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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _THREAD_H_
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								#define _THREAD_H_
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								#ifdef _WIN32
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								#include <windows.h>
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								#define THREAD_RETURN DWORD WINAPI
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								#else
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								#define THREAD_RETURN void*
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								#include <unistd.h>
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								#ifdef _POSIX_THREADS
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								#include <pthread.h>
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								#elif GEKKO
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								#include <ogc/lwp_threads.h>
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								#else
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								#error unsupported platform (no pthreads?)
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								#endif
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								#endif
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								// Don't include common.h here as it will break LogManager
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								#include "CommonTypes.h"
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								#include <stdio.h>
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								#include <string.h>
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								// This may not be defined outside _WIN32
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								#ifndef _WIN32
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									#ifndef INFINITE
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									#define INFINITE 0xffffffff
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									#endif
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								#endif
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								// -----------------------------------------
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								#ifdef SETUP_TIMER_WAITING
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								// -----------------
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									typedef void (*EventCallBack)(void);
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								#endif
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								// ----------------------
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								///////////////////////////////////
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								namespace Common
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								{
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								class CriticalSection
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								{
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								#ifdef _WIN32
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									CRITICAL_SECTION section;
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								#else
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								#ifdef _POSIX_THREADS
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									pthread_mutex_t mutex;
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								#endif
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								#endif
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								public:
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									CriticalSection(int spincount = 1000);
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									~CriticalSection();
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									void Enter();
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									bool TryEnter();
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									void Leave();
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								};
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								#ifdef _WIN32
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								typedef DWORD (WINAPI * ThreadFunc)(void* arg);
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								#else
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								typedef void* (*ThreadFunc)(void* arg);
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								#endif
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								class Thread
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								{
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								public:
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									Thread(ThreadFunc entry, void* arg);
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									~Thread();
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									void SetAffinity(int mask);
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									static void SetCurrentThreadAffinity(int mask);
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								#ifdef _WIN32
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									void WaitForDeath(const int _Wait = INFINITE);
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								#else
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									void WaitForDeath();
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								#endif
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								private:
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								#ifdef _WIN32
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									HANDLE m_hThread;
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									DWORD m_threadId;
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								#else
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								#ifdef _POSIX_THREADS
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									pthread_t thread_id;
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								#endif
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								#endif
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								};
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								class Event
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								{
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								public:
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									Event();
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									void Init();
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									void Shutdown();
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									void Set();
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									void Wait();
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								#ifdef _WIN32
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									void MsgWait();
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								#else
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									void MsgWait() {Wait();}
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								#endif
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									#ifdef SETUP_TIMER_WAITING
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										bool TimerWait(EventCallBack WaitCB, int Id = 0, bool OptCondition = true);
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										bool DoneWait();
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										void SetTimer();
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										bool DoneWaiting;
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										bool StartWait;
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										int Id;
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										HANDLE hTimer;
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										HANDLE hTimerQueue;		
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									#endif
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								private:
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								#ifdef _WIN32
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									HANDLE m_hEvent;
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									/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
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									   So then we can just as well continue and hope for the best. I could try several times that
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									   this works after a five second timeout (with works meaning that the game stopped and I could
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									   start another game without any noticable problems). But several times it failed to, and ended
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									   with a crash. But it's better than an infinite deadlock. */
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									static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
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								#else
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									bool is_set_;
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								#ifdef _POSIX_THREADS
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									pthread_cond_t event_;
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									pthread_mutex_t mutex_;
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								#endif
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								#endif
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								};
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								void InitThreading();
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								void SleepCurrentThread(int ms);
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								void SetCurrentThreadName(const char *name);
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								LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val);
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								LONG SyncInterlockedExchange(LONG *Dest, LONG Val);
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								LONG SyncInterlockedIncrement(LONG *Dest);
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								} // namespace Common
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											2009-05-07 21:16:52 +00:00
										 
									 
								 
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								#endif // _THREAD_H_
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