Refactorings again more

This commit is contained in:
2021-11-02 23:13:43 +01:00
parent d70a3aa73f
commit fc1e277423
12 changed files with 338 additions and 281 deletions

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@ -0,0 +1,26 @@
#include "rebootaction.h"
// esp-idf includes
#include <esp_system.h>
// 3rdparty lib includes
#include <tftinstance.h>
// local includes
#include "globals.h"
#include "texts.h"
void RebootAction::triggered()
{
espgui::tft.fillScreen(TFT_BLACK);
espgui::tft.setTextColor(TFT_YELLOW);
espgui::tft.drawString(TEXT_REBOOT, 5, 5, 4);
espgui::tft.fillRect(0, 34, espgui::tft.width(), 3, TFT_WHITE);
espgui::tft.setTextColor(TFT_WHITE);
espgui::tft.drawString("Rebooting now...", 0, 50, 4);
esp_restart();
}

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@ -1,30 +1,12 @@
#pragma once
#include <esp_system.h>
// 3rdparty lib includes
#include "actioninterface.h"
#include "globals.h"
#include "texts.h"
using namespace espgui;
namespace {
class RebootAction : public virtual ActionInterface
class RebootAction : public virtual espgui::ActionInterface
{
public:
void triggered() override
{
tft.fillScreen(TFT_BLACK);
tft.setTextColor(TFT_YELLOW);
tft.drawString(TEXT_REBOOT, 5, 5, 4);
tft.fillRect(0, 34, tft.width(), 3, TFT_WHITE);
tft.setTextColor(TFT_WHITE);
tft.drawString("Rebooting now...", 0, 50, 4);
esp_restart();
}
void triggered() override;
};
}

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@ -0,0 +1,37 @@
#include "changevaluedisplay_unifiedmodelmode.h"
// esp-idf includes
#include <esp_log.h>
// local includes
#include "utils.h"
#include "texts.h"
namespace espgui {
ChangeValueDisplay<UnifiedModelMode>::ChangeValueDisplay()
{
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_COMMUTATION>>>(UnifiedModelMode::Commutation, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_SINUSOIDAL>>>(UnifiedModelMode::Sinusoidal, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_FOCVOLTAGE>>>(UnifiedModelMode::FocVoltage, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_FOCSPEED>>>(UnifiedModelMode::FocSpeed, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_FOCTORQUE>>>(UnifiedModelMode::FocTorque, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, BackProxyAction, StaticText<TEXT_BACK>, StaticMenuItemIcon<&espgui::icons::back>>>(*this);
}
void ChangeValueDisplay<UnifiedModelMode>::start()
{
Base::start();
switch (const auto value = getValue())
{
case UnifiedModelMode::Commutation: setSelectedIndex(0); break;
case UnifiedModelMode::Sinusoidal: setSelectedIndex(1); break;
case UnifiedModelMode::FocVoltage: setSelectedIndex(2); break;
case UnifiedModelMode::FocSpeed: setSelectedIndex(3); break;
case UnifiedModelMode::FocTorque: setSelectedIndex(4); break;
default:
ESP_LOGW("BOBBY", "Unknown UnifiedModelMode: %i", int(value));
setSelectedIndex(5);
}
}
} // namespace espgui

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@ -1,14 +1,13 @@
#pragma once
#include <esp_log.h>
// 3rdparty lib includes
#include "changevaluedisplay.h"
#include "menudisplay.h"
#include "utils.h"
#include "actions/setvalueaction.h"
#include "actions/backproxyaction.h"
#include "icons/back.h"
#include "texts.h"
// local includes
#include "unifiedmodelmode.h"
namespace espgui {
@ -25,31 +24,4 @@ public:
void start() override;
};
ChangeValueDisplay<UnifiedModelMode>::ChangeValueDisplay()
{
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_COMMUTATION>>>(UnifiedModelMode::Commutation, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_SINUSOIDAL>>>(UnifiedModelMode::Sinusoidal, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_FOCVOLTAGE>>>(UnifiedModelMode::FocVoltage, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_FOCSPEED>>>(UnifiedModelMode::FocSpeed, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, SetValueAction<UnifiedModelMode>, StaticText<TEXT_FOCTORQUE>>>(UnifiedModelMode::FocTorque, *this, *this);
constructMenuItem<makeComponentArgs<MenuItem, BackProxyAction, StaticText<TEXT_BACK>, StaticMenuItemIcon<&espgui::icons::back>>>(*this);
}
void ChangeValueDisplay<UnifiedModelMode>::start()
{
Base::start();
switch (const auto value = getValue())
{
case UnifiedModelMode::Commutation: setSelectedIndex(0); break;
case UnifiedModelMode::Sinusoidal: setSelectedIndex(1); break;
case UnifiedModelMode::FocVoltage: setSelectedIndex(2); break;
case UnifiedModelMode::FocSpeed: setSelectedIndex(3); break;
case UnifiedModelMode::FocTorque: setSelectedIndex(4); break;
default:
ESP_LOGW("BOBBY", "Unknown UnifiedModelMode: %i", int(value));
setSelectedIndex(5);
}
}
} // namespace espgui

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@ -0,0 +1,50 @@
#include "garagedisplay.h"
// system includes
// esp-idf includes
#include <esp_log.h>
// 3rdparty lib includes
#include <fmt/core.h>
#include <tftinstance.h>
#include <screenmanager.h>
// local includes
#include "displays/menus/mainmenu.h"
#include "globals.h"
#include "texts.h"
#ifdef FEATURE_GARAGE
void GarageDisplay::start()
{
}
void GarageDisplay::initScreen()
{
espgui::tft.fillScreen(TFT_BLACK);
espgui::tft.setTextFont(4);
espgui::tft.setTextColor(TFT_YELLOW);
espgui::tft.drawString(TEXT_GARAGE, 5, 5, 4);
espgui::tft.fillRect(0, 34, espgui::tft.width(), 3, TFT_WHITE);
espgui::tft.setTextColor(TFT_WHITE, TFT_BLACK);
espgui::tft.drawString("Garage", 20, 100);
}
void GarageDisplay::redraw()
{
}
void GarageDisplay::confirm()
{
}
void GarageDisplay::back()
{
espgui::switchScreen<MainMenu>();
}
#endif

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@ -1,58 +1,18 @@
#pragma once
// system includes
// esp-idf includes
#include <esp_log.h>
// 3rdparty lib includes
#include <fmt/core.h>
// local includes
#include "display.h"
#include "actions/switchscreenaction.h"
#include "globals.h"
#include "texts.h"
#include "widgets/label.h"
namespace {
#ifdef FEATURE_GARAGE
class GarageDisplay : public Display, public BackActionInterface<SwitchScreenAction<MainMenu>>
class GarageDisplay : public espgui::Display
{
public:
void start() override;
void initScreen() override;
void redraw() override;
void confirm() override;
void back() override;
private:
};
void GarageDisplay::start()
{
}
void GarageDisplay::initScreen()
{
tft.fillScreen(TFT_BLACK);
tft.setTextFont(4);
tft.setTextColor(TFT_YELLOW);
tft.drawString(TEXT_GARAGE, 5, 5, 4);
tft.fillRect(0, 34, tft.width(), 3, TFT_WHITE);
tft.setTextColor(TFT_WHITE, TFT_BLACK);
tft.drawString("Garage", 20, 100);
}
void GarageDisplay::redraw()
{
}
void GarageDisplay::confirm()
{
}
#endif
}

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@ -0,0 +1,144 @@
#include "lockscreen.h"
// 3rdparty lib includes
#include <tftinstance.h>
#include <screenmanager.h>
// local includes
#include "globals.h"
#include "utils.h"
#include "texts.h"
#include "buttons.h"
#include "displays/menus/mainmenu.h"
void Lockscreen::start()
{
m_numbers = {0,0,0,0};
m_currentIndex = 0;
m_pressed = false;
m_rotated = 0;
m_oldMode = currentMode;
currentMode = &m_mode;
profileButtonDisabled = !settings.lockscreen.allowPresetSwitch;
}
void Lockscreen::initScreen()
{
espgui::tft.fillScreen(TFT_BLACK);
espgui::tft.setTextFont(4);
espgui::tft.setTextColor(TFT_YELLOW);
espgui::tft.drawString(TEXT_LOCKVEHICLE, 5, 5);
espgui::tft.fillRect(0, 34, espgui::tft.width(), 3, TFT_WHITE);
espgui::tft.setTextColor(TFT_WHITE);
espgui::tft.drawString("Enter code to unlock:", 0, 50);
espgui::tft.setTextColor(TFT_WHITE, TFT_BLACK);
for(int i = 0; i <= 3; i++)
{
drawRect(i, 3, TFT_WHITE);
drawRect(i, 4, TFT_WHITE);
}
for (auto &label : m_labels)
label.start();
espgui::tft.setTextFont(7);
drawRect(0, 1, TFT_YELLOW);
drawRect(0, 2, TFT_YELLOW);
m_labels[0].redraw(std::to_string(m_numbers[0]));
}
void Lockscreen::update()
{
// just in case someone changes that settings somehow
profileButtonDisabled = !settings.lockscreen.allowPresetSwitch;
}
void Lockscreen::redraw()
{
if (m_pressed)
{
drawRect(m_currentIndex, 1, TFT_BLACK);
drawRect(m_currentIndex, 2, TFT_BLACK);
if (++m_currentIndex>=4)
{
if (m_numbers == settings.lockscreen.pin)
{
espgui::switchScreen<MainMenu>();
#ifdef LOCKSCREEN_PLUGIN
#pragma message "Activating Lockscreen Plugin"
#include LOCKSCREEN_PLUGIN
#endif
return;
}
m_numbers = {0,0,0,0};
m_currentIndex = 0;
std::for_each(std::begin(m_labels) + 1, std::end(m_labels), [](auto &label){ label.redraw({}); });
}
m_labels[m_currentIndex].redraw(std::to_string(m_numbers[m_currentIndex]));
drawRect(m_currentIndex, 1, TFT_YELLOW);
drawRect(m_currentIndex, 2, TFT_YELLOW);
m_pressed = false;
}
if (m_rotated)
{
m_numbers[m_currentIndex] -= m_rotated;
if (m_numbers[m_currentIndex] < 0)
m_numbers[m_currentIndex]+=10;
else if (m_numbers[m_currentIndex] > 9)
m_numbers[m_currentIndex]-=10;
m_labels[m_currentIndex].redraw(std::to_string(m_numbers[m_currentIndex]));
m_rotated = 0;
}
}
void Lockscreen::stop()
{
Base::stop();
if (currentMode == &m_mode)
{
// to avoid crash after deconstruction
m_mode.stop();
lastMode = nullptr;
currentMode = m_oldMode;
}
profileButtonDisabled = false;
}
void Lockscreen::confirm()
{
m_pressed = true;
}
void Lockscreen::back()
{
}
void Lockscreen::rotate(int offset)
{
m_rotated += offset;
}
void Lockscreen::drawRect(int index, int offset, uint32_t color) const
{
espgui::tft.drawRect(m_labels[index].x()-offset, m_labels[index].y()-offset, boxWidth+(offset*2), boxHeight+(offset*2), color);
}

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@ -6,20 +6,15 @@
// local includes
#include "display.h"
#include "widgets/label.h"
#include "globals.h"
#include "utils.h"
#include "texts.h"
#include "modes/ignoreinputmode.h"
#include "buttons.h"
#ifdef LOCKSCREEN_PLUGIN
#include "ledstrip.h"
#endif
namespace {
class Lockscreen : public Display, public DummyBack
class Lockscreen : public espgui::Display
{
using Base = Display;
using Base = espgui::Display;
static constexpr auto boxWidth = 35;
static constexpr auto boxHeight = 50;
@ -33,16 +28,17 @@ public:
void stop() override;
void confirm() override;
void back() override;
void rotate(int offset) override;
private:
void drawRect(int index, int offset, uint32_t color) const;
std::array<Label, 4> m_labels {{
Label{spacing, 100}, // boxWidth, boxHeight
Label{spacing*2+boxWidth, 100}, // boxWidth, boxHeight
Label{spacing*3+boxWidth*2, 100}, // boxWidth, boxHeight
Label{spacing*4+boxWidth*3, 100} // boxWidth, boxHeight
std::array<espgui::Label, 4> m_labels {{
espgui::Label{spacing, 100}, // boxWidth, boxHeight
espgui::Label{spacing*2+boxWidth, 100}, // boxWidth, boxHeight
espgui::Label{spacing*3+boxWidth*2, 100}, // boxWidth, boxHeight
espgui::Label{spacing*4+boxWidth*3, 100} // boxWidth, boxHeight
}};
std::array<int8_t, 4> m_numbers;
@ -55,132 +51,3 @@ private:
ModeInterface *m_oldMode;
IgnoreInputMode m_mode{0, bobbycar::protocol::ControlType::FieldOrientedControl, bobbycar::protocol::ControlMode::Speed};
};
void Lockscreen::start()
{
m_numbers = {0,0,0,0};
m_currentIndex = 0;
m_pressed = false;
m_rotated = 0;
m_oldMode = currentMode;
currentMode = &m_mode;
profileButtonDisabled = !settings.lockscreen.allowPresetSwitch;
}
void Lockscreen::initScreen()
{
tft.fillScreen(TFT_BLACK);
tft.setTextFont(4);
tft.setTextColor(TFT_YELLOW);
tft.drawString(TEXT_LOCKVEHICLE, 5, 5);
tft.fillRect(0, 34, tft.width(), 3, TFT_WHITE);
tft.setTextColor(TFT_WHITE);
tft.drawString("Enter code to unlock:", 0, 50);
tft.setTextColor(TFT_WHITE, TFT_BLACK);
for(int i = 0; i <= 3; i++)
{
drawRect(i, 3, TFT_WHITE);
drawRect(i, 4, TFT_WHITE);
}
for (auto &label : m_labels)
label.start();
tft.setTextFont(7);
drawRect(0, 1, TFT_YELLOW);
drawRect(0, 2, TFT_YELLOW);
m_labels[0].redraw(std::to_string(m_numbers[0]));
}
void Lockscreen::update()
{
// just in case someone changes that settings somehow
profileButtonDisabled = !settings.lockscreen.allowPresetSwitch;
}
void Lockscreen::redraw()
{
if (m_pressed)
{
drawRect(m_currentIndex, 1, TFT_BLACK);
drawRect(m_currentIndex, 2, TFT_BLACK);
if (++m_currentIndex>=4)
{
if (m_numbers == settings.lockscreen.pin)
{
switchScreen<MainMenu>();
#ifdef LOCKSCREEN_PLUGIN
#pragma message "Activating Lockscreen Plugin"
#include LOCKSCREEN_PLUGIN
#endif
return;
}
m_numbers = {0,0,0,0};
m_currentIndex = 0;
std::for_each(std::begin(m_labels) + 1, std::end(m_labels), [](auto &label){ label.redraw({}); });
}
m_labels[m_currentIndex].redraw(std::to_string(m_numbers[m_currentIndex]));
drawRect(m_currentIndex, 1, TFT_YELLOW);
drawRect(m_currentIndex, 2, TFT_YELLOW);
m_pressed = false;
}
if (m_rotated)
{
m_numbers[m_currentIndex] -= m_rotated;
if (m_numbers[m_currentIndex] < 0)
m_numbers[m_currentIndex]+=10;
else if (m_numbers[m_currentIndex] > 9)
m_numbers[m_currentIndex]-=10;
m_labels[m_currentIndex].redraw(std::to_string(m_numbers[m_currentIndex]));
m_rotated = 0;
}
}
void Lockscreen::stop()
{
Base::stop();
if (currentMode == &m_mode)
{
// to avoid crash after deconstruction
m_mode.stop();
lastMode = nullptr;
currentMode = m_oldMode;
}
profileButtonDisabled = false;
}
void Lockscreen::confirm()
{
m_pressed = true;
}
void Lockscreen::rotate(int offset)
{
m_rotated += offset;
}
void Lockscreen::drawRect(int index, int offset, uint32_t color) const
{
tft.drawRect(m_labels[index].x()-offset, m_labels[index].y()-offset, boxWidth+(offset*2), boxHeight+(offset*2), color);
}
}

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@ -0,0 +1,56 @@
#include "poweroffdisplay.h"
// 3rdparty lib includes
#include <tftinstance.h>
#include <screenmanager.h>
// local includes
#include "utils.h"
#include "globals.h"
#include "texts.h"
#include "displays/menus/mainmenu.h"
using namespace std::chrono_literals;
void PoweroffDisplay::start()
{
m_startTime = espchrono::millis_clock::now();
for (Controller &controller : controllers)
controller.command.poweroff = true;
}
void PoweroffDisplay::initScreen()
{
espgui::tft.fillScreen(TFT_BLACK);
espgui::tft.setTextColor(TFT_YELLOW);
espgui::tft.drawString(TEXT_POWEROFF, 5, 5, 4);
espgui::tft.fillRect(0, 34, espgui::tft.width(), 3, TFT_WHITE);
espgui::tft.setTextColor(TFT_WHITE);
espgui::tft.drawString("Trying to turn off", 15, 50, 4);
espgui::tft.drawString("both controllers", 25, 75, 4);
espgui::tft.drawString("Please stand still...", 20, 125, 4);
}
void PoweroffDisplay::update()
{
if (espchrono::millis_clock::now() - m_startTime >= 1000ms)
espgui::switchScreen<MainMenu>();
}
void PoweroffDisplay::stop()
{
for (Controller &controller : controllers)
controller.command.poweroff = false;
}
void PoweroffDisplay::confirm()
{
}
void PoweroffDisplay::back()
{
}

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@ -5,56 +5,19 @@
// local includes
#include "display.h"
#include "utils.h"
#include "globals.h"
#include "texts.h"
namespace {
class PoweroffDisplay : public Display, public DummyConfirm, public DummyBack
class PoweroffDisplay : public espgui::Display
{
public:
void start() override;
void initScreen() override;
void update() override;
void redraw() override {};
void redraw() override {}
void stop() override;
void confirm() override;
void back() override;
private:
espchrono::millis_clock::time_point m_startTime;
};
void PoweroffDisplay::start()
{
m_startTime = espchrono::millis_clock::now();
for (Controller &controller : controllers)
controller.command.poweroff = true;
}
void PoweroffDisplay::initScreen()
{
tft.fillScreen(TFT_BLACK);
tft.setTextColor(TFT_YELLOW);
tft.drawString(TEXT_POWEROFF, 5, 5, 4);
tft.fillRect(0, 34, tft.width(), 3, TFT_WHITE);
tft.setTextColor(TFT_WHITE);
tft.drawString("Trying to turn off", 15, 50, 4);
tft.drawString("both controllers", 25, 75, 4);
tft.drawString("Please stand still...", 20, 125, 4);
}
void PoweroffDisplay::update()
{
if (espchrono::millis_clock::now() - m_startTime >= 1000ms)
switchScreen<MainMenu>();
}
void PoweroffDisplay::stop()
{
for (Controller &controller : controllers)
controller.command.poweroff = false;
}
}

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@ -7,8 +7,8 @@
#include <espwifistack.h>
#ifdef FEATURE_OTA
extern cpputils::DelayedConstruction<EspAsyncOta> asyncOta;
extern bool asyncOtaTaskStarted;
cpputils::DelayedConstruction<EspAsyncOta> asyncOta;
bool asyncOtaTaskStarted{};
namespace {
constexpr const char * const TAG = "BOBBYOTA";

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@ -9,8 +9,8 @@
// local includes
#ifdef FEATURE_OTA
cpputils::DelayedConstruction<EspAsyncOta> asyncOta;
bool asyncOtaTaskStarted{};
extern cpputils::DelayedConstruction<EspAsyncOta> asyncOta;
extern bool asyncOtaTaskStarted;
void initOta();
void handleOta();