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								// Copyright 2009 Daniel James.
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								// Distributed under the Boost Software License, Version 1.0. (See accompanying
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								// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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											2009-11-26 23:15:30 +00:00
										 
									 
								 
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								#include "../helpers/prefix.hpp"
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								#include <utility>
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								#include <boost/unordered_map.hpp>
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								#include <boost/unordered_set.hpp>
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								namespace x
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								{
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								    struct D { boost::unordered_map<D, D> x; };
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								}
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								namespace test
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								{
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								    // Declare, but don't define some types.
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								    struct value;
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								    struct hash;
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								    struct equals;
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								    template <class T>
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								    struct malloc_allocator;
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								    // Declare some instances
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								    typedef boost::unordered_map<value, value, hash, equals,
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								        malloc_allocator<std::pair<value const, value> > > map;
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								    typedef boost::unordered_multimap<value, value, hash, equals,
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								        malloc_allocator<std::pair<value const, value> > > multimap;
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								    typedef boost::unordered_set<value, hash, equals,
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								        malloc_allocator<value> > set;
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								    typedef boost::unordered_multiset<value, hash, equals,
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								        malloc_allocator<value> > multiset;
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								    // Now define the types which are stored as members, as they are needed for
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								    // declaring struct members.
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								    struct hash { 
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								        template <typename T>
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								        std::size_t operator()(T const&) const { return 0; }
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								    };
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								    struct equals {
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								        template <typename T>
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								        bool operator()(T const&, T const&) const { return true; }
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								    };
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								}
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								#include "../helpers/allocator.hpp"
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								namespace test
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								{
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								    // Declare some members of a structs.
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								    //
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								    // Incomplete hash, equals and allocator aren't here supported at the
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								    // moment.
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								    struct struct1 {
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								        boost::unordered_map<struct1, struct1, hash, equals,
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								            malloc_allocator<std::pair<struct1 const, struct1> > > x;
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								    };
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								    struct struct2 {
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								        boost::unordered_multimap<struct2, struct2, hash, equals,
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								            malloc_allocator<std::pair<struct2 const, struct2> > > x;
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								    };
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								    struct struct3 {
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								        boost::unordered_set<struct3, hash, equals,
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								            malloc_allocator<struct3> > x;
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								    };
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								    struct struct4 {
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								        boost::unordered_multiset<struct4, hash, equals,
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								            malloc_allocator<struct4> > x;
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								    };
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								    // Now define the value type.
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								    struct value {};
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								    // Create some instances.
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								    test::map m1;
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								    test::multimap m2;
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								    test::set s1;
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								    test::multiset s2;
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								    test::struct1 c1;
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								    test::struct2 c2;
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								    test::struct3 c3;
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								    test::struct4 c4;
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								    // Now declare, but don't define, the operators required for comparing
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								    // elements.
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								    std::size_t hash_value(value const&);
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								    bool operator==(value const&, value const&);
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								    std::size_t hash_value(struct1 const&);
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								    std::size_t hash_value(struct2 const&);
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								    std::size_t hash_value(struct3 const&);
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								    std::size_t hash_value(struct4 const&);
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								    bool operator==(struct1 const&, struct1 const&);
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								    bool operator==(struct2 const&, struct2 const&);
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								    bool operator==(struct3 const&, struct3 const&);
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								    bool operator==(struct4 const&, struct4 const&);
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								    // And finally use these
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								    void use_types()
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								    {
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								        test::value x;
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								        m1[x] = x;
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								        m2.insert(std::make_pair(x, x));
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								        s1.insert(x);
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								        s2.insert(x);
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								        c1.x.insert(std::make_pair(c1, c1));
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								        c2.x.insert(std::make_pair(c2, c2));
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								        c3.x.insert(c3);
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								        c4.x.insert(c4);
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								    }
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								    // And finally define the operators required for comparing elements.
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								    std::size_t hash_value(value const&) { return 0; }
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								    bool operator==(value const&, value const&) { return true; }
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								    std::size_t hash_value(struct1 const&) { return 0; }
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								    std::size_t hash_value(struct2 const&) { return 0; }
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								    std::size_t hash_value(struct3 const&) { return 0; }
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								    std::size_t hash_value(struct4 const&) { return 0; }
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								    bool operator==(struct1 const&, struct1 const&) { return true; }
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								    bool operator==(struct2 const&, struct2 const&) { return true; }
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								    bool operator==(struct3 const&, struct3 const&) { return true; }
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								    bool operator==(struct4 const&, struct4 const&) { return true; }
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								}
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								int main() {
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								    // This could just be a compile test, but I like to be able to run these
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								    // things. It's probably irrational, but I find it reassuring.
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								    test::use_types();
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											2009-11-21 19:40:28 +00:00
										 
									 
								 
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								}
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