More refactorings

This commit is contained in:
2021-12-28 12:33:04 +01:00
parent f7bae3fe91
commit d12c943f89
4 changed files with 107 additions and 12 deletions

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@ -0,0 +1,70 @@
#include "bobbychangevaluedisplay.h"
template<typename Tvalue>
void BobbyChangeValueDisplay<Tvalue>::rawButtonPressed(uint8_t button)
{
Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
case 0: buttonPressed(Button::Left); break;
case 1: buttonPressed(Button::Right); break;
case 2: buttonPressed(Button::Up); break;
case 3: buttonPressed(Button::Down); break;
case 4: buttonPressed(Button(BobbyButton::Profile0)); break;
case 5: buttonPressed(Button(BobbyButton::Profile1)); break;
case 6: buttonPressed(Button(BobbyButton::Profile2)); break;
case 7: buttonPressed(Button(BobbyButton::Profile3)); break;
case 8: buttonPressed(Button(BobbyButton::Left2)); break;
case 9: buttonPressed(Button(BobbyButton::Right2)); break;
case 10: buttonPressed(Button(BobbyButton::Up2)); break;
case 11: buttonPressed(Button(BobbyButton::Down2)); break;
}
}
template<typename Tvalue>
void BobbyChangeValueDisplay<Tvalue>::rawButtonReleased(uint8_t button)
{
Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;
case 0: buttonReleased(Button::Left); break;
case 1: buttonReleased(Button::Right); break;
case 2: buttonReleased(Button::Up); break;
case 3: buttonReleased(Button::Down); break;
case 4: buttonReleased(Button(BobbyButton::Profile0)); break;
case 5: buttonReleased(Button(BobbyButton::Profile1)); break;
case 6: buttonReleased(Button(BobbyButton::Profile2)); break;
case 7: buttonReleased(Button(BobbyButton::Profile3)); break;
case 8: buttonReleased(Button(BobbyButton::Left2)); break;
case 9: buttonReleased(Button(BobbyButton::Right2)); break;
case 10: buttonReleased(Button(BobbyButton::Up2)); break;
case 11: buttonReleased(Button(BobbyButton::Down2)); break;
}
}
template<typename Tvalue>
void BobbyChangeValueDisplay<Tvalue>::buttonPressed(espgui::Button button)
{
Base::buttonPressed(button);
switch (BobbyButton(button))
{
case BobbyButton::Profile0: /* TODO */ break;
case BobbyButton::Profile1: /* TODO */ break;
case BobbyButton::Profile2: /* TODO */ break;
case BobbyButton::Profile3: /* TODO */ break;
case BobbyButton::Left2: /* TODO */ break;
case BobbyButton::Right2: /* TODO */ break;
case BobbyButton::Up2: /* TODO */ break;
case BobbyButton::Down2: /* TODO */ break;
default:;
}
}
template<typename Tvalue>
void BobbyChangeValueDisplay<Tvalue>::buttonReleased(espgui::Button button)
{
Base::buttonReleased(button);
}

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#pragma once
// system includes
#include <type_traits>
// 3rdparty lib includes
#include <changevaluedisplay.h>
// local includes
#include "bobbydisplay.h"
template<typename Tvalue>
class BobbyChangeValueDisplay : public espgui::ChangeValueDisplay<Tvalue>
{
using Base = espgui::ChangeValueDisplay<Tvalue>;
public:
void rawButtonPressed(uint8_t button) override;
void rawButtonReleased(uint8_t button) override;
void buttonPressed(espgui::Button button) override;
void buttonReleased(espgui::Button button) override;
};

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@ -1,32 +1,34 @@
#include "timersmenu.h"
// local includes
#include "accessors/settingsaccessors.h"
// 3rdparty lib includes
#include "actions/switchscreenaction.h"
#include "changevaluedisplay.h"
#include "displays/menus/boardcomputerhardwaresettingsmenu.h"
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/boardcomputerhardwaresettingsmenu.h"
#include "texts.h"
using namespace espgui;
namespace {
using StatsUpdateRateChangeDisplay = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_STATSUPDATERATE>,
using StatsUpdateRateChangeDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_STATSUPDATERATE>,
StatsUpdateRateAccessor,
BackActionInterface<SwitchScreenAction<TimersMenu>>,
SwitchScreenAction<TimersMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<TimersMenu>>,
espgui::SwitchScreenAction<TimersMenu>
>;
}
TimersMenu::TimersMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STATSUPDATERATE>, SwitchScreenAction<StatsUpdateRateChangeDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<BoardcomputerHardwareSettingsMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
void TimersMenu::back()
{
switchScreen<BoardcomputerHardwareSettingsMenu>();
espgui::switchScreen<BoardcomputerHardwareSettingsMenu>();
}