forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QObject>
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#include <QVector>
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#include "Common/NonCopyable.h"
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namespace DiscIO
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{
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enum class Language;
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}
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class InputConfig;
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// UI settings to be stored in the config directory.
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class Settings final : public QObject, NonCopyable
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{
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  Q_OBJECT
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public:
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  static Settings& Instance();
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  // UI
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  void SetThemeName(const QString& theme_name);
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  QString GetProfilesDir() const;
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  QVector<QString> GetProfiles(const InputConfig* config) const;
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  QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
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  // GameList
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  QStringList GetPaths() const;
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  void AddPath(const QString& path);
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  void RemovePath(const QString& path);
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  bool GetPreferredView() const;
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  void SetPreferredView(bool table);
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  // Emulation
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  int GetStateSlot() const;
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  void SetStateSlot(int);
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  // Graphics
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  void SetHideCursor(bool hide_cursor);
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  bool GetHideCursor() const;
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  // Audio
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  int GetVolume() const;
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  void SetVolume(int volume);
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  void IncreaseVolume(int volume);
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  void DecreaseVolume(int volume);
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signals:
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  void ThemeChanged();
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  void PathAdded(const QString&);
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  void PathRemoved(const QString&);
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  void HideCursorChanged();
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  void VolumeChanged(int volume);
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  void NANDRefresh();
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private:
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  Settings();
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};
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