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								// Copyright 2009 Daniel James.
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								// Distributed under the Boost Software License, Version 1.0. (See accompanying
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								// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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								// clang-format off
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								#include "../helpers/prefix.hpp"
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								#include <boost/unordered_map.hpp>
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								#include <boost/unordered_set.hpp>
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								#include "../helpers/postfix.hpp"
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								// clang-format on
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								#include <utility>
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								namespace x {
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								struct D
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								{
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								    boost::unordered_map<D, D> x;
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								};
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								}
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								namespace incomplete_test {
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								// Declare, but don't define some types.
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								struct value;
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								struct hash;
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								struct equals;
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								template <class T> struct allocator;
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								// Declare some instances
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								typedef boost::unordered_map<value, value, hash, equals,
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								    allocator<std::pair<value const, value> > >
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								    map;
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								typedef boost::unordered_multimap<value, value, hash, equals,
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								    allocator<std::pair<value const, value> > >
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								    multimap;
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								typedef boost::unordered_set<value, hash, equals, allocator<value> > set;
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								typedef boost::unordered_multiset<value, hash, equals, allocator<value> >
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								    multiset;
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								// Now define the types which are stored as members, as they are needed for
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								// declaring struct members.
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								struct hash
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								{
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								    template <typename T> std::size_t operator()(T const&) const { return 0; }
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								};
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								struct equals
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								{
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								    template <typename T> bool operator()(T const&, T const&) const
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								    {
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								        return true;
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								    }
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								};
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								// This is a dubious way to implement an allocator, but good enough
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								// for this test.
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								template <typename T> struct allocator : std::allocator<T>
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								{
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								    allocator() {}
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								    template <typename T2>
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								    allocator(const allocator<T2>& other) : std::allocator<T>(other)
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								    {
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								    }
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								    template <typename T2>
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								    allocator(const std::allocator<T2>& other) : std::allocator<T>(other)
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								    {
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								    }
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								};
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								// Declare some members of a structs.
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								//
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								// Incomplete hash, equals and allocator aren't here supported at the
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								// moment.
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								struct struct1
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								{
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								    boost::unordered_map<struct1, struct1, hash, equals,
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								        allocator<std::pair<struct1 const, struct1> > >
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								        x;
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								};
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								struct struct2
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								{
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								    boost::unordered_multimap<struct2, struct2, hash, equals,
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								        allocator<std::pair<struct2 const, struct2> > >
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								        x;
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								};
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								struct struct3
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								{
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								    boost::unordered_set<struct3, hash, equals, allocator<struct3> > x;
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								};
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								struct struct4
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								{
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								    boost::unordered_multiset<struct4, hash, equals, allocator<struct4> > x;
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								};
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								// Now define the value type.
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								struct value
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								{
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								};
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								// Create some instances.
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								incomplete_test::map m1;
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								incomplete_test::multimap m2;
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								incomplete_test::set s1;
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								incomplete_test::multiset s2;
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								incomplete_test::struct1 c1;
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								incomplete_test::struct2 c2;
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								incomplete_test::struct3 c3;
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								incomplete_test::struct4 c4;
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								// Now declare, but don't define, the operators required for comparing
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								// elements.
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								std::size_t hash_value(value const&);
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								bool operator==(value const&, value const&);
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								std::size_t hash_value(struct1 const&);
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								std::size_t hash_value(struct2 const&);
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								std::size_t hash_value(struct3 const&);
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								std::size_t hash_value(struct4 const&);
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								bool operator==(struct1 const&, struct1 const&);
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								bool operator==(struct2 const&, struct2 const&);
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								bool operator==(struct3 const&, struct3 const&);
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								bool operator==(struct4 const&, struct4 const&);
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								// And finally use these
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								void use_types()
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								{
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								    incomplete_test::value x;
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								    m1[x] = x;
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								    m2.insert(std::make_pair(x, x));
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								    s1.insert(x);
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								    s2.insert(x);
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								    c1.x.insert(std::make_pair(c1, c1));
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								    c2.x.insert(std::make_pair(c2, c2));
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								    c3.x.insert(c3);
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								    c4.x.insert(c4);
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								}
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								// And finally define the operators required for comparing elements.
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								std::size_t hash_value(value const&) { return 0; }
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								bool operator==(value const&, value const&) { return true; }
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								std::size_t hash_value(struct1 const&) { return 0; }
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								std::size_t hash_value(struct2 const&) { return 0; }
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								std::size_t hash_value(struct3 const&) { return 0; }
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								std::size_t hash_value(struct4 const&) { return 0; }
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								bool operator==(struct1 const&, struct1 const&) { return true; }
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								bool operator==(struct2 const&, struct2 const&) { return true; }
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								bool operator==(struct3 const&, struct3 const&) { return true; }
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								bool operator==(struct4 const&, struct4 const&) { return true; }
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											2009-11-27 19:43:06 +00:00
										 
									 
								 
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								}
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											2017-02-19 13:05:17 +00:00
										 
									 
								 
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								int main()
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								{
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											2009-11-27 19:43:06 +00:00
										 
									 
								 
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								    // This could just be a compile test, but I like to be able to run these
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								    // things. It's probably irrational, but I find it reassuring.
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											2012-07-08 11:53:39 +00:00
										 
									 
								 
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								    incomplete_test::use_types();
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											2009-11-21 19:40:28 +00:00
										 
									 
								 
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								}
							 |