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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-03-23 20:00:12 +00:00
										 
									 
								 
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								#include <windows.h>
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								#include <cmath>
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								#include <dxerr.h>
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								#include "DSoundStream.h"
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								#include "../../../PluginSpecs/pluginspecs_dsp.h"
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								extern DSPInitialize g_dspInitialize;
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								bool DSound::CreateBuffer()
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								{
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									PCMWAVEFORMAT pcmwf;
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									DSBUFFERDESC dsbdesc;
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									memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
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									memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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									pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
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									pcmwf.wf.nChannels = 2;
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									pcmwf.wf.nSamplesPerSec = m_mixer->GetSampleRate();
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									pcmwf.wf.nBlockAlign = 4;
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									pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
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									pcmwf.wBitsPerSample = 16;
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									// Fill out DSound buffer description.
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									dsbdesc.dwSize  = sizeof(DSBUFFERDESC);
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									dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS | DSBCAPS_CTRLVOLUME;
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									dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
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									dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
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									dsbdesc.guid3DAlgorithm = DS3DALG_DEFAULT;
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									HRESULT res = ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL);
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									if (SUCCEEDED(res))
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									{
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										dsBuffer->SetCurrentPosition(0);
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										dsBuffer->SetVolume(m_volume);
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										return true;
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									}
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									else
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									{
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										// Failed.
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										PanicAlert("Sound buffer creation failed: %s", DXGetErrorString(res)); 
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										dsBuffer = NULL;
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										return false;
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									}
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								}
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								bool DSound::WriteDataToBuffer(DWORD dwOffset,                  // Our own write cursor.
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										char* soundData, // Start of our data.
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										DWORD dwSoundBytes) // Size of block to copy.
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								{
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									// I want to record the regular audio to, how do I do that?
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									void *ptr1, *ptr2;
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									DWORD numBytes1, numBytes2;
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									// Obtain memory address of write block. This will be in two parts if the block wraps around.
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									HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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									// If the buffer was lost, restore and retry lock.
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									if (DSERR_BUFFERLOST == hr)
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									{
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										dsBuffer->Restore();
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										hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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									}
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									if (SUCCEEDED(hr))
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									{
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										memcpy(ptr1, soundData, numBytes1);
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										if (ptr2 != 0)
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											memcpy(ptr2, soundData + numBytes1, numBytes2);
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										// Release the data back to DirectSound.
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										dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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										return true;
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									}
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									return false;
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								}
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								// The audio thread.
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								DWORD WINAPI soundThread(void* args)
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								{
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									(reinterpret_cast<DSound *>(args))->SoundLoop();
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									return 0;
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								}
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								void DSound::SoundLoop()
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								{
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									currentPos = 0;
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									lastPos = 0;
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									HRESULT hr = dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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									while (!threadData)
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									{
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										// No blocking inside the csection
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										soundCriticalSection.Enter();
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										dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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										int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
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										if (numBytesToRender >= 256)
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										{
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											if (numBytesToRender > sizeof(realtimeBuffer))
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												PanicAlert("soundThread: too big render call");
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											m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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											WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
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											currentPos = ModBufferSize(lastPos + numBytesToRender);
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											totalRenderedBytes += numBytesToRender;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											lastPos = currentPos;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 19:47:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										soundCriticalSection.Leave();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (threadData)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										soundSyncEvent.Wait();
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									dsBuffer->Stop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-01-29 00:57:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool DSound::Start()
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 19:47:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									soundSyncEvent.Init();
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (FAILED(DirectSoundCreate8(0, &ds, 0)))
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-20 22:04:52 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return false;
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-27 14:12:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (g_dspInitialize.hWnd)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										HRESULT hr = ds->SetCooperativeLevel((HWND)g_dspInitialize.hWnd, DSSCL_PRIORITY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!CreateBuffer())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									DWORD num1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									short* p1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									memset(p1, 0, num1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									dsBuffer->Unlock(p1, num1, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									totalRenderedBytes = -bufferSize;
							 | 
						
					
						
							
								
									
										
										
										
											2009-01-29 00:57:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									thread = new Common::Thread(soundThread, (void *)this);
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-05-18 19:24:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void DSound::SetVolume(int volume)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// This is in "dBA attenuation" from 0 to -10000, logarithmic
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_volume = (int)floor(log10((float)volume) * 5000.0f) - 10000;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									soundCriticalSection.Enter();
							 | 
						
					
						
							
								
									
										
										
										
											2009-06-03 20:09:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (dsBuffer != NULL)
							 | 
						
					
						
							
								
									
										
										
										
											2009-05-18 19:24:46 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										dsBuffer->SetVolume(m_volume);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									soundCriticalSection.Leave();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-01-29 00:57:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void DSound::Update()
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 19:47:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									soundSyncEvent.Set();
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-01-29 00:57:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void DSound::Stop()
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 19:47:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									soundCriticalSection.Enter();
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									threadData = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// kick the thread if it's waiting
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 19:47:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									soundSyncEvent.Set();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									soundCriticalSection.Leave();
							 | 
						
					
						
							
								
									
										
										
										
											2009-01-29 00:57:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									delete thread;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									dsBuffer->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ds->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 19:47:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									soundSyncEvent.Shutdown();
							 | 
						
					
						
							
								
									
										
										
										
											2009-01-29 00:57:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									thread = NULL;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |