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								#ifndef _SDLWINDOW_H
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								#define _SDLWINDOW_H
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								#include "GLWindow.h"
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								#if defined HAVE_SDL && HAVE_SDL
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								#include <SDL.h>
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								class SDLWindow : public GLWindow 
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								{
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								public:
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								    virtual void SwapBuffers();
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								    virtual void SetWindowText(const char *text);
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								    virtual bool PeekMessages();
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								    virtual void Update();
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								    virtual bool MakeCurrent();
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								    static bool valid() { return true; }
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								    ~SDLWindow();
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								    SDLWindow();
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								};
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								#else
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								class SDLWindow : public GLWindow 
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								{
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								 public:
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								    SDLWindow() {}
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								};
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								#endif
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								#endif
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