#include <randomutils.h>
#include <esprandom.h>
#include <actions/switchscreenaction.h>
// local includes
#include "displays/bobbymenudisplay.h"
#include "utils.h"
#include "menuitem.h"
#include "actions/switchscreenaction.h"
#include "actions/dummyaction.h"
#include "actions/toggleboolaction.h"
#include "icons/lock.h"
#include "checkboxicon.h"
#include "icons/back.h"
#include "texts.h"
#include "debugmenu.h"
using namespace espgui;
namespace {
class RandomText : public virtual TextInterface
class RandomText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
m_title = fmt::format("Dynamic text: {}", cpputils::randomNumber<uint8_t>(100, espcpputils::esp_random_device{}));
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_title;
}
std::string text() const override;
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable std::string m_title;
};
class RandomColor : public virtual ColorInterface
{
public:
int color() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
const auto count = std::size(default_4bit_palette);
m_color = default_4bit_palette[cpputils::randomNumber<uint32_t>(count-1, espcpputils::esp_random_device{})];
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_color;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_color;
};
class RandomFont : public virtual FontInterface
{
public:
int font() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
constexpr const int fonts[] = { 2, 4 };
m_font = fonts[cpputils::randomNumber<uint32_t>(std::size(fonts)-1, espcpputils::esp_random_device{})];
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_font;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable int m_font;
};
class RandomIcon : public virtual MenuItemIconInterface
{
public:
const MenuItemIcon *icon() const override
{
const auto now = espchrono::millis_clock::now();
if (!m_nextUpdate || now >= *m_nextUpdate)
{
if (m_icon)
m_icon = nullptr;
else
m_icon = &bobbyicons::lock;
m_nextUpdate = now + std::chrono::milliseconds{cpputils::randomNumber<long>(100, 1000, espcpputils::esp_random_device{})};
}
return m_icon;
}
private:
mutable std::optional<espchrono::millis_clock::time_point> m_nextUpdate;
mutable const Icon<24, 24> *m_icon;
};
bool toggle;
struct ToggleAccessor : public virtual RefAccessor<bool>
{
public:
bool &getRef() const override { return toggle; }
};
constexpr char TEXT_DUMMYITEM[] = "Dummy item";
constexpr char TEXT_DYNAMICCOLOR[] = "Dynamic color";
constexpr char TEXT_DYNAMICFONT[] = "Dynamic font";
constexpr char TEXT_DYNAMICICON[] = "Dynamic icon";
constexpr char TEXT_STATICICON[] = "Static icon";
constexpr char TEXT_DEBUGTOGGLE[] = "Toggle";
class DynamicDebugMenu :
public BobbyMenuDisplay,
public RandomText,
public BackActionInterface<SwitchScreenAction<DebugMenu>>
public espgui::BackActionInterface<espgui::SwitchScreenAction<DebugMenu>>
{
public:
DynamicDebugMenu()
{
// dummy items to allow for scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
// the interesting bits
constructMenuItem<makeComponent<MenuItem, RandomText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICCOLOR>, RandomColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICFONT>, RandomFont, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DYNAMICICON>, RandomIcon, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATICICON>, StaticMenuItemIcon<&bobbyicons::lock>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUGTOGGLE>, ToggleBoolAction, CheckboxIcon, ToggleAccessor>>();
constructMenuItem<makeComponent<MenuItem, RandomText, RandomColor, RandomFont, RandomIcon, DummyAction>>();
// more scrolling
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DUMMYITEM>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
DynamicDebugMenu();
};
} // namespace

View File

@ -1,23 +1,39 @@
#include "enablemenu.h"
// local includes
#include "accessors/settingsaccessors.h"
// 3rdparty lib includes
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "displays/menus/controllerhardwaresettingsmenu.h"
#include "icons/back.h"
// local includes
#include "displays/menus/controllerhardwaresettingsmenu.h"
#include "accessors/settingsaccessors.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_SETENABLED[] = "Set enabled";
constexpr char TEXT_ENABLEFRONTLEFT[] = "Enable front left";
constexpr char TEXT_ENABLEFRONTRIGHT[] = "Enable front right";
constexpr char TEXT_ENABLEBACKLEFT[] = "Enable back left";
constexpr char TEXT_ENABLEBACKRIGHT[] = "Enable back right";
constexpr char TEXT_BACK[] = "Back";
} // namespace
EnableMenu::EnableMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTLEFT>, ToggleBoolAction, CheckboxIcon, FrontLeftEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTRIGHT>, ToggleBoolAction, CheckboxIcon, FrontRightEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKLEFT>, ToggleBoolAction, CheckboxIcon, BackLeftEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKRIGHT>, ToggleBoolAction, CheckboxIcon, BackRightEnabledAccessor>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTLEFT>, BobbyCheckbox, FrontLeftEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEFRONTRIGHT>, BobbyCheckbox, FrontRightEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKLEFT>, BobbyCheckbox, BackLeftEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ENABLEBACKRIGHT>, BobbyCheckbox, BackRightEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ControllerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string EnableMenu::text() const
{
return TEXT_SETENABLED;
}
void EnableMenu::back()
{
switchScreen<ControllerHardwareSettingsMenu>();
espgui::switchScreen<ControllerHardwareSettingsMenu>();
}

View File

@ -2,15 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
using namespace espgui;
class EnableMenu :
public BobbyMenuDisplay,
public StaticText<TEXT_SETENABLED>
class EnableMenu : public BobbyMenuDisplay
{
public:
EnableMenu();
std::string text() const override;
void back() override;
};

View File

@ -1,31 +1,77 @@
#include "espnowmenu.h"
#ifdef FEATURE_ESPNOW
// 3rdparty lib includes
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "icons/back.h"
#include <accessorinterface.h>
#include <actioninterface.h>
#include <espchrono.h>
#include <fmt/core.h>
#include <menudisplay.h>
#include <textinterface.h>
// local includes
#include "icons/settings.h"
#include "icons/time.h"
#include "displays/menus/espnowsettingsmenu.h"
#include "displays/menus/settingsmenu.h"
#include "bobbycheckbox.h"
#include "espnowfunctions.h"
using namespace espgui;
namespace {
constexpr char TEXT_ESPNOW_MENU[] = "ESP-Now Menu";
constexpr char TEXT_ESPNOW_RECEIVETS[] = "Recv Ts State";
constexpr char TEXT_ESPNOW_RECEIVETSFROMBOBBY[] = "Recv BobbyTs State";
constexpr char TEXT_ESPNOW_SENDTSMSG[] = "Broadcast Time";
constexpr char TEXT_ESPNOW_SETTINGS[] = "ESP-Now settings";
constexpr char TEXT_BACK[] = "Back";
namespace espnowmenu {
struct ReceiveTimeStampAccessor : public espgui::RefAccessor<bool>
{
bool &getRef() const override
{
return espnow::receiveTimeStamp;
}
};
struct ReceiveTsFromOtherBobbycarsAccessor : public espgui::RefAccessor<bool>
{
bool &getRef() const override
{
return espnow::receiveTsFromOtherBobbycars;
}
};
class SendBobbycarTimesyncMessageAction : public virtual espgui::ActionInterface
{
public:
void triggered() override
{
const auto message = fmt::format("BOBBYT:{}", espchrono::utc_clock::now().time_since_epoch().count());
espnow::send_espnow_message(message);
}
};
} // namespace
EspNowMenu::EspNowMenu() {
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SENDTSMSG>, espnowmenu::SendBobbycarTimesyncMessageAction, StaticMenuItemIcon<&bobbyicons::time>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_RECEIVETS>, ToggleBoolAction, CheckboxIcon, espnowmenu::ReceiveTimeStampAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_RECEIVETSFROMBOBBY>, ToggleBoolAction, CheckboxIcon, espnowmenu::ReceiveTsFromOtherBobbycarsAccessor>>();
EspNowMenu::EspNowMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SENDTSMSG>, SendBobbycarTimesyncMessageAction, StaticMenuItemIcon<&bobbyicons::time>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_RECEIVETS>, BobbyCheckbox, ReceiveTimeStampAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_RECEIVETSFROMBOBBY>, BobbyCheckbox, ReceiveTsFromOtherBobbycarsAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SETTINGS>, SwitchScreenAction<EspNowSettingsMenu>, StaticMenuItemIcon<&bobbyicons::settings>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string EspNowMenu::text() const
{
return TEXT_ESPNOW_MENU;
}
void EspNowMenu::back()
{
switchScreen<SettingsMenu>();
espgui::switchScreen<SettingsMenu>();
}
#endif

View File

@ -2,43 +2,16 @@
#ifdef FEATURE_ESPNOW
// 3rdparty lib includes
#include <accessorinterface.h>
#include <actioninterface.h>
#include <espchrono.h>
#include <fmt/core.h>
#include <menudisplay.h>
#include <textinterface.h>
#include <texts.h>
// local includes
#include "displays/bobbymenudisplay.h"
#include "espnowfunctions.h"
using namespace espgui;
namespace espnowmenu {
struct ReceiveTimeStampAccessor : public RefAccessor<bool> { bool &getRef() const override { return espnow::receiveTimeStamp; } };
struct ReceiveTsFromOtherBobbycarsAccessor : public RefAccessor<bool> { bool &getRef() const override { return espnow::receiveTsFromOtherBobbycars; } };
class SendBobbycarTimesyncMessageAction : public virtual ActionInterface {
public:
void triggered() override
{
const auto message = fmt::format("BOBBYT:{}", espchrono::utc_clock::now().time_since_epoch().count());
espnow::send_espnow_message(message);
}
};
} // namespace
class EspNowMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_ESPNOW_MENU>
class EspNowMenu : public BobbyMenuDisplay
{
public:
EspNowMenu();
std::string text() const override;
void back() override;
};

View File

@ -1,29 +1,49 @@
#include "espnowsettingsmenu.h"
#ifdef FEATURE_ESPNOW
#include "accessors/settingsaccessors.h"
// 3rdparty lib includes
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "icons/back.h"
#include <accessorinterface.h>
#include <actioninterface.h>
#include <espchrono.h>
#include <fmt/core.h>
#include <menudisplay.h>
#include <textinterface.h>
// local includes
#include "accessors/settingsaccessors.h"
#include "icons/time.h"
#include "espnowmenu.h"
#include "bobbycheckbox.h"
#include "espnowfunctions.h"
using namespace espgui;
namespace espnowsettingsmenu {
namespace {
constexpr char TEXT_ESPNOW_SETTINGS[] = "ESP-Now settings";
constexpr char TEXT_ESPNOW_SYNCTIME[] = "Sync time (no NTP)";
constexpr char TEXT_ESPNOW_SYNCWITHOTHERS[] = "Sync time with others";
constexpr char TEXT_ESPNOW_SYNCBLINK[] = "Sync blink";
constexpr char TEXT_BACK[] = "Back";
} // namespace
EspNowSettingsMenu::EspNowSettingsMenu() {
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SYNCTIME>, ToggleBoolAction, CheckboxIcon, ESPNowSyncTimeEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SYNCWITHOTHERS>, ToggleBoolAction, CheckboxIcon, ESPNowSyncTimeWithOthersEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SYNCBLINK>, ToggleBoolAction, CheckboxIcon, ESPNowSyncBlinkEnabledAccessor>>();
EspNowSettingsMenu::EspNowSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SYNCTIME>, BobbyCheckbox, ESPNowSyncTimeEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SYNCWITHOTHERS>, BobbyCheckbox, ESPNowSyncTimeWithOthersEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ESPNOW_SYNCBLINK>, BobbyCheckbox, ESPNowSyncBlinkEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<EspNowMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string EspNowSettingsMenu::text() const
{
return TEXT_ESPNOW_SETTINGS;
}
void EspNowSettingsMenu::back()
{
switchScreen<EspNowMenu>();
espgui::switchScreen<EspNowMenu>();
}
#endif

View File

@ -2,30 +2,16 @@
#ifdef FEATURE_ESPNOW
// 3rdparty lib includes
#include <accessorinterface.h>
#include <actioninterface.h>
#include <espchrono.h>
#include <fmt/core.h>
#include <menudisplay.h>
#include <textinterface.h>
#include <texts.h>
// local includes
#include "displays/bobbymenudisplay.h"
#include "espnowfunctions.h"
using namespace espgui;
namespace espnowsettingsmenu {
} // namespace
class EspNowSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_ESPNOW_SETTINGS>
class EspNowSettingsMenu : public BobbyMenuDisplay
{
public:
EspNowSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -8,23 +8,20 @@
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
#include "texts.h"
#include "debugtexthelpers.h"
#include "debugcolorhelpers.h"
#include "displays/menus/debugmenu.h"
using namespace espgui;
namespace {
template<const char *Ttext, typename Ttexts, template<int> class ColorInterface>
class FeedbackDebugMenu :
public BobbyMenuDisplay,
public StaticText<Ttext>,
public BackActionInterface<SwitchScreenAction<DebugMenu>>
public espgui::StaticText<Ttext>,
public espgui::BackActionInterface<espgui::SwitchScreenAction<DebugMenu>>
{
public:
FeedbackDebugMenu()
{
using namespace espgui;
//constructMenuItem<makeComponent<MenuItem, typename Ttexts::BatVoltageText, ColorInterface<TFT_DARKGREY>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, typename Ttexts::BatVoltageFixedText, ColorInterface<TFT_DARKGREY>, DummyAction>>();
//constructMenuItem<makeComponent<MenuItem, typename Ttexts::BoardTempText, ColorInterface<TFT_DARKGREY>, DummyAction>>();
@ -32,9 +29,13 @@ public:
constructMenuItem<makeComponent<MenuItem, typename Ttexts::TimeoutCntSerialText, StaticFont<2>, ColorInterface<TFT_DARKGREY>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
private:
static constexpr char TEXT_BACK[] = "Back";
};
constexpr char TEXT_FRONTFEEDBACK[] = "Front feedback";
using FrontFeedbackDebugMenu = FeedbackDebugMenu<TEXT_FRONTFEEDBACK, FrontTexts, FrontFeedbackColor>;
using BackFeedbackDebugMenu = FeedbackDebugMenu<TEXT_BACKFEEDBACK, BackTexts, FrontFeedbackColor>;
} // namespace
constexpr char TEXT_BACKFEEDBACK[] = "Back feedback";
using BackFeedbackDebugMenu = FeedbackDebugMenu<TEXT_BACKFEEDBACK, BackTexts, FrontFeedbackColor>;

View File

@ -6,15 +6,11 @@
#include "menuitem.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
#include "texts.h"
using namespace espgui;
namespace {
#ifdef FEATURE_GAMETRAK
class ContainerModeSettingsMenu :
public BobbyMenuDisplay,
public StaticText<TEXT_GAMETRAKMODESETTINGS>,
public BackActionInterface<SwitchScreenAction<ModesSettingsMenu>>
{
public:
@ -22,6 +18,11 @@ public:
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ModesSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string text() const override
{
return TEXT_GAMETRAKMODESETTINGS;
}
};
#endif
} // namespace

View File

@ -4,29 +4,66 @@
// 3rd party libs
#include <icons/back.h>
#include <menuitem.h>
#include <actioninterface.h>
#include <esp_log.h>
#include <menuitem.h>
// local includes
#include "actions/switchscreenaction.h"
#include "displays/menus/mainmenu.h"
#include "espnowfunctions.h"
#include "globals.h"
#include "newsettings.h"
using namespace espgui;
namespace {
constexpr char TEXT_GARAGE[] = "Garage";
constexpr char TEXT_BACK[] = "Back";
class SendEspNowMessageAction : public virtual espgui::ActionInterface
{
public:
SendEspNowMessageAction(uint8_t index) : m_index{index} {}
void triggered() override;
private:
uint8_t m_index;
};
} // namespace
GarageMenu::GarageMenu()
{
using namespace espgui;
for (uint8_t index = 0; index < configs.wireless_door_configs.size(); index++)
{
const auto &wirelessDoor = configs.wireless_door_configs[index];
if (wirelessDoor.doorId.value.empty() || wirelessDoor.doorToken.value.empty())
continue;
auto &menuitem = constructMenuItem<makeComponentArgs<MenuItem, garagenmenu::SendEspNowMessageAction, ChangeableText>>(index);
auto &menuitem = constructMenuItem<makeComponentArgs<MenuItem, SendEspNowMessageAction, ChangeableText>>(index);
menuitem.setTitle(wirelessDoor.doorId.value);
}
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string GarageMenu::text() const
{
return TEXT_GARAGE;
}
void GarageMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}
namespace {
void SendEspNowMessageAction:: triggered()
{
if (const auto error = espnow::send_espnow_message(fmt::format("BOBBYOPEN:{}:{}", configs.wireless_door_configs[m_index].doorId.value, configs.wireless_door_configs[m_index].doorToken.value)); error != ESP_OK)
{
ESP_LOGE("BOBBY", "send_espnow_message() failed with: %s", esp_err_to_name(error));
return;
}
}
} // namespace
#endif

View File

@ -1,41 +1,17 @@
#pragma once
#if defined(FEATURE_GARAGE) && defined (FEATURE_ESPNOW)
// 3rd party lib
#include <actioninterface.h>
#include <esp_log.h>
#include <menuitem.h>
// local includes
#include "displays/bobbymenudisplay.h"
#include "espnowfunctions.h"
#include "texts.h"
#include "globals.h"
#include "newsettings.h"
namespace garagenmenu {
class SendEspNowMessageAction : public virtual espgui::ActionInterface
{
public:
SendEspNowMessageAction(uint8_t index) : m_index{index} {}
void triggered() override
{
if (const auto error = espnow::send_espnow_message(fmt::format("BOBBYOPEN:{}:{}", configs.wireless_door_configs[m_index].doorId.value, configs.wireless_door_configs[m_index].doorToken.value)); error != ESP_OK)
{
ESP_LOGE("BOBBY", "send_espnow_message() failed with: %s", esp_err_to_name(error));
return;
}
}
private:
uint8_t m_index;
};
} // namespace garagenmenu
class GarageMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_GARAGE>
class GarageMenu : public BobbyMenuDisplay
{
public:
GarageMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -14,6 +14,24 @@
#include "displays/menus/mainmenu.h"
namespace {
constexpr char TEXT_GRAPHS[] = "Graphs";
constexpr char TEXT_GAS[] = "Gas";
constexpr char TEXT_BREMS[] = "Brems";
constexpr char TEXT_POTIS[] = "Potis";
constexpr char TEXT_AVGSPEED[] = "Avg. speed";
constexpr char TEXT_AVGSPEEDKMH[] = "Avg. speed KMH";
constexpr char TEXT_SUMCURRENT[] = "Sum current";
constexpr char TEXT_FRONTVOLTAGE[] = "Front voltage";
constexpr char TEXT_BACKVOLTAGE[] = "Back voltage";
constexpr char TEXT_VOLTAGES[] = "Voltages";
constexpr char TEXT_BMSVOLTAGE[] = "BMS voltage";
constexpr char TEXT_BMSCURRENT[] = "BMS current";
constexpr char TEXT_BMSPOWER[] = "BMS power";
constexpr char TEXT_SUMCURRENTSCOMPARISON[] = "Sum currents comparison";
constexpr char TEXT_MOTORCURRENTS[] = "Motor currents";
constexpr char TEXT_RSSI[] = "RSSI";
constexpr char TEXT_BACK[] = "Back";
using GasGraphDisplay = espgui::makeComponent<
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_GAS>,
@ -152,11 +170,9 @@ using RssiGraphDisplay = espgui::makeComponent<
>;
} // namespace
using namespace espgui;
GraphsMenu::GraphsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GAS>, SwitchScreenAction<GasGraphDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BREMS>, SwitchScreenAction<BremsGraphDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_POTIS>, SwitchScreenAction<PotisGraphDisplay>>>();
@ -179,7 +195,12 @@ GraphsMenu::GraphsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string GraphsMenu::text() const
{
return TEXT_GRAPHS;
}
void GraphsMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class GraphsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_GRAPHS>
class GraphsMenu : public BobbyMenuDisplay
{
public:
GraphsMenu();
std::string text() const override;
void back() override;
};

View File

@ -6,22 +6,23 @@
// 3rdparty lib includes
#include <fmt/core.h>
#include "actions/switchscreenaction.h"
#include "actions/dummyaction.h"
#include "icons/back.h"
// local includes
#include "actions/switchscreenaction.h"
#include "actions/qraction.h"
#include "actions/dummyaction.h"
#include "actions/toggleboolaction.h"
#include "displays/menus/mainmenu.h"
#include "displays/qrdisplay.h"
#include "displays/qrimportdisplay.h"
#include "icons/back.h"
#include "checkboxicon.h"
#include "qrimport.h"
using namespace espgui;
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_GREENPASS[] = "Green Pass";
constexpr char TEXT_ADDCERT[] = "Add cert";
constexpr char TEXT_DELCERT[] = "Delete cert mode";
constexpr char TEXT_BACK[] = "Back";
bool deleteMode;
struct DeleteModeAccessor : espgui::RefAccessor<bool> { bool &getRef() const override { return deleteMode; } };
@ -48,11 +49,11 @@ public:
if (deleteMode)
{
qrimport::delete_qr_code(m_qrmenu.text);
switchScreen<GreenPassMenu>();
espgui::switchScreen<GreenPassMenu>();
}
else
{
switchScreen<QrDisplay>(m_qrmenu.message, m_qrmenu.ver);
espgui::switchScreen<QrDisplay>(m_qrmenu.message, m_qrmenu.ver);
}
}
private:
@ -63,6 +64,8 @@ private:
GreenPassMenu::GreenPassMenu()
{
using namespace espgui;
for (uint8_t index = 0; index < 4; index++)
{
const std::string nvs_key = fmt::format("covidcert-{}", index);
@ -84,11 +87,16 @@ GreenPassMenu::GreenPassMenu()
constructMenuItem<makeComponentArgs<MenuItem, SwitchQrImportDisplayAction, StaticText<TEXT_ADDCERT>>>(nvs_key);
}
}
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DELCERT>, ToggleBoolAction, CheckboxIcon, DeleteModeAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DELCERT>, BobbyCheckbox, DeleteModeAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string GreenPassMenu::text() const
{
return TEXT_GREENPASS;
}
void GreenPassMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}

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@ -1,19 +1,14 @@
#pragma once
// 3rdparty lib includes
#include <accessorinterface.h>
#include <qrcode.h>
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class GreenPassMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_GREENPASS>
class GreenPassMenu : public BobbyMenuDisplay
{
public:
GreenPassMenu();
std::string text() const override;
void back() override;
};

View File

@ -3,9 +3,7 @@
// 3rd party libs
#include <fmt/core.h>
#include <actions/switchscreenaction.h>
#include <actions/toggleboolaction.h>
#include <changevaluedisplay.h>
#include <checkboxicon.h>
#include <icons/back.h>
#include <textwithvaluehelper.h>
@ -14,9 +12,17 @@
#include "accessors/settingsaccessors.h"
#include "changevaluedisplay_handbremsmode.h"
#include "displays/menus/defaultmodesettingsmenu.h"
#include "texts.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_HANDBREMSE_ENABLE[] = "Enable Handbremse";
constexpr char TEXT_HANDBREMSE_AUTOMATIC[] = "Automatic Handbremse";
constexpr char TEXT_HANDBREMSE_VISUALIZE[] = "Visualize Handbremse";
constexpr char TEXT_HANDBREMSE_MODE[] = "Handbrems Mode";
constexpr char TEXT_HANDBREMSE_TRIGGERTIMEOUT[] = "Handbrems Timeout";
constexpr char TEXT_HANDBREMSE[] = "Handbremse";
constexpr char TEXT_BACK[] = "Back";
using HandBremsTriggerTimeoutChangeValueDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<uint16_t>,
espgui::StaticText<TEXT_HANDBREMSE_TRIGGERTIMEOUT>,
@ -44,14 +50,19 @@ public:
HandbremsSettingsMenu::HandbremsSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_ENABLE>, ToggleBoolAction, CheckboxIcon, HandbremsEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_AUTOMATIC>, ToggleBoolAction, CheckboxIcon, HandbremsAutomaticAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_VISUALIZE>, ToggleBoolAction, CheckboxIcon, HandbremsVisualizeAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_ENABLE>, BobbyCheckbox, HandbremsEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_AUTOMATIC>, BobbyCheckbox, HandbremsAutomaticAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_VISUALIZE>, BobbyCheckbox, HandbremsVisualizeAccessor>>();
constructMenuItem<makeComponent<MenuItem, HandBremsModeText, SwitchScreenAction<HandBremsModeChangeValueDisplay>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_HANDBREMSE_TRIGGERTIMEOUT, HandbremsTimeoutAccessor>, SwitchScreenAction<HandBremsTriggerTimeoutChangeValueDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DefaultModeSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string HandbremsSettingsMenu::text() const
{
return TEXT_HANDBREMSE;
}
void HandbremsSettingsMenu::back()
{
espgui::switchScreen<DefaultModeSettingsMenu>();

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@ -2,13 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class HandbremsSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_HANDBREMSE>
class HandbremsSettingsMenu : public BobbyMenuDisplay
{
public:
HandbremsSettingsMenu();
std::string text() const override;
void back() override;
};

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@ -1,23 +1,37 @@
#include "invertmenu.h"
// 3rdparty lib includes
#include "actions/switchscreenaction.h"
#include "icons/back.h"
// local includes
#include "accessors/settingsaccessors.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "displays/menus/controllerhardwaresettingsmenu.h"
#include "icons/back.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_SETINVERTED[] = "Set inverted";
constexpr char TEXT_INVERTFRONTLEFT[] = "Invert front left";
constexpr char TEXT_INVERTFRONTRIGHT[] = "Invert front right";
constexpr char TEXT_INVERTBACKLEFT[] = "Invert back left";
constexpr char TEXT_INVERTBACKRIGHT[] = "Invert back right";
constexpr char TEXT_BACK[] = "Back";
} // namespace
InvertMenu::InvertMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTLEFT>, ToggleBoolAction, CheckboxIcon, FrontLeftInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTRIGHT>, ToggleBoolAction, CheckboxIcon, FrontRightInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKLEFT>, ToggleBoolAction, CheckboxIcon, BackLeftInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKRIGHT>, ToggleBoolAction, CheckboxIcon, BackRightInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTLEFT>, BobbyCheckbox, FrontLeftInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTFRONTRIGHT>, BobbyCheckbox, FrontRightInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKLEFT>, BobbyCheckbox, BackLeftInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_INVERTBACKRIGHT>, BobbyCheckbox, BackRightInvertedAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ControllerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string InvertMenu::text() const
{
return TEXT_SETINVERTED;
}
void InvertMenu::back()
{

View File

@ -2,13 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class InvertMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_SETINVERTED>
class InvertMenu : public BobbyMenuDisplay
{
public:
InvertMenu();
std::string text() const override;
void back() override;
};

View File

@ -15,6 +15,12 @@
#include "displays/menus/modessettingsmenu.h"
namespace {
constexpr char TEXT_LARSMMODESETTINGS[] = "Larsm mode settings";
constexpr char TEXT_MODELMODE[] = "Model mode";
constexpr char TEXT_SETMODE[] = "Set mode";
constexpr char TEXT_SETITERATIONS[] = "Set iterations";
constexpr char TEXT_BACK[] = "Back";
using LarsmModeModelModeChangeDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<UnifiedModelMode>,
espgui::StaticText<TEXT_MODELMODE>,
@ -48,6 +54,11 @@ LarsmModeSettingsMenu::LarsmModeSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ModesSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LarsmModeSettingsMenu::text() const
{
return TEXT_LARSMMODESETTINGS;
}
void LarsmModeSettingsMenu::back()
{
switchScreen<ModesSettingsMenu>();

View File

@ -1,17 +1,14 @@
#pragma once
// 3rdparty lib includes
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class LarsmModeSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_LARSMMODESETTINGS>
class LarsmModeSettingsMenu : public BobbyMenuDisplay
{
public:
LarsmModeSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -5,9 +5,7 @@
#include <FastLED.h>
#include <actioninterface.h>
#include <actions/switchscreenaction.h>
#include <actions/toggleboolaction.h>
#include <changevaluedisplay.h>
#include <checkboxicon.h>
#include <icons/back.h>
#include <menuitem.h>
#include <textwithvaluehelper.h>
@ -22,10 +20,35 @@
#include "ledstrip.h"
#include "ledstripselectanimationmenu.h"
#include "ledstripselectblinkmenu.h"
#include "bobbycheckbox.h"
// clang-format off
namespace {
constexpr char TEXT_LEDSTRIP[] = "Ledstrip";
constexpr char TEXT_LEDANIMATION[] = "LED Animation";
constexpr char TEXT_SELECTANIMATION[] = "Select Animation";
constexpr char TEXT_BRAKELIGHTS[] = "Brake Lights";
constexpr char TEXT_LEDSTRIPCOLORMENU[] = "Customize Ledstrip";
constexpr char TEXT_BLINKANIMATION[] = "Blink animation";
constexpr char TEXT_ANIMATION_TYPE[] = "Blink animation";
constexpr char TEXT_LEDSCOUNT[] = "LEDs Count";
constexpr char TEXT_CENTEROFFSET[] = "Center Offset";
constexpr char TEXT_SMALLOFFSET[] = "Small Offset";
constexpr char TEXT_BIGOFFSET[] = "Big Offset";
constexpr char TEXT_LEDSTRIPCURRENTLIMIT[] = "Ledstrip Currentlimit";
constexpr char TEXT_BLINKBEEP[] = "Blink Beep";
constexpr char TEXT_FULLBLINK[] = "Full blink";
constexpr char TEXT_LEDSTRIP_STVO[] = "Enable StVO";
constexpr char TEXT_STVO_FRONTOFFSET[] = "StVO Front Offset";
constexpr char TEXT_STVO_FRONTLENGTH[] = "StVO Front Length";
constexpr char TEXT_STVO_ENABLEFRONTLIGHT[] = "StVO Front Enable";
constexpr char TEXT_ANIMATION_MULTIPLIER[] = "Animation Multiplier";
constexpr char TEXT_LEDSTRIP_BRIGHTNESS[] = "Ledstrip Brightness";
constexpr char TEXT_LEDSTRIP_ALLCUSTOMOFF[] = "All custom off";
constexpr char TEXT_LEDSTRIP_CHANGE_OTA_ANIM[] = "Change Ota animation";
constexpr char TEXT_BACK[] = "Back";
using LedsCountChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_LEDSCOUNT>,
@ -58,10 +81,11 @@ using BigOffsetChangeScreen = espgui::makeComponent<
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>
>;
using DeziampereChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_LEDSTRIP_MILLIAMP>,
DeziampereAccessor,
using LedStripMaxAmpereChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<float>,
espgui::StaticText<TEXT_LEDSTRIPCURRENTLIMIT>,
LedStripMaxAmpereAccessor,
espgui::RatioNumberStep<float, std::ratio<1,10>>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>
>;
@ -82,7 +106,7 @@ using StVOLengthChangeScreen = espgui::makeComponent<
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>
>;
using animationMultiplierChangeScreen = espgui::makeComponent<
using AnimationMultiplierChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_ANIMATION_MULTIPLIER>,
AnimationMultiplierAccessor,
@ -90,7 +114,7 @@ using animationMultiplierChangeScreen = espgui::makeComponent<
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>
>;
using ledstripBrightnessChangeScreen = espgui::makeComponent<
using LedStripBrightnessChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_LEDSTRIP_BRIGHTNESS>,
LedstripBrightnessAccessor,
@ -103,10 +127,16 @@ class AllCustomLedsOffAction : public virtual espgui::ActionInterface
public:
void triggered() override
{
for(int index = 0; index < 8; index++)
{
ledstrip_custom_colors[index] = CRGB{0,0,0};
}
std::fill(std::begin(ledstrip_custom_colors), std::end(ledstrip_custom_colors), CRGB{0, 0, 0});
}
};
class LedStripMaxCurrentText : public virtual espgui::TextInterface
{
public:
std::string text() const override
{
return fmt::format("&sLedstrip max current: &f&2{:.02f}A", configs.ledStripMaxMilliamps.value / 1000.f);
}
};
} // namespace
@ -114,33 +144,43 @@ public:
LedstripMenu::LedstripMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIPCOLORMENU>, espgui::SwitchScreenAction<LedstripColorsDisplay>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDANIMATION>, ToggleBoolAction, CheckboxIcon, EnableLedAnimationAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BRAKELIGHTS>, ToggleBoolAction, CheckboxIcon, EnableBrakeLightsAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BLINKBEEP>, ToggleBoolAction, CheckboxIcon, EnableBeepWhenBlinkAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_FULLBLINK>, ToggleBoolAction, CheckboxIcon, EnableFullBlinkAccessor>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_STVO>, ToggleBoolAction, CheckboxIcon, EnableLedstripStVOAccessor>>(); }
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_STVO_ENABLEFRONTLIGHT>, ToggleBoolAction, CheckboxIcon, EnableLedstripStVOFrontlight>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_STVO>, BobbyCheckbox, EnableLedstripStVOAccessor>>(); }
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_STVO_ENABLEFRONTLIGHT>, BobbyCheckbox, EnableLedstripStVOFrontlight>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDANIMATION>, BobbyCheckbox, EnableLedAnimationAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_SELECTANIMATION>, espgui::SwitchScreenAction<LedstripSelectAnimationMenu>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BRAKELIGHTS>, BobbyCheckbox, EnableBrakeLightsAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIPCOLORMENU>, espgui::SwitchScreenAction<LedstripColorsDisplay>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_ALLCUSTOMOFF>, AllCustomLedsOffAction>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BLINKBEEP>, BobbyCheckbox, EnableBeepWhenBlinkAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_FULLBLINK>, BobbyCheckbox, EnableFullBlinkAccessor>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_STVO_FRONTOFFSET, LedsStVOFrontOffsetAccessor>, espgui::SwitchScreenAction<StVOOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_STVO_FRONTLENGTH, LedsStVOFrontLengthAccessor>, espgui::SwitchScreenAction<StVOLengthChangeScreen>>>(); }
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_SELECTANIMATION>, espgui::SwitchScreenAction<LedstripSelectAnimationMenu>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BLINKANIMATION>, espgui::SwitchScreenAction<LedstripSelectBlinkMenu>>>();
#ifdef FEATURE_OTA
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_CHANGE_OTA_ANIM>, espgui::SwitchScreenAction<ledstripOtaAnimationChangeMenu>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_CHANGE_OTA_ANIM>, espgui::SwitchScreenAction<LedstripOtaAnimationChangeMenu>>>(); }
#endif
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_ANIMATION_MULTIPLIER>, espgui::SwitchScreenAction<animationMultiplierChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_ANIMATION_MULTIPLIER>, espgui::SwitchScreenAction<AnimationMultiplierChangeScreen>>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSCOUNT, LedsCountAccessor>, espgui::SwitchScreenAction<LedsCountChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CENTEROFFSET, CenterOffsetAccessor>, espgui::SwitchScreenAction<CenterOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SMALLOFFSET, SmallOffsetAccessor>, espgui::SwitchScreenAction<SmallOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_BIGOFFSET, BigOffsetAccessor>, espgui::SwitchScreenAction<BigOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_BRIGHTNESS>, espgui::SwitchScreenAction<ledstripBrightnessChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSTRIP_MILLIAMP, DeziampereAccessor>, espgui::SwitchScreenAction<DeziampereChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_BRIGHTNESS>, espgui::SwitchScreenAction<LedStripBrightnessChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, LedStripMaxCurrentText, espgui::SwitchScreenAction<LedStripMaxAmpereChangeScreen>>>(); }
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BACK>, espgui::SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LedstripMenu::text() const
{
return TEXT_LEDSTRIP;
}
void LedstripMenu::back()
{
espgui::switchScreen<MainMenu>();

View File

@ -2,16 +2,15 @@
// local includes
#include "displays/menudisplaywithtime.h"
#include "texts.h"
#ifdef FEATURE_LEDSTRIP
class LedstripMenu :
public bobbygui::MenuDisplayWithTime,
public espgui::StaticText<TEXT_LEDSTRIP>
class LedstripMenu : public bobbygui::MenuDisplayWithTime
{
public:
LedstripMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -8,10 +8,14 @@
#include "ledstripdefines.h"
#include "ledstripmenu.h"
using namespace espgui;
#ifdef FEATURE_LEDSTRIP
namespace {
constexpr char TEXT_SELECTANIMATION[] = "Select Animation";
constexpr char TEXT_ANIMATION_DEFAULTRAINBOW[] = "Default Rainbow";
constexpr char TEXT_ANIMATION_BETTERRAINBOW[] = "Better Rainbow";
constexpr char TEXT_ANIMATION_SPEEDSYNCANIMATION[] = "Speed Sync";
constexpr char TEXT_ANIMATION_CUSTOMCOLOR[] = "Custom Color";
constexpr char TEXT_BACK[] = "Back";
class CurrentSelectedAnimationText : public virtual espgui::TextInterface
{
@ -23,6 +27,8 @@ public:
LedstripSelectAnimationMenu::LedstripSelectAnimationMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, CurrentSelectedAnimationText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_DEFAULTRAINBOW>, LedStripSetAnimationAction<LedstripAnimation::DefaultRainbow>>>();
@ -32,9 +38,14 @@ LedstripSelectAnimationMenu::LedstripSelectAnimationMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<LedstripMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LedstripSelectAnimationMenu::text() const
{
return TEXT_SELECTANIMATION;
}
void LedstripSelectAnimationMenu::back()
{
switchScreen<LedstripMenu>();
espgui::switchScreen<LedstripMenu>();
}
namespace {

View File

@ -2,15 +2,15 @@
// Local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
#ifdef FEATURE_LEDSTRIP
class LedstripSelectAnimationMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_SELECTANIMATION>
class LedstripSelectAnimationMenu : public BobbyMenuDisplay
{
public:
LedstripSelectAnimationMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -1,53 +1,84 @@
#include "ledstripselectblinkmenu.h"
#ifdef FEATURE_LEDSTRIP
// Local includes
#include "accessors/settingsaccessors.h"
// 3rdparty lib includes
#include "actions/dummyaction.h"
#include "actions/ledstripblinkactions.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "displays/menus/ledstripmenu.h"
#include "icons/back.h"
using namespace espgui;
// local includes
#include "accessors/settingsaccessors.h"
#include "actions/ledstripblinkactions.h"
#include "displays/menus/ledstripmenu.h"
#include "ledstrip.h"
#include "ledstripdefines.h"
#include "bobbycheckbox.h"
std::string currentSelectedBlinkAnimationText::text() const {
switch (blinkAnimation) {
case LEDSTRIP_OVERWRITE_BLINKLEFT:
#ifndef LEDSTRIP_WRONG_DIRECTION
return TEXT_ANIMATION_BLINKLEFT;
#else
return TEXT_ANIMATION_BLINKRIGHT;
#endif
case LEDSTRIP_OVERWRITE_BLINKRIGHT:
#ifndef LEDSTRIP_WRONG_DIRECTION
return TEXT_ANIMATION_BLINKRIGHT;
#else
return TEXT_ANIMATION_BLINKLEFT;
#endif
case LEDSTRIP_OVERWRITE_BLINKBOTH:
return TEXT_ANIMATION_BLINKBOTH;
default:
return TEXT_ANIMATION_BLINKNONE;
}
}
namespace {
constexpr char TEXT_BLINKANIMATION[] = "Blink animation";
constexpr char TEXT_ANIMATION_BLINKNONE[] = "Blink Off";
constexpr char TEXT_ANIMATION_BLINKLEFT[] = "Blink Left";
constexpr char TEXT_ANIMATION_BLINKRIGHT[] = "Blink Right";
constexpr char TEXT_ANIMATION_BLINKBOTH[] = "Blink Both";
constexpr char TEXT_LEDSTRIP_EN_BLINK_ANIM[] = "Animated Blink";
constexpr char TEXT_BACK[] = "Back";
class CurrentSelectedBlinkAnimationText : public virtual espgui::TextInterface
{
public:
std::string text() const override;
};
} // namespace
LedstripSelectBlinkMenu::LedstripSelectBlinkMenu()
{
constructMenuItem<makeComponent<MenuItem, currentSelectedBlinkAnimationText, DisabledColor, DummyAction>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, CurrentSelectedBlinkAnimationText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, EmptyText, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKNONE>, LedstripAnimationBlinkNoneAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKLEFT>, LedstripAnimationBlinkLeftAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKRIGHT>, LedstripAnimationBlinkRightAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_BLINKBOTH>, LedstripAnimationBlinkBothAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIP_EN_BLINK_ANIM>, ToggleBoolAction, CheckboxIcon, LedstripEnableBlinkAnimationAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIP_EN_BLINK_ANIM>, BobbyCheckbox, LedstripEnableBlinkAnimationAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<LedstripMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LedstripSelectBlinkMenu::text() const
{
return TEXT_BLINKANIMATION;
}
void LedstripSelectBlinkMenu::back()
{
switchScreen<LedstripMenu>();
espgui::switchScreen<LedstripMenu>();
}
namespace {
std::string CurrentSelectedBlinkAnimationText::text() const
{
switch (blinkAnimation)
{
case LEDSTRIP_OVERWRITE_BLINKLEFT:
#ifndef LEDSTRIP_WRONG_DIRECTION
return TEXT_ANIMATION_BLINKLEFT;
#else
return TEXT_ANIMATION_BLINKRIGHT;
#endif
case LEDSTRIP_OVERWRITE_BLINKRIGHT:
#ifndef LEDSTRIP_WRONG_DIRECTION
return TEXT_ANIMATION_BLINKRIGHT;
#else
return TEXT_ANIMATION_BLINKLEFT;
#endif
case LEDSTRIP_OVERWRITE_BLINKBOTH:
return TEXT_ANIMATION_BLINKBOTH;
default:
return TEXT_ANIMATION_BLINKNONE;
}
}
} // namespace
#endif

View File

@ -2,22 +2,14 @@
// Local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
#include "ledstrip.h"
#include "ledstripdefines.h"
#ifdef FEATURE_LEDSTRIP
class currentSelectedBlinkAnimationText : public virtual espgui::TextInterface
{
public: std::string text() const override;
};
class LedstripSelectBlinkMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BLINKANIMATION>
class LedstripSelectBlinkMenu : public BobbyMenuDisplay
{
public:
LedstripSelectBlinkMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -1,24 +1,51 @@
#include "ledstripselectotamode.h"
// 3rdparty lib includes
#include "actions/switchscreenaction.h"
#include "icons/back.h"
// local includes
#include "ledstrip.h"
#include "globals.h"
#include "utils.h"
#include "ledstripmenu.h"
// Local includes
#if defined(FEATURE_LEDSTRIP) && defined(FEATURE_OTA)
using namespace espgui;
namespace {
constexpr char TEXT_BLINKANIMATION[] = "Blink animation";
constexpr char TEXT_OTAANIM_NONE[] = "None";
constexpr char TEXT_OTAANIM_PROGRESS[] = "Progress Bar";
constexpr char TEXT_OTAANIM_COLOR[] = "Color change";
constexpr char TEXT_BACK[] = "Back";
ledstripOtaAnimationChangeMenu::ledstripOtaAnimationChangeMenu()
template <OtaAnimationModes mode>
class LedstripChangeOtaAnimModeAction : public virtual espgui::ActionInterface
{
public:
void triggered() override
{
settings.ledstrip.otaMode = mode;
saveSettings();
}
};
} // namespace
LedstripOtaAnimationChangeMenu::LedstripOtaAnimationChangeMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_OTAANIM_NONE>, LedstripChangeOtaAnimModeAction<OtaAnimationModes::None>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_OTAANIM_PROGRESS>, LedstripChangeOtaAnimModeAction<OtaAnimationModes::GreenProgressBar>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_OTAANIM_COLOR>, LedstripChangeOtaAnimModeAction<OtaAnimationModes::ColorChangeAll>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<LedstripMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
void ledstripOtaAnimationChangeMenu::back()
std::string LedstripOtaAnimationChangeMenu::text() const
{
switchScreen<LedstripMenu>();
return TEXT_BLINKANIMATION;
}
void LedstripOtaAnimationChangeMenu::back()
{
espgui::switchScreen<LedstripMenu>();
}
#endif

View File

@ -1,31 +1,15 @@
#pragma once
// Local includes
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
#include "ledstrip.h"
#include "globals.h"
#include "utils.h"
#if defined(FEATURE_LEDSTRIP) && defined(FEATURE_OTA)
template <OtaAnimationModes mode>
class LedstripChangeOtaAnimModeAction : public virtual espgui::ActionInterface
class LedstripOtaAnimationChangeMenu : public BobbyMenuDisplay
{
public:
void triggered() override
{
settings.ledstrip.otaMode = mode;
saveSettings();
}
};
LedstripOtaAnimationChangeMenu();
class ledstripOtaAnimationChangeMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_BLINKANIMATION>
{
public:
ledstripOtaAnimationChangeMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -14,6 +14,15 @@
#include "displays/menus/settingsmenu.h"
namespace {
constexpr char TEXT_LIMITSSETTINGS[] = "Limit settings";
constexpr char TEXT_IMOTMAX[] = "iMotMax";
constexpr char TEXT_IDCMAX[] = "iDcMax";
constexpr char TEXT_NMOTMAXKMH[] = "nMotMaxKmh";
constexpr char TEXT_NMOTMAX[] = "nMotMax";
constexpr char TEXT_FIELDWEAKMAX[] = "fldWkMax";
constexpr char TEXT_PHASEADVMAX[] = "phsAdvMax";
constexpr char TEXT_BACK[] = "Back";
using IMotMaxChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_IMOTMAX>,
@ -71,6 +80,11 @@ LimitsSettingsMenu::LimitsSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LimitsSettingsMenu::text() const
{
return TEXT_LIMITSSETTINGS;
}
void LimitsSettingsMenu::back()
{
switchScreen<SettingsMenu>();

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class LimitsSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_LIMITSSETTINGS>
class LimitsSettingsMenu : public BobbyMenuDisplay
{
public:
LimitsSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -2,10 +2,8 @@
// 3rdparty lib includes
#include <menuitem.h>
#include <actions/toggleboolaction.h>
#include <actions/switchscreenaction.h>
#include <icons/back.h>
#include <checkboxicon.h>
#include <changevaluedisplay.h>
#include <textwithvaluehelper.h>
@ -14,8 +12,18 @@
#include "globals.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/boardcomputerhardwaresettingsmenu.h"
#include "bobbycheckbox.h"
namespace {
constexpr char TEXT_LOCKSCREENSETTINGS[] = "Lockscreen Settings";
constexpr char TEXT_ALLOWPRESETSWITCH[] = "Allow preset switch";
constexpr char TEXT_KEEPLOCKED[] = "Keep locked";
constexpr char TEXT_PINDIGIT0[] = "PIN digit0";
constexpr char TEXT_PINDIGIT1[] = "PIN digit1";
constexpr char TEXT_PINDIGIT2[] = "PIN digit2";
constexpr char TEXT_PINDIGIT3[] = "PIN digit3";
constexpr char TEXT_BACK[] = "Back";
using LockscreenPinDigit0ChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int8_t>,
espgui::StaticText<TEXT_PINDIGIT0>,
@ -49,12 +57,11 @@ using LockscreenPinDigit3ChangeScreen = espgui::makeComponent<
>;
} // namespace
using namespace espgui;
LockscreenSettingsMenu::LockscreenSettingsMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ALLOWPRESETSWITCH>, ToggleBoolAction, CheckboxIcon, LockscreenAllowPresetSwitchAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_KEEPLOCKED>, ToggleBoolAction, CheckboxIcon, LockscreenKeepLockedAccessor>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ALLOWPRESETSWITCH>, BobbyCheckbox, LockscreenAllowPresetSwitchAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_KEEPLOCKED>, BobbyCheckbox, LockscreenKeepLockedAccessor>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT0, LockscreenPinDigitAccessor<0>>, SwitchScreenAction<LockscreenPinDigit0ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT1, LockscreenPinDigitAccessor<1>>, SwitchScreenAction<LockscreenPinDigit1ChangeScreen>>>();
constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_PINDIGIT2, LockscreenPinDigitAccessor<2>>, SwitchScreenAction<LockscreenPinDigit2ChangeScreen>>>();
@ -62,7 +69,12 @@ LockscreenSettingsMenu::LockscreenSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<BoardcomputerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string LockscreenSettingsMenu::text() const
{
return TEXT_LOCKSCREENSETTINGS;
}
void LockscreenSettingsMenu::back()
{
switchScreen<BoardcomputerHardwareSettingsMenu>();
espgui::switchScreen<BoardcomputerHardwareSettingsMenu>();
}

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class LockscreenSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_LOCKSCREENSETTINGS>
class LockscreenSettingsMenu : public BobbyMenuDisplay
{
public:
LockscreenSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -52,23 +52,40 @@
#include "icons/time.h"
#include "tftinstance.h"
using namespace espgui;
namespace {
constexpr char TAG[] = "BOBBY";
constexpr char TEXT_MAINMENU[] = "Main menu";
constexpr char TEXT_STATUS[] = "Status";
constexpr char TEXT_LEDSTRIP[] = "Ledstrip";
constexpr char TEXT_STATISTICSMENU[] = "Statistics";
constexpr char TEXT_SELECTMODE[] = "Select mode";
constexpr char TEXT_MODESETTINGS[] = "Mode settings";
constexpr char TEXT_PRESETS[] = "Presets";
constexpr char TEXT_PROFILES[] = "Profiles";
constexpr char TEXT_GRAPHS[] = "Graphs";
constexpr char TEXT_POWERSUPPLY[] = "Powersupply";
constexpr char TEXT_BMS[] = "BMS";
constexpr char TEXT_SETTINGS[] = "Settings";
constexpr char TEXT_GREENPASS[] = "Green Pass";
constexpr char TEXT_LOCKVEHICLE[] = "Lock vehicle";
constexpr char TEXT_MOSFETS[] = "Mosfets";
constexpr char TEXT_DEMOS[] = "Demos";
constexpr char TEXT_GARAGE[] = "Garage";
constexpr char TEXT_UPDATE[] = "Update";
constexpr char TEXT_POWEROFF[] = "Poweroff";
constexpr char TEXT_REBOOT[] = "Reboot";
constexpr char TEXT_DEBUG[] = "Debug";
constexpr char TEXT_BATTERY[] = "Battery";
constexpr char TEXT_BATTERYDEBUG[] = "Bat Debug Menu";
constexpr char TEXT_TOGGLECLOUDDEBUG[] = "Cloud Debug";
namespace mainmenu {
/*
class CurrentTimeText : public virtual TextInterface
{
public:
std::string text() const override
{
return fmt::format("&7Time: {}", local_clock_string());
}
};
*/
} // namespace
MainMenu::MainMenu()
{
using namespace espgui;
// constructMenuItem<makeComponent<MenuItem, mainmenu::CurrentTimeText, DummyAction, StaticMenuItemIcon<&bobbyicons::time>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATUS>, SwitchScreenAction<StatusDisplay>, StaticMenuItemIcon<&espgui::icons::back>>>();
#ifdef FEATURE_LEDSTRIP
@ -77,21 +94,8 @@ MainMenu::MainMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATISTICSMENU>, SwitchScreenAction<StatisticsMenu>, StaticMenuItemIcon<&bobbyicons::statistics>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECTMODE>, SwitchScreenAction<SelectModeMenu>, StaticMenuItemIcon<&bobbyicons::modes>>>();
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MODESETTINGS>, ModeSettingsAction>>(); }
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_PRESETS>, SwitchScreenAction<PresetsMenu>, StaticMenuItemIcon<&bobbyicons::presets>>>(); }
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_PROFILES>, SwitchScreenAction<ProfilesMenu>>>(); }
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GRAPHS>, SwitchScreenAction<GraphsMenu>, StaticMenuItemIcon<&bobbyicons::graph>>>(); }
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BATTERY>, SwitchScreenAction<BatteryMenu>, StaticMenuItemIcon<&bobbyicons::battery>>>(); }
#if defined(FEATURE_CAN) && defined(FEATURE_POWERSUPPLY)
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_POWERSUPPLY>, SwitchScreenAction<PowerSupplyDisplay>>>(); }
#endif
#if defined(FEATURE_BLUETOOTH) && defined(FEATURE_BMS)
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BMS>, SwitchScreenAction<BmsMenu>, StaticMenuItemIcon<&bobbyicons::bms>>>(); }
#endif
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETTINGS>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&bobbyicons::settings>>>(); }
#ifdef FEATURE_MOSFETS
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFETS>, SwitchScreenAction<MosfetsMenu>>>(); }
#endif
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEMOS>, SwitchScreenAction<DemosMenu>, StaticMenuItemIcon<&bobbyicons::demos>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GREENPASS>, SwitchScreenAction<GreenPassMenu>, StaticMenuItemIcon<&bobbyicons::greenpass>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOCKVEHICLE>, SwitchScreenAction<Lockscreen>, StaticMenuItemIcon<&bobbyicons::lock>>>();
#if defined(FEATURE_GARAGE) && defined (FEATURE_ESPNOW)
@ -100,15 +104,33 @@ MainMenu::MainMenu()
#ifdef FEATURE_OTA
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_UPDATE>, SwitchScreenAction<OtaMenu>, StaticMenuItemIcon<&bobbyicons::update>>>(); }
#endif
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GRAPHS>, SwitchScreenAction<GraphsMenu>, StaticMenuItemIcon<&bobbyicons::graph>>>(); }
#if defined(FEATURE_CAN) && defined(FEATURE_POWERSUPPLY)
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_POWERSUPPLY>, SwitchScreenAction<PowerSupplyDisplay>>>(); }
#endif
#ifdef FEATURE_MOSFETS
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFETS>, SwitchScreenAction<MosfetsMenu>>>(); }
#endif
#if defined(FEATURE_BLUETOOTH) && defined(FEATURE_BMS)
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BMS>, SwitchScreenAction<BmsMenu>, StaticMenuItemIcon<&bobbyicons::bms>>>(); }
#endif
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEMOS>, SwitchScreenAction<DemosMenu>, StaticMenuItemIcon<&bobbyicons::demos>>>();
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_PROFILES>, SwitchScreenAction<ProfilesMenu>>>(); }
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_PRESETS>, SwitchScreenAction<PresetsMenu>, StaticMenuItemIcon<&bobbyicons::presets>>>(); }
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUG>, SwitchScreenAction<DebugMenu>>>(); }
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_POWEROFF>, SwitchScreenAction<PoweroffDisplay>, StaticMenuItemIcon<&bobbyicons::poweroff>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_REBOOT>, RebootAction, StaticMenuItemIcon<&bobbyicons::reboot>>>();
if (SHOWITEM) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEBUG>, SwitchScreenAction<DebugMenu>>>(); }
#ifdef MAINMENU_PLUGIN
GMEN1
#endif
}
std::string MainMenu::text() const
{
return TEXT_MAINMENU;
}
void MainMenu::back()
{
switchScreen<StatusDisplay>();
espgui::switchScreen<StatusDisplay>();
}

View File

@ -4,7 +4,6 @@
#include "menuitem.h"
// local includes
#include "texts.h"
#include "displays/menudisplaywithtime.h"
#ifdef MAINMENU_PLUGIN
#include MAINMENU_PLUGIN
@ -21,12 +20,14 @@ namespace {
#endif
} // namespace
class MainMenu :
public bobbygui::MenuDisplayWithTime,
public espgui::StaticText<TEXT_MAINMENU>
class MainMenu : public bobbygui::MenuDisplayWithTime
{
using Base = espgui::MenuDisplay;
public:
MainMenu();
std::string text() const override;
void back() override;
};

View File

@ -12,10 +12,18 @@
#include "displays/menus/gametrakmodesettingsmenu.h"
#include "displays/menus/settingsmenu.h"
using namespace espgui;
namespace {
constexpr char TEXT_MODESSETTINGS[] = "Modes settings";
constexpr char TEXT_DEFAULTMODESETTIGNS[] = "Default mode settings";
constexpr char TEXT_TEMPOMATMODESETTINGS[] = "Tempomat mode settings";
constexpr char TEXT_LARSMMODESETTINGS[] = "Larsm mode settings";
constexpr char TEXT_GAMETRAKMODESETTINGS[] = "Gametrak mode settings";
constexpr char TEXT_BACK[] = "Back";
} // namespace
ModesSettingsMenu::ModesSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEFAULTMODESETTIGNS>, SwitchScreenAction<DefaultModeSettingsMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TEMPOMATMODESETTINGS>, SwitchScreenAction<TempomatModeSettingsMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LARSMMODESETTINGS>, SwitchScreenAction<LarsmModeSettingsMenu>>>();
@ -25,7 +33,12 @@ ModesSettingsMenu::ModesSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string ModesSettingsMenu::text() const
{
return TEXT_MODESSETTINGS;
}
void ModesSettingsMenu::back()
{
switchScreen<SettingsMenu>();
espgui::switchScreen<SettingsMenu>();
}

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class ModesSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_MODESSETTINGS>
class ModesSettingsMenu : public BobbyMenuDisplay
{
public:
ModesSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -1,26 +1,53 @@
#include "mosfetsmenu.h"
#ifdef FEATURE_MOSFETS
// 3rdparty lib includes
#include "accessorinterface.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "checkboxicon.h"
#include "displays/menus/mainmenu.h"
#include "icons/back.h"
using namespace espgui;
// local includes
#include "displays/menus/mainmenu.h"
#include "bobbycheckbox.h"
#include "types.h"
namespace {
constexpr char TEXT_MOSFETS[] = "Mosfets";
constexpr char TEXT_MOSFET0[] = "Mosfet0";
constexpr char TEXT_MOSFET1[] = "Mosfet1";
constexpr char TEXT_MOSFET2[] = "Mosfet2";
constexpr char TEXT_BACK[] = "Back";
template<pin_t PIN>
class GPIOAccessor : public virtual espgui::AccessorInterface<bool>
{
public:
bool getValue() const override { return digitalRead(PIN); }
espgui::AccessorInterface<bool>::setter_result_t setValue(bool value) override { digitalWrite(PIN, value ? HIGH : LOW); return {}; }
};
using Mosfet0Accessor = GPIOAccessor<PINS_MOSFET0>;
using Mosfet1Accessor = GPIOAccessor<PINS_MOSFET1>;
using Mosfet2Accessor = GPIOAccessor<PINS_MOSFET2>;
} // namespace
MosfetsMenu::MosfetsMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET0>, ToggleBoolAction, CheckboxIcon, Mosfet0Accessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET1>, ToggleBoolAction, CheckboxIcon, Mosfet1Accessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET2>, ToggleBoolAction, CheckboxIcon, Mosfet2Accessor>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET0>, BobbyCheckbox, Mosfet0Accessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET1>, BobbyCheckbox, Mosfet1Accessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET2>, BobbyCheckbox, Mosfet2Accessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string MosfetsMenu::text() const
{
return TEXT_MOSFETS;
}
void MosfetsMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}
#endif

View File

@ -1,32 +1,17 @@
#pragma once
#ifdef FEATURE_MOSFETS
// 3rdparty lib includes
#include "accessorinterface.h"
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
#include "types.h"
template<pin_t PIN>
class GPIOAccessor : public virtual espgui::AccessorInterface<bool>
{
public:
bool getValue() const override { return digitalRead(PIN); }
espgui::AccessorInterface<bool>::setter_result_t setValue(bool value) override { digitalWrite(PIN, value ? HIGH : LOW); return {}; }
};
using Mosfet0Accessor = GPIOAccessor<PINS_MOSFET0>;
using Mosfet1Accessor = GPIOAccessor<PINS_MOSFET1>;
using Mosfet2Accessor = GPIOAccessor<PINS_MOSFET2>;
class MosfetsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_MOSFETS>
class MosfetsMenu : public BobbyMenuDisplay
{
public:
MosfetsMenu();
std::string text() const override;
void back() override;
};
#endif

View File

@ -8,7 +8,6 @@
#include "actions/dummyaction.h"
#include "actions/switchscreenaction.h"
#include "icons/back.h"
#include "texts.h"
#include "debugtexthelpers.h"
#include "debugcolorhelpers.h"
@ -37,11 +36,21 @@ public:
constructMenuItem<makeComponent<MenuItem, typename Ttexts::DcPhaCFixedText, ColorInterface<TFT_DARKGREY>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, typename Ttexts::ChopsText, ColorInterface<TFT_DARKGREY>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, typename Ttexts::HallText, ColorInterface<TFT_DARKGREY>, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
private:
static constexpr char TEXT_BACK[] = "Back";
};
constexpr char TEXT_FRONTLEFTFEEDBACK[] = "Front left feedback";
using FrontLeftMotorFeedbackDebugMenu = MotorFeedbackDebugMenu<TEXT_FRONTLEFTFEEDBACK, FrontTexts::LeftFeedback, FrontFeedbackColor>;
constexpr char TEXT_FRONTRIGHTFEEDBACK[] = "Front right feedback";
using FrontRightMotorFeedbackDebugMenu = MotorFeedbackDebugMenu<TEXT_FRONTRIGHTFEEDBACK, FrontTexts::RightFeedback, FrontFeedbackColor>;
constexpr char TEXT_BACKLEFTFEEDBACK[] = "Back left feedback";
using BackLeftMotorFeedbackDebugMenu = MotorFeedbackDebugMenu<TEXT_BACKLEFTFEEDBACK, BackTexts::LeftFeedback, BackFeedbackColor>;
constexpr char TEXT_BACKRIGHTFEEDBACK[] = "Back right feedback";
using BackRightMotorFeedbackDebugMenu = MotorFeedbackDebugMenu<TEXT_BACKRIGHTFEEDBACK, BackTexts::RightFeedback, BackFeedbackColor>;

View File

@ -10,7 +10,6 @@
#include "displays/bobbymenudisplay.h"
#include "debugmenu.h"
#include "utils.h"
#include "texts.h"
#include "debugtexthelpers.h"
template<const char *Ttext, typename Ttexts>
@ -36,9 +35,19 @@ public:
constructMenuItem<makeComponent<MenuItem, typename Ttexts::NCruiseMotTgtText, DisabledColor, DummyAction>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<DebugMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
private:
static constexpr char TEXT_BACK[] = "Back";
};
constexpr char TEXT_FRONTLEFTCOMMAND[] = "Front left command";
using FrontLeftMotorStateDebugMenu = MotorStateDebugMenu<TEXT_FRONTLEFTCOMMAND, FrontTexts::LeftCommand>;
constexpr char TEXT_FRONTRIGHTCOMMAND[] = "Front right command";
using FrontRightMotorStateDebugMenu = MotorStateDebugMenu<TEXT_FRONTRIGHTCOMMAND, FrontTexts::RightCommand>;
constexpr char TEXT_BACKLEFTCOMMAND[] = "Back left command";
using BackLeftMotorStateDebugMenu = MotorStateDebugMenu<TEXT_BACKLEFTCOMMAND, BackTexts::LeftCommand>;
constexpr char TEXT_BACKRIGHTCOMMAND[] = "Back right command";
using BackRightMotorStateDebugMenu = MotorStateDebugMenu<TEXT_BACKRIGHTCOMMAND, BackTexts::RightCommand>;

View File

@ -13,6 +13,11 @@
#include "displays/menus/modessettingsmenu.h"
namespace {
constexpr char TEXT_MOTORTESTMODESETTINGS[] = "Motortest mode seetings";
constexpr char TEXT_MOTORTESTMAXPWM[] = "Max Pwm";
constexpr char TEXT_MOTORTESTMULTIPLIKATOR[] = "Acceleration";
constexpr char TEXT_BACK[] = "Back";
using MotortestMultiplikatorChangeDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_MOTORTESTMULTIPLIKATOR>,
@ -39,6 +44,11 @@ MotortestModeSettingsMenu::MotortestModeSettingsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ModesSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string MotortestModeSettingsMenu::text() const
{
return TEXT_MOTORTESTMODESETTINGS;
}
void MotortestModeSettingsMenu::back()
{
switchScreen<ModesSettingsMenu>();

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class MotortestModeSettingsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_MOTORTESTMODESETTINGS>
class MotortestModeSettingsMenu : public BobbyMenuDisplay
{
public:
MotortestModeSettingsMenu();
std::string text() const override;
void back() override;
};

View File

@ -19,7 +19,7 @@ using namespace espgui;
namespace {
constexpr char TEXT_STASETTINGS[] = "STA Settings";
constexpr char TEXT_APSETTINGS[] = "AP Settings";
//constexpr char TEXT_BACK[] = "Back";
constexpr char TEXT_BACK[] = "Back";
} // namespace
NetworkSettingsMenu::NetworkSettingsMenu()

View File

@ -16,11 +16,18 @@
#include "displays/updatedisplay.h"
#ifdef FEATURE_OTA
using namespace espgui;
namespace {
constexpr char TEXT_UPDATE[] = "Update";
constexpr char TEXT_UPDATENOW[] = "Update now";
constexpr char TEXT_SELECTBUILD[] = "Select build";
constexpr char TEXT_SELECT_BRANCH[] = "Select Branch";
constexpr char TEXT_SELECTBUILDSERVERMENU[] = "Select Buildserver";
constexpr char TEXT_BACK[] = "Back";
} // namespace
OtaMenu::OtaMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECTBUILD>, SwitchScreenAction<SelectBuildMenu>, StaticMenuItemIcon<&bobbyicons::presets>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECT_BRANCH>, SwitchScreenAction<SelectBuildserverBranchMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_UPDATENOW>, SwitchScreenAction<UpdateDisplay>, StaticMenuItemIcon<&bobbyicons::update>>>();
@ -28,8 +35,13 @@ OtaMenu::OtaMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string OtaMenu::text() const
{
return TEXT_UPDATE;
}
void OtaMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}
#endif

View File

@ -2,14 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class OtaMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_UPDATE>
class OtaMenu : public BobbyMenuDisplay
{
public:
OtaMenu();
std::string text() const override;
void back() override;
};

View File

@ -10,10 +10,28 @@
#include "menudisplay.h"
#include "presets.h"
#include "settings.h"
#include "texts.h"
#include "utils.h"
namespace {
constexpr char TEXT_PRESETS[] = "Presets";
constexpr char TEXT_DEFAULTEVERYTHING[] = "Default everything";
constexpr char TEXT_DEFAULTLIMITS[] = "Default limits";
constexpr char TEXT_KIDSLIMITS[] = "Kids limits";
constexpr char TEXT_DEFAULTPOTI[] = "Default poti";
constexpr char TEXT_DEFAULTCONTROLLERHARDWARE[] = "Default controller H/W";
constexpr char TEXT_MOSFETSOFFCONTROLLERHARDWARE[] = "MOSFETs off controller H/W";
constexpr char TEXT_SPINNERCONTROLLERHARDWARE[] = "Spinner controller H/W";
constexpr char TEXT_DEFAULTBOARDCOMPUTERHARDWARE[] = "Default boardcomputer H/W";
constexpr char TEXT_DEFAULTDEFAULTMODE[] = "Default defaultMode";
constexpr char TEXT_SINUSOIDALDEFAULTMODE[] = "Sinusoidal defaultMode";
constexpr char TEXT_DEFAULTTEMPOMATMODE[] = "Default tempomatMode";
constexpr char TEXT_DEFAULTLARSMMODE[] = "Default larsmMode";
constexpr char TEXT_STREET[] = "Street";
constexpr char TEXT_SIDEWALK[] = "Sidewalk";
constexpr char TEXT_POLICE[] = "Police";
constexpr char TEXT_RACE[] = "Race";
constexpr char TEXT_BACK[] = "Back";
class ApplyPresetAction : public virtual ActionInterface
{
public:
@ -86,6 +104,11 @@ PresetsMenu::PresetsMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string PresetsMenu::text() const
{
return TEXT_PRESETS;
}
void PresetsMenu::back()
{
switchScreen<MainMenu>();

View File

@ -2,13 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class PresetsMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_PRESETS>
class PresetsMenu : public BobbyMenuDisplay
{
public:
PresetsMenu();
std::string text() const override;
void back() override;
};

View File

@ -6,7 +6,15 @@
#include "displays/menus/mainmenu.h"
#include "icons/back.h"
#include "menudisplay.h"
#include "texts.h"
namespace {
constexpr char TEXT_PROFILES[] = "Profiles";
constexpr char TEXT_PROFILE0[] = "Profile 0";
constexpr char TEXT_PROFILE1[] = "Profile 1";
constexpr char TEXT_PROFILE2[] = "Profile 2";
constexpr char TEXT_PROFILE3[] = "Profile 3";
constexpr char TEXT_BACK[] = "Back";
} // namespace
ProfilesMenu::ProfilesMenu()
{
@ -17,6 +25,11 @@ ProfilesMenu::ProfilesMenu()
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
std::string ProfilesMenu::text() const
{
return TEXT_PROFILES;
}
void ProfilesMenu::back()
{
switchScreen<MainMenu>();

View File

@ -2,13 +2,13 @@
// local includes
#include "displays/bobbymenudisplay.h"
#include "texts.h"
class ProfilesMenu :
public BobbyMenuDisplay,
public espgui::StaticText<TEXT_PROFILES>
class ProfilesMenu : public BobbyMenuDisplay
{
public:
ProfilesMenu();
std::string text() const override;
void back() override;
};

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