add "long double" overloads of min/max for MSVC to avoid choosing

the "long" overloads for floating-point numbers


[SVN r13041]
This commit is contained in:
Jens Maurer
2002-03-03 10:03:00 +00:00
parent 69ad1282a3
commit 7e7c15a4cc

View File

@ -205,12 +205,25 @@ namespace std {
return __a < __b ? __b : __a;
}
# ifdef BOOST_MSVC
// Apparently, something in the Microsoft libraries requires the "long"
// overload, because it calls the min/max functions with arguments of
// slightly different type. (If this proves to be incorrect, this
// whole "BOOST_MSVC" section can be removed.)
inline long min(long __a, long __b) {
return __b < __a ? __b : __a;
}
inline long max(long __a, long __b) {
return __a < __b ? __b : __a;
}
// The "long double" overload is required, otherwise user code calling
// min/max for floating-point numbers will use the "long" overload.
// (SourceForge bug #495495)
inline long double min(long double __a, long double __b) {
return __b < __a ? __b : __a;
}
inline long double max(long double __a, long double __b) {
return __a < __b ? __b : __a;
}
# endif
}