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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _TextureMngr_H
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								#define _TextureMngr_H
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								#include <map>
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								#include "VideoCommon.h"
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								#include "GLUtil.h"
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								#include "BPStructs.h"
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								class TextureMngr
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								{
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								public:
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								    struct TCacheEntry
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								    {
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								        TCacheEntry() : texture(0), addr(0), hash(0), w(0), h(0), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
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								        GLuint texture;
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								        u32 addr;
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								        u32 hash;
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								        u32 paletteHash;
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								        u32 hashoffset;
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								        u32 oldpixel; // used for simple cleanup
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								        TexMode0 mode; // current filter and clamp modes that texture is set to
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								        int frameCount;
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								        int w,h,fmt;
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								        bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
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								                             // later conversions would have to convert properly from rendertexfmt to texfmt
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								        bool isUpsideDown; 
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								        bool isNonPow2; // if nonpow2, use GL_TEXTURE_2D, else GL_TEXTURE_RECTANGLE_NV
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								        bool bHaveMipMaps;
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								        void SetTextureParameters(TexMode0& newmode);
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								        void Destroy();
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								        void ConvertFromRenderTarget(u32 taddr, int twidth, int theight, int tformat, int tlutaddr, int tlutfmt);
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								    };
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								    struct DEPTHTARGET
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								    {
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								        DEPTHTARGET() : targ(0), framecount(0) {}
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								        GLuint targ;
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								        int framecount;
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								    };
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								private:
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								    typedef std::map<u32,TCacheEntry> TexCache;
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								    static u8 *temp;
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								    static TexCache textures;
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									static std::map<u32, DEPTHTARGET> mapDepthTargets;
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								    static int nTex2DEnabled, nTexRECTEnabled;
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								public:
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								    static void Init();
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								    static void Cleanup();
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								    static void Shutdown();
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								    static void Invalidate();
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								    static TCacheEntry* Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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								    static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, TRectangle *source);
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								    static void EnableTex2D(int stage);
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								    static void EnableTexRECT(int stage);
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								    static void DisableStage(int stage); // sets active texture
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									static void ClearRenderTargets(); // sets render target value of all textures to false
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								};
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								bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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								#endif
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