forked from boostorg/unordered
		
	Helps allocators which can't use incomplete pointers, and avoid using base pointers where that might not be possible. And some other reorganization. Storing arguments to emplace in a structure when variadic template parameters aren't available. Changed some of the odd design for working with older compilers. [SVN r74742]
		
			
				
	
	
		
			149 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Copyright 2009 Daniel James.
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#include "../helpers/prefix.hpp"
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#include <utility>
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#include <boost/unordered_map.hpp>
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#include <boost/unordered_set.hpp>
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namespace x
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{
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    struct D { boost::unordered_map<D, D> x; };
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}
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namespace test
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{
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    // Declare, but don't define some types.
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    struct value;
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    struct hash;
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    struct equals;
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    template <class T>
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    struct malloc_allocator;
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    // Declare some instances
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    typedef boost::unordered_map<value, value, hash, equals,
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        malloc_allocator<std::pair<value const, value> > > map;
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    typedef boost::unordered_multimap<value, value, hash, equals,
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        malloc_allocator<std::pair<value const, value> > > multimap;
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    typedef boost::unordered_set<value, hash, equals,
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        malloc_allocator<value> > set;
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    typedef boost::unordered_multiset<value, hash, equals,
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        malloc_allocator<value> > multiset;
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    // Now define the types which are stored as members, as they are needed for
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    // declaring struct members.
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    struct hash { 
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        template <typename T>
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        std::size_t operator()(T const&) const { return 0; }
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    };
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    struct equals {
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        template <typename T>
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        bool operator()(T const&, T const&) const { return true; }
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    };
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}
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#include "../helpers/allocator.hpp"
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namespace test
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{
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    // Declare some members of a structs.
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    //
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    // Incomplete hash, equals and allocator aren't here supported at the
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    // moment.
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    struct struct1 {
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        boost::unordered_map<struct1, struct1, hash, equals,
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            malloc_allocator<std::pair<struct1 const, struct1> > > x;
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    };
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    struct struct2 {
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        boost::unordered_multimap<struct2, struct2, hash, equals,
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            malloc_allocator<std::pair<struct2 const, struct2> > > x;
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    };
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    struct struct3 {
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        boost::unordered_set<struct3, hash, equals,
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            malloc_allocator<struct3> > x;
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    };
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    struct struct4 {
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        boost::unordered_multiset<struct4, hash, equals,
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            malloc_allocator<struct4> > x;
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    };
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    // Now define the value type.
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    struct value {};
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    // Create some instances.
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    test::map m1;
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    test::multimap m2;
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    test::set s1;
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    test::multiset s2;
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    test::struct1 c1;
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    test::struct2 c2;
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    test::struct3 c3;
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    test::struct4 c4;
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    // Now declare, but don't define, the operators required for comparing
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    // elements.
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    std::size_t hash_value(value const&);
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    bool operator==(value const&, value const&);
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    std::size_t hash_value(struct1 const&);
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    std::size_t hash_value(struct2 const&);
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    std::size_t hash_value(struct3 const&);
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    std::size_t hash_value(struct4 const&);
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    bool operator==(struct1 const&, struct1 const&);
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    bool operator==(struct2 const&, struct2 const&);
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    bool operator==(struct3 const&, struct3 const&);
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    bool operator==(struct4 const&, struct4 const&);
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    // And finally use these
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    void use_types()
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    {
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        test::value x;
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        m1[x] = x;
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        m2.insert(std::make_pair(x, x));
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        s1.insert(x);
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        s2.insert(x);
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        c1.x.insert(std::make_pair(c1, c1));
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        c2.x.insert(std::make_pair(c2, c2));
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        c3.x.insert(c3);
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        c4.x.insert(c4);
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    }
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    // And finally define the operators required for comparing elements.
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    std::size_t hash_value(value const&) { return 0; }
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    bool operator==(value const&, value const&) { return true; }
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    std::size_t hash_value(struct1 const&) { return 0; }
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    std::size_t hash_value(struct2 const&) { return 0; }
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    std::size_t hash_value(struct3 const&) { return 0; }
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    std::size_t hash_value(struct4 const&) { return 0; }
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    bool operator==(struct1 const&, struct1 const&) { return true; }
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    bool operator==(struct2 const&, struct2 const&) { return true; }
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    bool operator==(struct3 const&, struct3 const&) { return true; }
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    bool operator==(struct4 const&, struct4 const&) { return true; }
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}
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int main() {
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    // This could just be a compile test, but I like to be able to run these
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    // things. It's probably irrational, but I find it reassuring.
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    test::use_types();
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}
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