forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _VERTEXSHADERMANAGER_H
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| #define _VERTEXSHADERMANAGER_H
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| 
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| #include "VertexShaderGen.h"
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| 
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| struct ProjectionHack
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| {
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| 	float sign;
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| 	float value;
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| 	ProjectionHack() { }
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| 	ProjectionHack(float new_sign, float new_value)
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| 		: sign(new_sign), value(new_value) {}
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| };
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| 
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| void UpdateProjectionHack(int iParams[], std::string sParams[]);
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| 
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| // The non-API dependent parts.
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| class VertexShaderManager
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| {
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| public:
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| 	static void Init();
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| 	static void Dirty();
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| 	static void Shutdown();
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| 
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| 	// constant management
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| 	static void SetConstants();
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| 
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| 	static void InvalidateXFRange(int start, int end);
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| 	static void SetTexMatrixChangedA(u32 value);
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| 	static void SetTexMatrixChangedB(u32 value);
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| 	static void SetViewportChanged();
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| 	static void SetProjectionChanged();
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| 	static void SetMaterialColorChanged(int index);
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| 
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| 	static void TranslateView(float x, float y);
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| 	static void RotateView(float x, float y);
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| 	static void ResetView();
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| };
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| 
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| #endif // _VERTEXSHADERMANAGER_H
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