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										 |  |  | // Copyright (C) 2003 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | #ifndef _VERTEXSHADERMANAGER_H
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							|  |  |  | #define _VERTEXSHADERMANAGER_H
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										 |  |  | #include "VertexShaderGen.h"
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										 |  |  | struct ProjectionHack | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	float sign; | 
					
						
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										 |  |  | 	float value; | 
					
						
							|  |  |  | 	ProjectionHack() { } | 
					
						
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										 |  |  | 	ProjectionHack(float new_sign, float new_value) | 
					
						
							|  |  |  | 		: sign(new_sign), value(new_value) {} | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | void UpdateProjectionHack(int iParams[], std::string sParams[]); | 
					
						
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										 |  |  | // The non-API dependent parts.
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							|  |  |  | class VertexShaderManager | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	static void Init(); | 
					
						
							|  |  |  | 	static void Dirty(); | 
					
						
							|  |  |  | 	static void Shutdown(); | 
					
						
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										 |  |  | 	// constant management
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										 |  |  | 	static void SetConstants(); | 
					
						
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										 |  |  | 	static void InvalidateXFRange(int start, int end); | 
					
						
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										 |  |  | 	static void SetTexMatrixChangedA(u32 value); | 
					
						
							|  |  |  | 	static void SetTexMatrixChangedB(u32 value); | 
					
						
							|  |  |  | 	static void SetViewportChanged(); | 
					
						
							|  |  |  | 	static void SetProjectionChanged(); | 
					
						
							|  |  |  | 	static void SetMaterialColorChanged(int index); | 
					
						
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										 |  |  | 	static void TranslateView(float x, float y); | 
					
						
							|  |  |  | 	static void RotateView(float x, float y); | 
					
						
							|  |  |  | 	static void ResetView(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // _VERTEXSHADERMANAGER_H
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