forked from boostorg/unordered
Unordered: Faster assign implementation
[SVN r80380]
This commit is contained in:
@ -51,7 +51,12 @@ namespace boost { namespace unordered { namespace detail {
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typedef typename node_allocator_traits::pointer node_pointer;
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typedef typename node::value_type value_type;
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protected:
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node_allocator& alloc_;
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private:
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node_pointer node_;
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bool node_constructed_;
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bool value_constructed_;
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@ -97,6 +102,7 @@ namespace boost { namespace unordered { namespace detail {
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// no throw
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node_pointer release()
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{
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BOOST_ASSERT(node_ && node_constructed_);
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node_pointer p = node_;
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node_ = node_pointer();
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return p;
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@ -151,6 +157,114 @@ namespace boost { namespace unordered { namespace detail {
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}
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}
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///////////////////////////////////////////////////////////////////
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//
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// Node Holder
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//
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// Temporary store for nodes. Deletes any that aren't used.
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template <typename NodeAlloc>
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struct node_holder : private node_constructor<NodeAlloc>
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{
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private:
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typedef node_constructor<NodeAlloc> base;
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typedef NodeAlloc node_allocator;
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typedef boost::unordered::detail::allocator_traits<NodeAlloc>
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node_allocator_traits;
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typedef typename node_allocator_traits::value_type node;
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typedef typename node_allocator_traits::pointer node_pointer;
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typedef typename node::value_type value_type;
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typedef typename node::link_pointer link_pointer;
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node_pointer nodes_;
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public:
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template <typename Buckets>
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explicit node_holder(Buckets& b) :
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base(b.node_alloc()),
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nodes_()
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{
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typename Buckets::previous_pointer prev = b.get_previous_start();
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nodes_ = static_cast<node_pointer>(prev->next_);
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prev->next_ = link_pointer();
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b.size_ = 0;
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}
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~node_holder();
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template <typename T>
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inline void assign_impl(T const& v) {
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nodes_->value() = v;
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}
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template <typename T1, typename T2>
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inline void assign_impl(std::pair<T1 const, T2> const& v) {
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const_cast<T1&>(nodes_->value().first) = v.first;
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nodes_->value().second = v.second;
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}
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template <typename T>
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inline void move_assign_impl(T& v) {
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nodes_->value() = boost::move(v);
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}
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template <typename T1, typename T2>
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inline void move_assign_impl(std::pair<T1 const, T2>& v) {
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// TODO: Move key as well?
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const_cast<T1&>(nodes_->value().first) =
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boost::move(const_cast<T1&>(v.first));
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nodes_->value().second = boost::move(v.second);
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}
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node_pointer copy_of(value_type const& v)
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{
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if (nodes_) {
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assign_impl(v);
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node_pointer p = nodes_;
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nodes_ = static_cast<node_pointer>(p->next_);
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p->next_ = link_pointer();
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return p;
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}
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else {
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this->construct_node();
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this->construct_value2(v);
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return base::release();
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}
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}
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node_pointer move_copy_of(value_type& v)
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{
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if (nodes_) {
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move_assign_impl(v);
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node_pointer p = nodes_;
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nodes_ = static_cast<node_pointer>(p->next_);
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p->next_ = link_pointer();
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return p;
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}
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else {
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this->construct_node();
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this->construct_value2(boost::move(v));
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return base::release();
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}
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}
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};
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template <typename Alloc>
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node_holder<Alloc>::~node_holder()
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{
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while (nodes_) {
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node_pointer p = nodes_;
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nodes_ = static_cast<node_pointer>(p->next_);
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boost::unordered::detail::destroy_value_impl(this->alloc_,
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p->value_ptr());
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node_allocator_traits::destroy(this->alloc_, boost::addressof(*p));
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node_allocator_traits::deallocate(this->alloc_, p, 1);
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}
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}
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///////////////////////////////////////////////////////////////////
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//
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// Bucket
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@ -860,13 +974,18 @@ namespace boost { namespace unordered { namespace detail {
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delete_node(iterator(n));
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}
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clear_buckets();
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BOOST_ASSERT(!this->size_);
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}
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void clear_buckets()
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{
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bucket_pointer end = this->get_bucket(this->bucket_count_);
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for(bucket_pointer it = this->buckets_; it != end; ++it)
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{
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it->next_ = node_pointer();
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}
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BOOST_ASSERT(!this->size_);
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}
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// This is called after erasing a node or group of nodes to fix up
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@ -92,6 +92,33 @@ namespace boost { namespace unordered { namespace detail {
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}
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};
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template <typename Buckets>
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struct assign_nodes
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{
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node_holder<typename Buckets::node_allocator> holder;
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explicit assign_nodes(Buckets& b) : holder(b) {}
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typename Buckets::node_pointer create(
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typename Buckets::value_type const& v)
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{
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return holder.copy_of(v);
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}
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};
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template <typename Buckets>
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struct move_assign_nodes
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{
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node_holder<typename Buckets::node_allocator> holder;
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explicit move_assign_nodes(Buckets& b) : holder(b) {}
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typename Buckets::node_pointer create(
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typename Buckets::value_type& v)
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{
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return holder.move_copy_of(v);
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}
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};
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template <typename Types>
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struct table :
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@ -264,35 +291,84 @@ namespace boost { namespace unordered { namespace detail {
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void assign(table const& x)
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{
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assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_copy_assignment::value>());
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if (this != boost::addressof(x))
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{
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assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_copy_assignment::value>());
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}
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}
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void assign(table const& x, false_type)
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{
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table tmp(x, this->node_alloc());
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this->swap(tmp, false_type());
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// Strong exception safety.
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boost::unordered::detail::set_hash_functions<hasher, key_equal>
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new_func_this(*this, x);
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new_func_this.commit();
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mlf_ = x.mlf_;
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this->max_load_ = this->calculate_max_load();
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if (!this->size_ && !x.size_) return;
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if (!this->buckets_ || x.size_ >= this->max_load_) {
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this->create_buckets(min_buckets_for_size(x.size_));
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this->max_load_ = this->calculate_max_load();
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}
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else {
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this->clear_buckets();
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}
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// assign_nodes takes ownership of the container's elements,
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// assigning to them if possible, and deleting any that are
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// left over.
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assign_nodes<table> assign(*this);
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if (x.size_) {
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table_impl::fill_buckets(x.get_start(), *this, assign);
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}
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}
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void assign(table const& x, true_type)
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{
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table tmp(x, x.node_alloc());
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// Need to delete before setting the allocator so that buckets
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// aren't deleted with the wrong allocator.
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if(this->buckets_) this->delete_buckets();
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// TODO: Can allocator assignment throw?
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this->allocators_.assign(x.allocators_);
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this->swap(tmp, false_type());
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if (this->node_alloc() == x.node_alloc()) {
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this->allocators_.assign(x.allocators_);
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this->assign(x, false_type());
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}
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else {
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boost::unordered::detail::set_hash_functions<hasher, key_equal>
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new_func_this(*this, x);
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// Delete everything with current allocators before assigning
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// the new ones.
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if (this->buckets_) this->delete_buckets();
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this->allocators_.assign(x.allocators_);
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// Copy over other data, all no throw.
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new_func_this.commit();
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this->mlf_ = x.mlf_;
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this->bucket_count_ = this->min_buckets_for_size(x.size_);
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this->max_load_ = 0;
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// Finally copy the elements.
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if (x.size_) {
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this->create_buckets(this->bucket_count_);
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copy_nodes<node_allocator> copy(this->node_alloc());
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table_impl::fill_buckets(x.get_start(), *this, copy);
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this->max_load_ = this->calculate_max_load();
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}
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}
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}
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void move_assign(table& x)
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{
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move_assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_move_assignment::value>());
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if (this != boost::addressof(x))
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{
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move_assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_move_assignment::value>());
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}
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}
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void move_assign(table& x, true_type)
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@ -304,32 +380,36 @@ namespace boost { namespace unordered { namespace detail {
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void move_assign(table& x, false_type)
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{
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if(this->node_alloc() == x.node_alloc()) {
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if (this->node_alloc() == x.node_alloc()) {
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if(this->buckets_) this->delete_buckets();
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move_assign_no_alloc(x);
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}
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else {
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boost::unordered::detail::set_hash_functions<hasher, key_equal>
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new_func_this(*this, x);
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new_func_this.commit();
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mlf_ = x.mlf_;
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this->max_load_ = this->calculate_max_load();
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if (x.size_) {
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buckets b(this->node_alloc(),
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x.min_buckets_for_size(x.size_));
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buckets tmp(x, move_tag());
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if (!this->size_ && !x.size_) return;
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b.create_buckets(b.bucket_count_);
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move_nodes<node_allocator> move(b.node_alloc());
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table_impl::fill_buckets(tmp.get_start(), b, move);
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b.swap(*this);
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if (!this->buckets_ || x.size_ >= max_load_) {
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this->create_buckets(min_buckets_for_size(x.size_));
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this->max_load_ = this->calculate_max_load();
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}
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else {
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this->clear();
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this->clear_buckets();
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}
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// move_assign_nodes takes ownership of the container's
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// elements, assigning to them if possible, and deleting
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// any that are left over.
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move_assign_nodes<table> assign(*this);
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if (x.size_) {
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node_holder<node_allocator> nodes(x);
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table_impl::fill_buckets(nodes.get_start(), *this, assign);
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}
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this->mlf_ = x.mlf_;
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if (this->buckets_) this->max_load_ = calculate_max_load();
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new_func_this.commit();
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}
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}
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