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boost_beast/include/beast/websocket/impl/handshake.ipp

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//
// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BEAST_WEBSOCKET_IMPL_HANDSHAKE_IPP
#define BEAST_WEBSOCKET_IMPL_HANDSHAKE_IPP
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#include <beast/http/empty_body.hpp>
#include <beast/http/message.hpp>
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#include <beast/http/read.hpp>
#include <beast/http/write.hpp>
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#include <beast/core/handler_helpers.hpp>
#include <beast/core/handler_ptr.hpp>
#include <beast/core/stream_concepts.hpp>
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#include <boost/assert.hpp>
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#include <memory>
namespace beast {
namespace websocket {
//------------------------------------------------------------------------------
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// send the upgrade request and process the response
//
template<class NextLayer>
template<class Handler>
class stream<NextLayer>::handshake_op
{
struct data
{
bool cont;
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stream<NextLayer>& ws;
std::string key;
http::request<http::empty_body> req;
http::response<http::string_body> resp;
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int state = 0;
data(Handler& handler, stream<NextLayer>& ws_,
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boost::string_ref const& host,
boost::string_ref const& resource)
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: cont(beast_asio_helpers::
is_continuation(handler))
, ws(ws_)
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, req(ws.build_request(host, resource, key))
{
ws.reset();
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}
};
handler_ptr<data, Handler> d_;
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public:
handshake_op(handshake_op&&) = default;
handshake_op(handshake_op const&) = default;
template<class DeducedHandler, class... Args>
handshake_op(DeducedHandler&& h,
stream<NextLayer>& ws, Args&&... args)
: d_(std::forward<DeducedHandler>(h),
ws, std::forward<Args>(args)...)
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{
(*this)(error_code{}, false);
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}
void
operator()(error_code ec, bool again = true);
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friend
void* asio_handler_allocate(
std::size_t size, handshake_op* op)
{
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return beast_asio_helpers::
allocate(size, op->d_.handler());
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}
friend
void asio_handler_deallocate(
void* p, std::size_t size, handshake_op* op)
{
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return beast_asio_helpers::
deallocate(p, size, op->d_.handler());
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}
friend
bool asio_handler_is_continuation(handshake_op* op)
{
return op->d_->cont;
}
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template<class Function>
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friend
void asio_handler_invoke(Function&& f, handshake_op* op)
{
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return beast_asio_helpers::
invoke(f, op->d_.handler());
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}
};
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::handshake_op<Handler>::
operator()(error_code ec, bool again)
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{
auto& d = *d_;
d.cont = d.cont || again;
while(! ec && d.state != 99)
{
switch(d.state)
{
case 0:
{
// send http upgrade
d.state = 1;
// VFALCO Do we need the ability to move
// a message on the async_write?
pmd_read(
d.ws.pmd_config_, d.req.fields);
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http::async_write(d.ws.stream_,
d.req, std::move(*this));
return;
}
// sent upgrade
case 1:
// read http response
d.state = 2;
http::async_read(d.ws.next_layer(),
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d.ws.stream_.buffer(), d.resp,
std::move(*this));
return;
// got response
case 2:
{
d.ws.do_response(d.resp, d.key, ec);
// call handler
d.state = 99;
break;
}
}
}
d_.invoke(ec);
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}
template<class NextLayer>
template<class HandshakeHandler>
typename async_completion<
HandshakeHandler, void(error_code)>::result_type
stream<NextLayer>::
async_handshake(boost::string_ref const& host,
boost::string_ref const& resource, HandshakeHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements not met");
beast::async_completion<
HandshakeHandler, void(error_code)
> completion(handler);
handshake_op<decltype(completion.handler)>{
completion.handler, *this, host, resource};
return completion.result.get();
}
template<class NextLayer>
void
stream<NextLayer>::
handshake(boost::string_ref const& host,
boost::string_ref const& resource)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
error_code ec;
handshake(host, resource, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
void
stream<NextLayer>::
handshake(boost::string_ref const& host,
boost::string_ref const& resource, error_code& ec)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
reset();
std::string key;
{
auto const req =
build_request(host, resource, key);
pmd_read(pmd_config_, req.fields);
http::write(stream_, req, ec);
}
if(ec)
return;
http::response<http::string_body> res;
http::read(next_layer(), stream_.buffer(), res, ec);
if(ec)
return;
do_response(res, key, ec);
}
//------------------------------------------------------------------------------
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} // websocket
} // beast
#endif