forked from boostorg/container
Fixes #88 ("Implement C++17 MoveAssignable requirements for self-move assignments")
This commit is contained in:
@ -1267,9 +1267,9 @@ use [*Boost.Container]? There are several reasons for that:
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[section:release_notes Release Notes]
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[section:release_notes_boost_1_71_00 Boost 1.71 Release]
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* [@https://github.com/boostorg/container/pull/109 GitHub #109: ['"Get rid of integer overflow in copy_move_algo.hpp (-fsanitize=integer)"]].
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* [@https://github.com/boostorg/container/pull/110 GitHub #110: ['"Avoid gcc 9 deprecated copy warnings in new_allocator.hpp"]].
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* [@https://github.com/boostorg/container/issues/88 GitHub #88: ['"Implement C++17 MoveAssignable requirements for self-move assignments"]].
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* [@https://github.com/boostorg/container/pull/109 GitHub #109: ['"Get rid of integer overflow in copy_move_algo.hpp (-fsanitize=integer)"]].
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* [@https://github.com/boostorg/container/pull/110 GitHub #110: ['"Avoid gcc 9 deprecated copy warnings in new_allocator.hpp"]].
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* [@https://github.com/boostorg/container/issues/112 GitHub #112: ['"vector::resize() compilation error with msvc-10..12: data is not a member of boost::detail::aligned_storage"]].
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* [@https://github.com/boostorg/container/issues/114 GitHub #114: ['"Fix small_vector noexcept specification"]].
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* [@https://github.com/boostorg/container/issues/116 GitHub #116: ['"MSVC + boost 1.70 compilation error when windows.h is already included (detail/thread_mutex.hpp)"]].
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@ -811,7 +811,7 @@ class deque : protected deque_base<typename real_allocator<T, Allocator>::type,
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//! <b>Complexity</b>: Linear to the number of elements in x.
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deque& operator= (BOOST_COPY_ASSIGN_REF(deque) x)
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{
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if (&x != this){
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if (BOOST_LIKELY(&x != this)){
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allocator_type &this_alloc = this->alloc();
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const allocator_type &x_alloc = x.alloc();
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dtl::bool_<allocator_traits_type::
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@ -839,28 +839,29 @@ class deque : protected deque_base<typename real_allocator<T, Allocator>::type,
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BOOST_NOEXCEPT_IF(allocator_traits_type::propagate_on_container_move_assignment::value
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|| allocator_traits_type::is_always_equal::value)
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{
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BOOST_ASSERT(this != &x);
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allocator_type &this_alloc = this->alloc();
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allocator_type &x_alloc = x.alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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dtl::bool_<propagate_alloc> flag;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy objects but retain memory in case x reuses it in the future
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this->clear();
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//Move allocator if needed
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dtl::move_alloc(this_alloc, x_alloc, flag);
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dtl::move_alloc(this->ptr_alloc(), x.ptr_alloc(), flag);
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//Nothrow swap
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this->swap_members(x);
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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if (BOOST_LIKELY(this != &x)) {
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allocator_type &this_alloc = this->alloc();
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allocator_type &x_alloc = x.alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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dtl::bool_<propagate_alloc> flag;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy objects but retain memory in case x reuses it in the future
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this->clear();
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//Move allocator if needed
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dtl::move_alloc(this_alloc, x_alloc, flag);
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dtl::move_alloc(this->ptr_alloc(), x.ptr_alloc(), flag);
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//Nothrow swap
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this->swap_members(x);
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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}
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}
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return *this;
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}
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@ -788,7 +788,7 @@ class tree
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tree& operator=(BOOST_COPY_ASSIGN_REF(tree) x)
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{
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if (&x != this){
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if (BOOST_LIKELY(this != &x)) {
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NodeAlloc &this_alloc = this->get_stored_allocator();
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const NodeAlloc &x_alloc = x.get_stored_allocator();
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dtl::bool_<allocator_traits<NodeAlloc>::
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@ -822,39 +822,40 @@ class tree
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allocator_traits_type::is_always_equal::value) &&
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boost::container::dtl::is_nothrow_move_assignable<Compare>::value)
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{
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BOOST_ASSERT(this != &x);
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NodeAlloc &this_alloc = this->node_alloc();
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NodeAlloc &x_alloc = x.node_alloc();
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const bool propagate_alloc = allocator_traits<NodeAlloc>::
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propagate_on_container_move_assignment::value;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy
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this->clear();
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//Move allocator if needed
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this->AllocHolder::move_assign_alloc(x);
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//Obtain resources
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this->icont() = boost::move(x.icont());
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}
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//Else do a one by one move
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else{
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//Transfer all the nodes to a temporary tree
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//If anything goes wrong, all the nodes will be destroyed
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//automatically
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Icont other_tree(::boost::move(this->icont()));
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if (BOOST_LIKELY(this != &x)) {
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NodeAlloc &this_alloc = this->node_alloc();
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NodeAlloc &x_alloc = x.node_alloc();
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const bool propagate_alloc = allocator_traits<NodeAlloc>::
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propagate_on_container_move_assignment::value;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy
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this->clear();
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//Move allocator if needed
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this->AllocHolder::move_assign_alloc(x);
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//Obtain resources
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this->icont() = boost::move(x.icont());
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}
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//Else do a one by one move
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else{
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//Transfer all the nodes to a temporary tree
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//If anything goes wrong, all the nodes will be destroyed
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//automatically
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Icont other_tree(::boost::move(this->icont()));
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//Now recreate the source tree reusing nodes stored by other_tree
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this->icont().clone_from
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(::boost::move(x.icont())
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, RecyclingCloner<AllocHolder, true>(*this, other_tree)
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, Destroyer(this->node_alloc()));
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//Now recreate the source tree reusing nodes stored by other_tree
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this->icont().clone_from
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(::boost::move(x.icont())
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, RecyclingCloner<AllocHolder, true>(*this, other_tree)
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, Destroyer(this->node_alloc()));
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//If there are remaining nodes, destroy them
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NodePtr p;
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while((p = other_tree.unlink_leftmost_without_rebalance())){
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AllocHolder::destroy_node(p);
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//If there are remaining nodes, destroy them
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NodePtr p;
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while((p = other_tree.unlink_leftmost_without_rebalance())){
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AllocHolder::destroy_node(p);
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}
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}
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}
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return *this;
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@ -367,7 +367,7 @@ class list
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//! <b>Complexity</b>: Linear to the number of elements in x.
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list& operator=(BOOST_COPY_ASSIGN_REF(list) x)
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{
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if (&x != this){
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if (BOOST_LIKELY(this != &x)) {
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NodeAlloc &this_alloc = this->node_alloc();
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const NodeAlloc &x_alloc = x.node_alloc();
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dtl::bool_<allocator_traits_type::
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@ -396,26 +396,27 @@ class list
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BOOST_NOEXCEPT_IF(allocator_traits_type::propagate_on_container_move_assignment::value
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|| allocator_traits_type::is_always_equal::value)
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{
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BOOST_ASSERT(this != &x);
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NodeAlloc &this_alloc = this->node_alloc();
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NodeAlloc &x_alloc = x.node_alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy
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this->clear();
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//Move allocator if needed
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this->AllocHolder::move_assign_alloc(x);
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//Obtain resources
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this->icont() = boost::move(x.icont());
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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if (BOOST_LIKELY(this != &x)) {
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NodeAlloc &this_alloc = this->node_alloc();
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NodeAlloc &x_alloc = x.node_alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy
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this->clear();
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//Move allocator if needed
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this->AllocHolder::move_assign_alloc(x);
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//Obtain resources
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this->icont() = boost::move(x.icont());
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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}
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}
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return *this;
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}
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@ -395,7 +395,7 @@ class slist
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//! <b>Complexity</b>: Linear to the number of elements in x.
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slist& operator= (BOOST_COPY_ASSIGN_REF(slist) x)
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{
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if (&x != this){
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if (BOOST_LIKELY(this != &x)) {
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NodeAlloc &this_alloc = this->node_alloc();
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const NodeAlloc &x_alloc = x.node_alloc();
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dtl::bool_<allocator_traits_type::
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@ -424,26 +424,27 @@ class slist
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BOOST_NOEXCEPT_IF(allocator_traits_type::propagate_on_container_move_assignment::value
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|| allocator_traits_type::is_always_equal::value)
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{
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BOOST_ASSERT(this != &x);
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NodeAlloc &this_alloc = this->node_alloc();
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NodeAlloc &x_alloc = x.node_alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy
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this->clear();
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//Move allocator if needed
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this->AllocHolder::move_assign_alloc(x);
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//Obtain resources
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this->icont() = boost::move(x.icont());
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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if (BOOST_LIKELY(this != &x)) {
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NodeAlloc &this_alloc = this->node_alloc();
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NodeAlloc &x_alloc = x.node_alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy
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this->clear();
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//Move allocator if needed
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this->AllocHolder::move_assign_alloc(x);
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//Obtain resources
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this->icont() = boost::move(x.icont());
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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}
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}
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return *this;
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}
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@ -823,7 +823,7 @@ class stable_vector
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stable_vector& operator=(BOOST_COPY_ASSIGN_REF(stable_vector) x)
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{
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STABLE_VECTOR_CHECK_INVARIANT;
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if (&x != this){
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if (BOOST_LIKELY(this != &x)) {
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node_allocator_type &this_alloc = this->priv_node_alloc();
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const node_allocator_type &x_alloc = x.priv_node_alloc();
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dtl::bool_<allocator_traits_type::
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@ -855,29 +855,30 @@ class stable_vector
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|| allocator_traits_type::is_always_equal::value)
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{
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//for move constructor, no aliasing (&x != this) is assumed.
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BOOST_ASSERT(this != &x);
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node_allocator_type &this_alloc = this->priv_node_alloc();
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node_allocator_type &x_alloc = x.priv_node_alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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dtl::bool_<propagate_alloc> flag;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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STABLE_VECTOR_CHECK_INVARIANT
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//Destroy objects but retain memory in case x reuses it in the future
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this->clear();
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//Move allocator if needed
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dtl::move_alloc(this_alloc, x_alloc, flag);
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//Take resources
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this->index.swap(x.index);
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this->priv_swap_members(x);
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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if (BOOST_LIKELY(this != &x)) {
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node_allocator_type &this_alloc = this->priv_node_alloc();
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node_allocator_type &x_alloc = x.priv_node_alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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dtl::bool_<propagate_alloc> flag;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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STABLE_VECTOR_CHECK_INVARIANT
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//Destroy objects but retain memory in case x reuses it in the future
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this->clear();
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//Move allocator if needed
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dtl::move_alloc(this_alloc, x_alloc, flag);
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//Take resources
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this->index.swap(x.index);
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this->priv_swap_members(x);
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}
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//Else do a one by one move
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else{
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this->assign( boost::make_move_iterator(x.begin())
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, boost::make_move_iterator(x.end()));
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}
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}
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return *this;
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}
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@ -865,7 +865,7 @@ class basic_string
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//! <b>Complexity</b>: Linear to the elements x contains.
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basic_string& operator=(BOOST_COPY_ASSIGN_REF(basic_string) x)
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{
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if (&x != this){
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if (BOOST_LIKELY(this != &x)) {
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allocator_type &this_alloc = this->alloc();
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const allocator_type &x_alloc = x.alloc();
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dtl::bool_<allocator_traits_type::
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@ -896,27 +896,27 @@ class basic_string
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BOOST_NOEXCEPT_IF(allocator_traits_type::propagate_on_container_move_assignment::value
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|| allocator_traits_type::is_always_equal::value)
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{
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//for move constructor, no aliasing (&x != this) is assumed.
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BOOST_ASSERT(this != &x);
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allocator_type &this_alloc = this->alloc();
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allocator_type &x_alloc = x.alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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dtl::bool_<propagate_alloc> flag;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy objects but retain memory in case x reuses it in the future
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this->clear();
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//Move allocator if needed
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dtl::move_alloc(this_alloc, x_alloc, flag);
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//Nothrow swap
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this->swap_data(x);
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}
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//Else do a one by one move
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else{
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this->assign( x.begin(), x.end());
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if (BOOST_LIKELY(this != &x)) {
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allocator_type &this_alloc = this->alloc();
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allocator_type &x_alloc = x.alloc();
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const bool propagate_alloc = allocator_traits_type::
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propagate_on_container_move_assignment::value;
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dtl::bool_<propagate_alloc> flag;
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const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
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//Resources can be transferred if both allocators are
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//going to be equal after this function (either propagated or already equal)
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if(propagate_alloc || allocators_equal){
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//Destroy objects but retain memory in case x reuses it in the future
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this->clear();
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//Move allocator if needed
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dtl::move_alloc(this_alloc, x_alloc, flag);
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//Nothrow swap
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this->swap_data(x);
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}
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//Else do a one by one move
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else{
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this->assign( x.begin(), x.end());
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}
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}
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return *this;
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}
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