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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <string>
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								#include <utility>
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								#include <vector>
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								class ControllerEmu;
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								class InputConfig
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								{
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								public:
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									InputConfig(const std::string& ini_name, const std::string& gui_name, const std::string& profile_name)
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										: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
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									{
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									}
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									bool LoadConfig(bool isGC);
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									void SaveConfig();
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									template <typename T, typename... Args>
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									void CreateController(Args&&... args)
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									{
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										m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
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									}
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									ControllerEmu* GetController(int index);
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									void ClearControllers();
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									bool ControllersNeedToBeCreated() const;
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									std::string GetGUIName() const { return m_gui_name; }
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									std::string GetProfileName() const { return m_profile_name; }
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								private:
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									std::vector<std::unique_ptr<ControllerEmu>> m_controllers;
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									const std::string m_ini_name;
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									const std::string m_gui_name;
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									const std::string m_profile_name;
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								};
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