forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3172 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			168 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _THREAD_H_
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| #define _THREAD_H_
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| 
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| #ifdef _WIN32
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| #include <windows.h>
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| #define THREAD_RETURN DWORD WINAPI
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| #else
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| #define THREAD_RETURN void*
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| #include <unistd.h>
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| #ifdef _POSIX_THREADS
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| #include <pthread.h>
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| #elif GEKKO
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| #include <ogc/lwp_threads.h>
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| #else
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| #error unsupported platform (no pthreads?)
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| #endif
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| #endif
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| 
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| // Don't include common.h here as it will break LogManager
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| #include "CommonTypes.h"
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| #include <stdio.h>
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| #include <string.h>
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| 
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| // This may not be defined outside _WIN32
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| #ifndef _WIN32
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| 	#ifndef INFINITE
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| 	#define INFINITE 0xffffffff
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| 	#endif
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| #endif
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| 
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| // -----------------------------------------
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| #ifdef SETUP_TIMER_WAITING
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| // -----------------
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| 	typedef void (*EventCallBack)(void);
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| #endif
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| // ----------------------
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| ///////////////////////////////////
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| 
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| 
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| namespace Common
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| {
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| class CriticalSection
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| {
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| #ifdef _WIN32
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| 	CRITICAL_SECTION section;
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| #else
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| #ifdef _POSIX_THREADS
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| 	pthread_mutex_t mutex;
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| #endif
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| #endif
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| public:
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| 
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| 	CriticalSection(int spincount = 1000);
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| 	~CriticalSection();
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| 	void Enter();
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| 	bool TryEnter();
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| 	void Leave();
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| };
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| 
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| #ifdef _WIN32
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| typedef DWORD (WINAPI * ThreadFunc)(void* arg);
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| #else
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| typedef void* (*ThreadFunc)(void* arg);
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| #endif
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| 
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| class Thread
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| {
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| public:
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| 	Thread(ThreadFunc entry, void* arg);
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| 	~Thread();
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| 
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| 	void SetAffinity(int mask);
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| 	static void SetCurrentThreadAffinity(int mask);
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| #ifdef _WIN32
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| 	void WaitForDeath(const int _Wait = INFINITE);
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| #else
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| 	void WaitForDeath();
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| #endif
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| 
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| private:
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| 
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| #ifdef _WIN32
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| 	HANDLE m_hThread;
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| 	DWORD m_threadId;
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| #else
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| #ifdef _POSIX_THREADS
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| 	pthread_t thread_id;
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| #endif
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| #endif
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| };
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| 
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| 
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| 
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| class Event
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| {
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| public:
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| 	Event();
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| 
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| 	void Init();
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| 	void Shutdown();
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| 
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| 	void Set();
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| 	void Wait();
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| #ifdef _WIN32
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| 	void MsgWait();
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| #else
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| 	void MsgWait() {Wait();}
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| #endif
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| 
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| 	#ifdef SETUP_TIMER_WAITING
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| 		bool TimerWait(EventCallBack WaitCB, int Id = 0, bool OptCondition = true);
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| 		bool DoneWait();
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| 		void SetTimer();
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| 		bool DoneWaiting;
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| 		bool StartWait;
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| 		int Id;
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| 		HANDLE hTimer;
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| 		HANDLE hTimerQueue;		
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| 	#endif
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| 
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| private:
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| #ifdef _WIN32
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| 	HANDLE m_hEvent;
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| 	/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
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| 	   So then we can just as well continue and hope for the best. I could try several times that
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| 	   this works after a five second timeout (with works meaning that the game stopped and I could
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| 	   start another game without any noticable problems). But several times it failed to, and ended
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| 	   with a crash. But it's better than an infinite deadlock. */
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| 	static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
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| #else
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| 	bool is_set_;
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| #ifdef _POSIX_THREADS
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| 	pthread_cond_t event_;
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| 	pthread_mutex_t mutex_;
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| #endif
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| #endif
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| };
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| 
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| void InitThreading();
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| void SleepCurrentThread(int ms);
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| 
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| void SetCurrentThreadName(const char *name);
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| 
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| LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val);
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| LONG SyncInterlockedExchange(LONG *Dest, LONG Val);
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| LONG SyncInterlockedIncrement(LONG *Dest);
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| 
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| } // namespace Common
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| 
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| #endif // _THREAD_H_
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