forked from boostorg/smart_ptr
Added lwm_linux.hpp
[SVN r12833]
This commit is contained in:
78
include/boost/detail/lwm_linux.hpp
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78
include/boost/detail/lwm_linux.hpp
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@ -0,0 +1,78 @@
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#ifndef BOOST_DETAIL_LWM_LINUX_HPP_INCLUDED
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#define BOOST_DETAIL_LWM_LINUX_HPP_INCLUDED
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#if _MSC_VER >= 1020
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#pragma once
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#endif
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//
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// boost/detail/lwm_linux.hpp
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//
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// Copyright (c) 2002 Peter Dimov and Multi Media Ltd.
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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#include <asm/atomic.h>
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namespace boost
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{
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namespace detail
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{
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class lightweight_mutex
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{
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private:
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atomic_t a_;
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lightweight_mutex(lightweight_mutex const &);
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lightweight_mutex & operator=(lightweight_mutex const &);
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public:
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lightweight_mutex()
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{
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atomic_t a = ATOMIC_INIT(1);
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a_ = a;
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}
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class scoped_lock;
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friend class scoped_lock;
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class scoped_lock
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{
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private:
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lightweight_mutex & m_;
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scoped_lock(scoped_lock const &);
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scoped_lock & operator=(scoped_lock const &);
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public:
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explicit scoped_lock(lightweight_mutex & m): m_(m)
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{
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while( !atomic_dec_and_test(&m_.a_) )
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{
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atomic_inc(&m_.a_);
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// sched_yield();
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}
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}
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~scoped_lock()
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{
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atomic_inc(&m_.a_);
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}
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};
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};
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} // namespace detail
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} // namespace boost
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#endif // #ifndef BOOST_DETAIL_LWM_WIN32_HPP_INCLUDED
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@ -22,13 +22,10 @@ namespace boost
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namespace detail
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{
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// Avoid #including <windows.h>
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// avoid including <windows.h>
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namespace win32
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{
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extern "C" __declspec(dllimport) long __stdcall InterlockedExchange(long volatile *, long);
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extern "C" __declspec(dllimport) void __stdcall Sleep(unsigned long);
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}
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class lightweight_mutex
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{
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@ -61,14 +58,14 @@ public:
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explicit scoped_lock(lightweight_mutex & m): m_(m)
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{
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while( win32::InterlockedExchange(&m_.l_, 1) ) win32::Sleep(0);
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while( InterlockedExchange(&m_.l_, 1) ) Sleep(0);
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}
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~scoped_lock()
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{
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win32::InterlockedExchange(&m_.l_, 0);
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InterlockedExchange(&m_.l_, 0);
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// Note: adding a win32::Sleep(0) here will make
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// Note: adding a Sleep(0) here will make
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// the mutex more fair and will increase the overall
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// performance of the application substantially in
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// high contention situations, but will penalize the
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