forked from dolphin-emu/dolphin
Only use the "Scaled EFB Copy" setting for EFB, not XFB
The hybrid XFB PR made it apply to both EFB copies and XFB copies.
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@@ -1582,10 +1582,9 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
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const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
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const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
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unsigned int scaled_tex_w =
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g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h =
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g_ActiveConfig.bCopyEFBScaled ? g_renderer->EFBToScaledY(tex_h) : tex_h;
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const bool upscale = is_xfb_copy || g_ActiveConfig.bCopyEFBScaled;
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unsigned int scaled_tex_w = upscale ? g_renderer->EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h = upscale ? g_renderer->EFBToScaledY(tex_h) : tex_h;
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// Get the base (in memory) format of this efb copy.
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TextureFormat baseFormat = TexDecoder_GetEFBCopyBaseFormat(dstFormat);
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