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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "CommonTypes.h"
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								#include <queue>
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								#include <string>
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								#include <wx/wx.h>
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								#include <wx/event.h>
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								#include <wx/sizer.h>
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								#include <wx/dialog.h>
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								#include <wx/notebook.h>
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								#include <wx/gbsizer.h>
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								#include <wx/listbox.h>
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								#include <wx/spinctrl.h>
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								#include "GameListCtrl.h"
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								#include "FifoQueue.h"
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								#include "NetPlayClient.h"
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								enum
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								{
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									NP_GUI_EVT_CHANGE_GAME = 45,
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									NP_GUI_EVT_START_GAME,
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									NP_GUI_EVT_STOP_GAME,
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								};
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								class NetPlaySetupDiag : public wxFrame
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								{
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								public:
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									NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
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									~NetPlaySetupDiag();
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								private:
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									void OnJoin(wxCommandEvent& event);
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									void OnHost(wxCommandEvent& event);
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									void OnQuit(wxCommandEvent& event);
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									void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
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									wxTextCtrl		*m_nickname_text,
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										*m_host_port_text,
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										*m_connect_port_text,
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										*m_connect_ip_text;
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									wxListBox*		m_game_lbox;
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								#ifdef USE_UPNP
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									wxCheckBox*		m_upnp_chk;
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								#endif
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									const CGameListCtrl* const m_game_list;
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								};
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								class NetPlayDiag : public wxFrame, public NetPlayUI
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								{
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								public:
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									NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
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										, const std::string& game, const bool is_hosting = false);
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									~NetPlayDiag();
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									Common::FifoQueue<std::string>	chat_msgs;
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									void OnStart(wxCommandEvent& event);
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									// implementation of NetPlayUI methods
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									void BootGame(const std::string& filename);
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									void StopGame();
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									void Update();
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									void AppendChat(const std::string& msg);
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									void OnMsgChangeGame(const std::string& filename);
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									void OnMsgStartGame();
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									void OnMsgStopGame();
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									static NetPlayDiag *&GetInstance() { return npd; };
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									bool IsRecording();
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								private:
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								    DECLARE_EVENT_TABLE()
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									void OnChat(wxCommandEvent& event);
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									void OnQuit(wxCommandEvent& event);
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									void OnThread(wxCommandEvent& event);
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									void OnChangeGame(wxCommandEvent& event);
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									void OnAdjustBuffer(wxCommandEvent& event);
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									void OnConfigPads(wxCommandEvent& event);
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									void GetNetSettings(NetSettings &settings);
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									std::string FindGame();
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									wxListBox*		m_player_lbox;
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									wxTextCtrl*		m_chat_text;
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									wxTextCtrl*		m_chat_msg_text;
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									wxCheckBox*		m_memcard_write;
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									wxCheckBox*		m_record_chkbox;
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									std::string		m_selected_game;
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									wxButton*		m_game_btn;
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									wxButton*		m_start_btn;
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									std::vector<int>	m_playerids;
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									const CGameListCtrl* const m_game_list;
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									static NetPlayDiag* npd;
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								};
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								class ChangeGameDiag : public wxDialog
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								{
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								public:
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									ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
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								private:
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									void OnPick(wxCommandEvent& event);
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									wxListBox*		m_game_lbox;
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									wxString&		m_game_name;
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								};
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								class PadMapDiag : public wxDialog
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								{
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								public:
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									PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
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								private:
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									void OnAdjust(wxCommandEvent& event);
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											2013-08-06 23:48:52 -04:00
										 
									 
								 
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									wxChoice*	m_map_cbox[8];
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									PadMapping* const m_mapping;
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									PadMapping* const m_wiimapping;
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									std::vector<const Player *>& m_player_list;
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								};
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											2013-08-14 17:50:21 -04:00
										 
									 
								 
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								namespace NetPlay
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								{
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									void StopGame();
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								}
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