Fixed compiling for other configs again
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@ -45,7 +45,7 @@ public:
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{
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constructMenuItem<makeComponent<MenuItem, BluetoothAvailableText, DisabledColor, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, BluetoothHasClientText, DisabledColor, DummyAction>>();
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// constructItem<makeComponent<MenuItem, BluetoothConnectedText, DisabledColor, DummyAction>>(); // crashes
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// constructMenuItem<makeComponent<MenuItem, BluetoothConnectedText, DisabledColor, DummyAction>>(); // crashes
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constructMenuItem<makeComponent<MenuItem, BluetoothIsReadyText, DisabledColor, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, BluetoothIsReadyMasterText, DisabledColor, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BLUETOOTHBEGIN>, BluetoothBeginAction>>();
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@ -155,17 +155,17 @@ public:
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETDPADDEBOUNCE>, SwitchScreenAction<DPadDebounceChangeScreen>>>();
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#endif
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#ifdef FEATURE_GAMETRAK
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constructItem<makeComponent<MenuItem, StaticText<nullptr>, DummyAction>,
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constructItem<makeComponent<MenuItem, GametrakXText, DisabledColor, StaticFont<2>, DummyAction>>();
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constructItem<makeComponent<MenuItem, GametrakYText, DisabledColor, StaticFont<2>, DummyAction>>();
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constructItem<makeComponent<MenuItem, GametrakDistText, DisabledColor, StaticFont<2>, DummyAction>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAKCALIBRATE>, SwitchScreenAction<GametrakCalibrateDisplay>>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKXMIN>, SwitchScreenAction<GametrakXMinChangeScreen>>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKXMAX>, SwitchScreenAction<GametrakXMaxChangeScreen>>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKYMIN>, SwitchScreenAction<GametrakYMinChangeScreen>>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKYMAX>, SwitchScreenAction<GametrakYMaxChangeScreen>>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKDISTMIN>, SwitchScreenAction<GametrakDistMinChangeScreen>>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKDISTMAX>, SwitchScreenAction<GametrakDistMaxChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<nullptr>, DummyAction>,
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constructMenuItem<makeComponent<MenuItem, GametrakXText, DisabledColor, StaticFont<2>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, GametrakYText, DisabledColor, StaticFont<2>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, GametrakDistText, DisabledColor, StaticFont<2>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAKCALIBRATE>, SwitchScreenAction<GametrakCalibrateDisplay>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKXMIN>, SwitchScreenAction<GametrakXMinChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKXMAX>, SwitchScreenAction<GametrakXMaxChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKYMIN>, SwitchScreenAction<GametrakYMinChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKYMAX>, SwitchScreenAction<GametrakYMaxChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKDISTMIN>, SwitchScreenAction<GametrakDistMinChangeScreen>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETGAMETRAKDISTMAX>, SwitchScreenAction<GametrakDistMaxChangeScreen>>>();
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#endif
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constructMenuItem<makeComponent<MenuItem, StaticText<nullptr>, DummyAction>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SWAPSCREENBYTES>, ToggleBoolAction, CheckboxIcon, SwapScreenBytesAccessor>>();
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@ -23,7 +23,7 @@ class ContainerModeSettingsMenu :
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public:
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ContainerModeSettingsMenu()
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{
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constructItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ModesSettingsMenu>, StaticMenuItemIcon<&icons::back>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<ModesSettingsMenu>, StaticMenuItemIcon<&icons::back>>>();
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}
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};
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#endif
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@ -55,7 +55,7 @@ public:
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SETTINGS>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&icons::settings>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LOCKVEHICLE>, SwitchScreenAction<Lockscreen>, StaticMenuItemIcon<&icons::lock>>>();
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#ifdef FEATURE_MOSFETS
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constructItem<makeComponent<MenuItem, StaticText<TEXT_MOSFETS>, SwitchScreenAction<MosfetsMenu>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFETS>, SwitchScreenAction<MosfetsMenu>>>();
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#endif
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_DEMOS>, SwitchScreenAction<DemosMenu>, StaticMenuItemIcon<&icons::demos>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_POWEROFF>, SwitchScreenAction<PoweroffDisplay>, StaticMenuItemIcon<&icons::poweroff>>>();
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@ -29,7 +29,7 @@ public:
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TEMPOMATMODESETTINGS>, SwitchScreenAction<TempomatModeSettingsMenu>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LARSMMODESETTINGS>, SwitchScreenAction<LarsmModeSettingsMenu>>>();
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#ifdef FEATURE_GAMETRAK
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constructItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAKMODESETTINGS>, SwitchScreenAction<GametrakModeSettingsMenu>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAKMODESETTINGS>, SwitchScreenAction<GametrakModeSettingsMenu>>>();
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#endif
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<SettingsMenu>, StaticMenuItemIcon<&icons::back>>>();
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}
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@ -38,10 +38,10 @@ class MosfetsMenu :
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public:
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MosfetsMenu()
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{
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constructItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET0>, ToggleBoolAction, CheckboxIcon, Mosfet0Accessor>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET1>, ToggleBoolAction, CheckboxIcon, Mosfet1Accessor>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET2>, ToggleBoolAction, CheckboxIcon, Mosfet2Accessor>>();
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constructItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&icons::back>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET0>, ToggleBoolAction, CheckboxIcon, Mosfet0Accessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET1>, ToggleBoolAction, CheckboxIcon, Mosfet1Accessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_MOSFET2>, ToggleBoolAction, CheckboxIcon, Mosfet2Accessor>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&icons::back>>>();
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}
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};
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#endif
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@ -47,7 +47,7 @@ public:
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_TEMPOMAT>, MultiAction<SetTempomatModeAction, SwitchScreenAction<MainMenu>>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LARSM>, MultiAction<SetLarsmModeAction, SwitchScreenAction<MainMenu>>>>();
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#ifdef FEATURE_GAMETRAK
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constructItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAK>, MultiAction<SetGametrakModeAction, SwitchScreenAction<MainMenu>>>>();
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_GAMETRAK>, MultiAction<SetGametrakModeAction, SwitchScreenAction<MainMenu>>>>();
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#endif
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constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&icons::back>>>();
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}
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