forked from dolphin-emu/dolphin
TextureConverterShaderGen: Add missing newline
This commit is contained in:
@@ -127,7 +127,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
|
||||
{
|
||||
out.Write("VARYING_LOCATION(0) in vec3 v_tex0;\n");
|
||||
}
|
||||
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;"
|
||||
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"
|
||||
"void main()\n{{\n");
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user