forked from boostorg/unordered
Unordered: Faster assign implementation
[SVN r80380]
This commit is contained in:
@@ -92,6 +92,33 @@ namespace boost { namespace unordered { namespace detail {
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}
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};
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template <typename Buckets>
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struct assign_nodes
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{
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node_holder<typename Buckets::node_allocator> holder;
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explicit assign_nodes(Buckets& b) : holder(b) {}
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typename Buckets::node_pointer create(
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typename Buckets::value_type const& v)
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{
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return holder.copy_of(v);
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}
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};
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template <typename Buckets>
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struct move_assign_nodes
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{
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node_holder<typename Buckets::node_allocator> holder;
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explicit move_assign_nodes(Buckets& b) : holder(b) {}
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typename Buckets::node_pointer create(
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typename Buckets::value_type& v)
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{
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return holder.move_copy_of(v);
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}
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};
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template <typename Types>
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struct table :
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@@ -264,35 +291,84 @@ namespace boost { namespace unordered { namespace detail {
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void assign(table const& x)
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{
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assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_copy_assignment::value>());
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if (this != boost::addressof(x))
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{
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assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_copy_assignment::value>());
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}
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}
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void assign(table const& x, false_type)
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{
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table tmp(x, this->node_alloc());
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this->swap(tmp, false_type());
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// Strong exception safety.
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boost::unordered::detail::set_hash_functions<hasher, key_equal>
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new_func_this(*this, x);
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new_func_this.commit();
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mlf_ = x.mlf_;
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this->max_load_ = this->calculate_max_load();
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if (!this->size_ && !x.size_) return;
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if (!this->buckets_ || x.size_ >= this->max_load_) {
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this->create_buckets(min_buckets_for_size(x.size_));
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this->max_load_ = this->calculate_max_load();
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}
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else {
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this->clear_buckets();
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}
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// assign_nodes takes ownership of the container's elements,
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// assigning to them if possible, and deleting any that are
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// left over.
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assign_nodes<table> assign(*this);
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if (x.size_) {
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table_impl::fill_buckets(x.get_start(), *this, assign);
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}
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}
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void assign(table const& x, true_type)
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{
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table tmp(x, x.node_alloc());
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// Need to delete before setting the allocator so that buckets
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// aren't deleted with the wrong allocator.
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if(this->buckets_) this->delete_buckets();
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// TODO: Can allocator assignment throw?
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this->allocators_.assign(x.allocators_);
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this->swap(tmp, false_type());
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if (this->node_alloc() == x.node_alloc()) {
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this->allocators_.assign(x.allocators_);
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this->assign(x, false_type());
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}
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else {
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boost::unordered::detail::set_hash_functions<hasher, key_equal>
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new_func_this(*this, x);
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// Delete everything with current allocators before assigning
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// the new ones.
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if (this->buckets_) this->delete_buckets();
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this->allocators_.assign(x.allocators_);
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// Copy over other data, all no throw.
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new_func_this.commit();
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this->mlf_ = x.mlf_;
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this->bucket_count_ = this->min_buckets_for_size(x.size_);
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this->max_load_ = 0;
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// Finally copy the elements.
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if (x.size_) {
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this->create_buckets(this->bucket_count_);
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copy_nodes<node_allocator> copy(this->node_alloc());
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table_impl::fill_buckets(x.get_start(), *this, copy);
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this->max_load_ = this->calculate_max_load();
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}
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}
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}
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void move_assign(table& x)
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{
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move_assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_move_assignment::value>());
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if (this != boost::addressof(x))
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{
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move_assign(x,
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boost::unordered::detail::integral_constant<bool,
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allocator_traits<node_allocator>::
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propagate_on_container_move_assignment::value>());
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}
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}
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void move_assign(table& x, true_type)
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@@ -304,32 +380,36 @@ namespace boost { namespace unordered { namespace detail {
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void move_assign(table& x, false_type)
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{
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if(this->node_alloc() == x.node_alloc()) {
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if (this->node_alloc() == x.node_alloc()) {
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if(this->buckets_) this->delete_buckets();
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move_assign_no_alloc(x);
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}
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else {
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boost::unordered::detail::set_hash_functions<hasher, key_equal>
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new_func_this(*this, x);
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new_func_this.commit();
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mlf_ = x.mlf_;
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this->max_load_ = this->calculate_max_load();
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if (x.size_) {
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buckets b(this->node_alloc(),
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x.min_buckets_for_size(x.size_));
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buckets tmp(x, move_tag());
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if (!this->size_ && !x.size_) return;
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b.create_buckets(b.bucket_count_);
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move_nodes<node_allocator> move(b.node_alloc());
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table_impl::fill_buckets(tmp.get_start(), b, move);
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b.swap(*this);
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if (!this->buckets_ || x.size_ >= max_load_) {
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this->create_buckets(min_buckets_for_size(x.size_));
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this->max_load_ = this->calculate_max_load();
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}
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else {
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this->clear();
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this->clear_buckets();
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}
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// move_assign_nodes takes ownership of the container's
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// elements, assigning to them if possible, and deleting
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// any that are left over.
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move_assign_nodes<table> assign(*this);
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if (x.size_) {
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node_holder<node_allocator> nodes(x);
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table_impl::fill_buckets(nodes.get_start(), *this, assign);
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}
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this->mlf_ = x.mlf_;
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if (this->buckets_) this->max_load_ = calculate_max_load();
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new_func_this.commit();
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}
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}
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