forked from boostorg/unordered
Update internal table to allocate on construction and when rehashing
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@ -2486,6 +2486,7 @@ namespace boost {
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bucket_count_(policy::new_bucket_count(num_buckets)), size_(0),
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mlf_(1.0f), max_load_(0), buckets_()
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{
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this->create_buckets(bucket_count_);
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}
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table(table const& x, node_allocator const& a)
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@ -3951,8 +3952,10 @@ namespace boost {
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using namespace std;
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if (!size_) {
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delete_buckets();
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bucket_count_ = policy::new_bucket_count(min_buckets);
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min_buckets = policy::new_bucket_count(min_buckets);
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if (min_buckets != bucket_count_) {
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this->create_buckets(min_buckets);
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}
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} else {
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min_buckets = policy::new_bucket_count((std::max)(min_buckets,
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boost::unordered::detail::double_to_size(
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