forked from dolphin-emu/dolphin
Add Unit Test for Patch Allowlist
This unit test compares ApprovedInis.json with the contents of the GameSettings folder to verify that every patch marked allowed for use with RetroAchievements has a hash in ApprovedInis.json. If not, that hash is reported in the test logs so that the hash may be updated more easily.
This commit is contained in:
committed by
Admiral H. Curtiss
parent
3ca50f7879
commit
ae87bf9af5
@@ -8,6 +8,9 @@ add_executable(tests EXCLUDE_FROM_ALL UnitTestsMain.cpp StubHost.cpp)
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set_target_properties(tests PROPERTIES FOLDER Tests)
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target_link_libraries(tests PRIVATE fmt::fmt gtest::gtest core uicommon)
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add_test(NAME tests COMMAND tests)
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add_custom_command(TARGET tests POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/Data/Sys" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Sys"
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)
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add_dependencies(unittests tests)
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macro(add_dolphin_test target)
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@@ -1,6 +1,7 @@
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add_dolphin_test(MMIOTest MMIOTest.cpp)
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add_dolphin_test(PageFaultTest PageFaultTest.cpp)
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add_dolphin_test(CoreTimingTest CoreTimingTest.cpp)
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add_dolphin_test(PatchAllowlistTest PatchAllowlistTest.cpp)
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add_dolphin_test(DSPAcceleratorTest DSP/DSPAcceleratorTest.cpp)
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add_dolphin_test(DSPAssemblyTest
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138
Source/UnitTests/Core/PatchAllowlistTest.cpp
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138
Source/UnitTests/Core/PatchAllowlistTest.cpp
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@@ -0,0 +1,138 @@
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// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <fmt/format.h>
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#include <gtest/gtest.h>
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#include <picojson.h>
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/Crypto/SHA1.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/IniFile.h"
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#include "Common/JsonUtil.h"
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#include "Core/CheatCodes.h"
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#include "Core/PatchEngine.h"
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struct GameHashes
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{
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std::string game_title;
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std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
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};
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TEST(PatchAllowlist, VerifyHashes)
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{
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// Load allowlist
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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picojson::value json_tree;
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std::string error;
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std::string cur_directory = File::GetExeDirectory()
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#if defined(__APPLE__)
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+ DIR_SEP "Tests" // FIXME: Ugly hack.
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#endif
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;
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std::string sys_directory = cur_directory + DIR_SEP "Sys";
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const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
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ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
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<< "Failed to open file at " << list_filepath;
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// Parse allowlist - Map<game id, Map<hash, name>
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ASSERT_TRUE(json_tree.is<picojson::object>());
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std::map<std::string /*ID*/, GameHashes> allow_list;
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for (const auto& entry : json_tree.get<picojson::object>())
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{
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ASSERT_TRUE(entry.second.is<picojson::object>());
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GameHashes& game_entry = allow_list[entry.first];
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for (const auto& line : entry.second.get<picojson::object>())
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{
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ASSERT_TRUE(line.second.is<std::string>());
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if (line.first == "title")
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game_entry.game_title = line.second.get<std::string>();
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else
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game_entry.hashes[line.first] = line.second.get<std::string>();
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}
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}
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// Iterate over GameSettings directory
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auto directory =
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File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
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for (const auto& file : directory.children)
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{
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// Load ini file
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Common::IniFile ini_file;
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ini_file.Load(file.physicalName, true);
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std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
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std::vector<PatchEngine::Patch> patches;
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PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
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// Filter patches for RetroAchievements approved
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ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches);
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ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
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&patches);
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// Get game section from allow list
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auto game_itr = allow_list.find(game_id);
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// Iterate over approved patches
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for (const auto& patch : patches)
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{
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if (!patch.enabled)
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continue;
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// Hash patch
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
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for (const auto& entry : patch.entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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auto digest = context->Finish();
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std::string hash = Common::SHA1::DigestToString(digest);
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// Check patch in list
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if (game_itr == allow_list.end())
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{
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// Report: no patches in game found in list
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ADD_FAILURE() << "Approved hash missing from list." << std::endl
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<< "Game ID: " << game_id << std::endl
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<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
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continue;
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}
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auto hash_itr = game_itr->second.hashes.find(hash);
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if (hash_itr == game_itr->second.hashes.end())
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{
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// Report: patch not found in list
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ADD_FAILURE() << "Approved hash missing from list." << std::endl
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<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
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<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
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}
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else
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{
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// Remove patch from map if found
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game_itr->second.hashes.erase(hash_itr);
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}
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}
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// Report missing patches in map
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if (game_itr == allow_list.end())
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continue;
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for (auto& remaining_hashes : game_itr->second.hashes)
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{
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ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
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<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
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<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first;
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}
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// Remove section from map
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allow_list.erase(game_itr);
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}
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// Report remaining sections in map
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for (auto& remaining_games : allow_list)
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{
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ADD_FAILURE() << "Game in list has no ini file." << std::endl
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<< "Game ID: " << remaining_games.first << ":"
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<< remaining_games.second.game_title;
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}
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}
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@@ -24,6 +24,9 @@
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<Link>
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<SubSystem>Console</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /i /e /s /y /f "$(ProjectDir)\..\..\Data\Sys\" "$(TargetDir)Sys"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Core\DSP\DSPTestBinary.h" />
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@@ -70,6 +73,7 @@
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<ClCompile Include="Core\IOS\USB\SkylandersTest.cpp" />
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<ClCompile Include="Core\MMIOTest.cpp" />
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<ClCompile Include="Core\PageFaultTest.cpp" />
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<ClCompile Include="Core\PatchAllowlistTest.cpp" />
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<ClCompile Include="Core\PowerPC\DivUtilsTest.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderTest.cpp" />
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<ClCompile Include="StubHost.cpp" />
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@@ -101,6 +105,7 @@
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</ItemGroup>
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<Import Project="$(ExternalsDir)Bochs_disasm\exports.props" />
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<Import Project="$(ExternalsDir)fmt\exports.props" />
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<Import Project="$(ExternalsDir)picojson\exports.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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