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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <QObject>
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								#include <QVector>
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								#include "Common/NonCopyable.h"
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								namespace DiscIO
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								{
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								enum class Language;
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								}
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								class InputConfig;
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								// UI settings to be stored in the config directory.
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								class Settings final : public QObject, NonCopyable
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								{
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								  Q_OBJECT
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								public:
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								  static Settings& Instance();
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								  // UI
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								  void SetThemeName(const QString& theme_name);
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								  QString GetProfilesDir() const;
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								  QVector<QString> GetProfiles(const InputConfig* config) const;
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								  QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
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								  // GameList
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								  QStringList GetPaths() const;
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								  void AddPath(const QString& path);
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								  void RemovePath(const QString& path);
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								  bool GetPreferredView() const;
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								  void SetPreferredView(bool table);
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								  // Emulation
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								  int GetStateSlot() const;
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								  void SetStateSlot(int);
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								  // Graphics
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								  void SetHideCursor(bool hide_cursor);
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								  bool GetHideCursor() const;
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								  // Audio
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								  int GetVolume() const;
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								  void SetVolume(int volume);
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								  void IncreaseVolume(int volume);
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								  void DecreaseVolume(int volume);
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								signals:
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								  void ThemeChanged();
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								  void PathAdded(const QString&);
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								  void PathRemoved(const QString&);
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								  void HideCursorChanged();
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								  void VolumeChanged(int volume);
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								  void NANDRefresh();
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								private:
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								  Settings();
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								};
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