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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _TEXTURECACHE_H
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								#define _TEXTURECACHE_H
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								#include <map>
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								#include "D3DBase.h"
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								#include "VideoCommon.h"
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								#include "BPMemory.h"
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								class TextureCache
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								{
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								public:
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									struct TCacheEntry
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									{
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										LPDIRECT3DTEXTURE9 texture;
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										u32 addr;
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										u32 size_in_bytes;
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										u64 hash;
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										u32 paletteHash;
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										u32 oldpixel;
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										int frameCount;
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										int w, h, fmt,MipLevels;
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										int Scaledw, Scaledh;
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										float scaleX, scaleY; // Hires texutres need this
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										bool isRenderTarget;
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										bool isNonPow2;
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										TCacheEntry()
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										{
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											texture = 0;
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											isRenderTarget = 0;
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											hash = 0;
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											paletteHash = 0;
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											oldpixel = 0;
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											addr = 0;
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											size_in_bytes = 0;
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											frameCount = 0;
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											scaleX = 1.0f;
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											scaleY = 1.0f;
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											isNonPow2 = true;
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											w = 0;
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											h = 0;
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											Scaledw = 0;
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											Scaledh = 0;
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										}
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										void Destroy(bool shutdown);
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										bool IntersectsMemoryRange(u32 range_address, u32 range_size);
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									};
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								private:
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									typedef std::map<u32,TCacheEntry> TexCache;
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									static u8 *temp;
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									static TexCache textures;
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								public:
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									static void Init();
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									static void Cleanup();
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									static void Shutdown();
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									static void Invalidate(bool shutdown);
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									static void InvalidateRange(u32 start_address, u32 size);
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									static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt,bool UseNativeMips, int maxlevel);
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									static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect);
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								};
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								#endif
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