forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			144 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "CommonTypes.h"
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#include <queue>
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#include <string>
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#include <wx/wx.h>
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#include <wx/event.h>
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#include <wx/sizer.h>
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#include <wx/dialog.h>
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#include <wx/notebook.h>
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#include <wx/gbsizer.h>
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#include <wx/listbox.h>
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#include <wx/spinctrl.h>
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#include "GameListCtrl.h"
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#include "FifoQueue.h"
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#include "NetPlayClient.h"
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enum
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{
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	NP_GUI_EVT_CHANGE_GAME = 45,
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	NP_GUI_EVT_START_GAME,
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	NP_GUI_EVT_STOP_GAME,
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};
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class NetPlaySetupDiag : public wxFrame
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{
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public:
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	NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
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	~NetPlaySetupDiag();
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private:
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	void OnJoin(wxCommandEvent& event);
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	void OnHost(wxCommandEvent& event);
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	void OnQuit(wxCommandEvent& event);
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	void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
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	wxTextCtrl		*m_nickname_text,
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		*m_host_port_text,
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		*m_connect_port_text,
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		*m_connect_ip_text;
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	wxListBox*		m_game_lbox;
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#ifdef USE_UPNP
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	wxCheckBox*		m_upnp_chk;
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#endif
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	const CGameListCtrl* const m_game_list;
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};
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class NetPlayDiag : public wxFrame, public NetPlayUI
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{
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public:
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	NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
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		, const std::string& game, const bool is_hosting = false);
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	~NetPlayDiag();
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	Common::FifoQueue<std::string>	chat_msgs;
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	void OnStart(wxCommandEvent& event);
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	// implementation of NetPlayUI methods
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	void BootGame(const std::string& filename);
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	void StopGame();
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	void Update();
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	void AppendChat(const std::string& msg);
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	void OnMsgChangeGame(const std::string& filename);
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	void OnMsgStartGame();
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	void OnMsgStopGame();
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	static NetPlayDiag *&GetInstance() { return npd; };
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	bool IsRecording();
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private:
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    DECLARE_EVENT_TABLE()
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	void OnChat(wxCommandEvent& event);
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	void OnQuit(wxCommandEvent& event);
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	void OnThread(wxCommandEvent& event);
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	void OnChangeGame(wxCommandEvent& event);
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	void OnAdjustBuffer(wxCommandEvent& event);
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	void OnConfigPads(wxCommandEvent& event);
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	void GetNetSettings(NetSettings &settings);
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	std::string FindGame();
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	wxListBox*		m_player_lbox;
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	wxTextCtrl*		m_chat_text;
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	wxTextCtrl*		m_chat_msg_text;
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	wxCheckBox*		m_memcard_write;
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	wxCheckBox*		m_record_chkbox;
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	std::string		m_selected_game;
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	wxButton*		m_game_btn;
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	wxButton*		m_start_btn;
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	std::vector<int>	m_playerids;
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	const CGameListCtrl* const m_game_list;
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	static NetPlayDiag* npd;
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};
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class ChangeGameDiag : public wxDialog
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{
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public:
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	ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
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private:
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	void OnPick(wxCommandEvent& event);
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	wxListBox*		m_game_lbox;
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	wxString&		m_game_name;
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};
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class PadMapDiag : public wxDialog
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{
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public:
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	PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
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private:
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	void OnAdjust(wxCommandEvent& event);
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	wxChoice*	m_map_cbox[8];
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	PadMapping* const m_mapping;
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	PadMapping* const m_wiimapping;
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	std::vector<const Player *>& m_player_list;
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};
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namespace NetPlay
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{
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	void StopGame();
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}
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